pokerogue/src/ui/fight-ui-handler.ts
flx-sta a07d2c57a4
[Refactor] use typescript strict-null (#3259)
* TS: enable strict-null

* fix battle-scene.ts

* fix voucher.ts

* adapt more files to strict-null

* adapt more files to strict-null ( 2)

* adapt ability.ts to strict-null

* adapt `arena.ts` to strict-null

* adapt TagAddedEvent constructor to strict-null

* adapt phases.ts.to strict-null

* adapt status-effect.ts to strict-null

* adapt `account.ts` to strict-null

* adapt `configHandler.ts` to strict-null

* adapt `ability.ts` to strict-null

* adapt `biomes.ts` to strict-null

* adapt `challenge.ts` to strict-null

* adapt `daily-run.ts` to strict-null

* adapt `nature.ts` to strict-null

* adapt `pokemon-forms.ts` to strict-null

* adapt `tainer-names.ts` to strict-null

* adapt `types.ts` to strict-null

* adapt `weather.ts` to strict-null

* adapt `egg-hatch-phase.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `game-mode.ts` to strict-null

* adapt `utils.ts` to strict-null

* adapt `voucher-ui-handler.ts` to strict-null

* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null

* adapt `src/ui/ui.ts` to strict-null

* adapt `src/ui/ui-theme.ts` to strict-null

* adapt `src/ui/title-ui-handler.ts` to strict-null

* adapt `src/ui/time-of-day-widget.ts` to strict-null

* adapt `src/ui/text.ts` to strict-null

* adapt `src/ui/target-select-ui-handler.ts` to strict-null

* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null

* adapt more files to strict-null (3)

* adapt more files to strict-null (4)

* adapt more files (mostly tests) to strict-null (5)

* adapt more files to strict-null (6)

* adapt more files to strict-null (7)

* Update `src/data/pokemon-evolutions.ts` for strict-null

Partial update `src/data/pokemon-species.ts` for strict-null

* adapt more files to strict-null (8)

* adapt more files to strict-null (9)

* Strict some more nulls (still a few errors remaining)

* adapt rest of the files to strict-null (9)

* fix tests (check for null instead of undefined)

* repalce a lot of `??` with bangs

And added TODO notice as usual

* fix more tests

* all tests pass now

* fix broken game-loop after trainer battle

add some console.warn for missing cases and falling back to default

* remove guessed fallback from utils.rgbHexToRgba

* add TODO for this.currentBattle = null

* adjust   getPokemonById() return to include `null`

* fix compilation errors

* add test for pokemon.trySetStatus

* `chanceMultiplier` shouldn't be optional

* allow `null` for currentPhase

* adjust hasExpSprite logic for no keymatch found

* reduce bang usage in account.updateUserInfo()

* fix new strict-null issues after merge

* fix `strict-null` issues in dropdown.ts

and sand_spit.test.ts

* fix egg-gacha

* adapt gul_missile.test.ts to strict-null

* fix move.ts strict-null

* fix i18n.ts strict-null

* fix strict-null issues

* fix baton_pass test

after accidentially breaking it

* chore: fix compiler errors

* revert accidential changes in baton_pass.test.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-07 17:23:12 +01:00

315 lines
11 KiB
TypeScript

import BattleScene from "../battle-scene";
import { addTextObject, TextStyle } from "./text";
import { getTypeDamageMultiplierColor, Type } from "../data/type";
import { Command } from "./command-ui-handler";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
import { CommandPhase } from "../phases";
import { MoveCategory } from "#app/data/move.js";
import i18next from "i18next";
import {Button} from "#enums/buttons";
import Pokemon, { PokemonMove } from "#app/field/pokemon.js";
export default class FightUiHandler extends UiHandler {
private movesContainer: Phaser.GameObjects.Container;
private moveInfoContainer: Phaser.GameObjects.Container;
private typeIcon: Phaser.GameObjects.Sprite;
private ppLabel: Phaser.GameObjects.Text;
private ppText: Phaser.GameObjects.Text;
private powerLabel: Phaser.GameObjects.Text;
private powerText: Phaser.GameObjects.Text;
private accuracyLabel: Phaser.GameObjects.Text;
private accuracyText: Phaser.GameObjects.Text;
private cursorObj: Phaser.GameObjects.Image | null;
private moveCategoryIcon: Phaser.GameObjects.Sprite;
protected fieldIndex: integer = 0;
protected cursor2: integer = 0;
constructor(scene: BattleScene) {
super(scene, Mode.FIGHT);
}
setup() {
const ui = this.getUi();
this.movesContainer = this.scene.add.container(18, -38.7);
this.movesContainer.setName("moves");
ui.add(this.movesContainer);
this.moveInfoContainer = this.scene.add.container(1, 0);
this.moveInfoContainer.setName("move-info");
ui.add(this.moveInfoContainer);
this.typeIcon = this.scene.add.sprite(this.scene.scaledCanvas.width - 57, -36,`types${Utils.verifyLang(i18next.resolvedLanguage) ? `_${i18next.resolvedLanguage}` : ""}` , "unknown");
this.typeIcon.setVisible(false);
this.moveInfoContainer.add(this.typeIcon);
this.moveCategoryIcon = this.scene.add.sprite(this.scene.scaledCanvas.width - 25, -36, "categories", "physical");
this.moveCategoryIcon.setVisible(false);
this.moveInfoContainer.add(this.moveCategoryIcon);
this.ppLabel = addTextObject(this.scene, this.scene.scaledCanvas.width - 70, -26, "PP", TextStyle.MOVE_INFO_CONTENT);
this.ppLabel.setOrigin(0.0, 0.5);
this.ppLabel.setVisible(false);
this.ppLabel.setText(i18next.t("fightUiHandler:pp"));
this.moveInfoContainer.add(this.ppLabel);
this.ppText = addTextObject(this.scene, this.scene.scaledCanvas.width - 12, -26, "--/--", TextStyle.MOVE_INFO_CONTENT);
this.ppText.setOrigin(1, 0.5);
this.ppText.setVisible(false);
this.moveInfoContainer.add(this.ppText);
this.powerLabel = addTextObject(this.scene, this.scene.scaledCanvas.width - 70, -18, "POWER", TextStyle.MOVE_INFO_CONTENT);
this.powerLabel.setOrigin(0.0, 0.5);
this.powerLabel.setVisible(false);
this.powerLabel.setText(i18next.t("fightUiHandler:power"));
this.moveInfoContainer.add(this.powerLabel);
this.powerText = addTextObject(this.scene, this.scene.scaledCanvas.width - 12, -18, "---", TextStyle.MOVE_INFO_CONTENT);
this.powerText.setOrigin(1, 0.5);
this.powerText.setVisible(false);
this.moveInfoContainer.add(this.powerText);
this.accuracyLabel = addTextObject(this.scene, this.scene.scaledCanvas.width - 70, -10, "ACC", TextStyle.MOVE_INFO_CONTENT);
this.accuracyLabel.setOrigin(0.0, 0.5);
this.accuracyLabel.setVisible(false);
this.accuracyLabel.setText(i18next.t("fightUiHandler:accuracy"));
this.moveInfoContainer.add(this.accuracyLabel);
this.accuracyText = addTextObject(this.scene, this.scene.scaledCanvas.width - 12, -10, "---", TextStyle.MOVE_INFO_CONTENT);
this.accuracyText.setOrigin(1, 0.5);
this.accuracyText.setVisible(false);
this.moveInfoContainer.add(this.accuracyText);
}
show(args: any[]): boolean {
super.show(args);
this.fieldIndex = args.length ? args[0] as integer : 0;
const messageHandler = this.getUi().getMessageHandler();
messageHandler.bg.setVisible(false);
messageHandler.commandWindow.setVisible(false);
messageHandler.movesWindowContainer.setVisible(true);
this.setCursor(this.getCursor());
this.displayMoves();
return true;
}
processInput(button: Button): boolean {
const ui = this.getUi();
let success = false;
const cursor = this.getCursor();
if (button === Button.CANCEL || button === Button.ACTION) {
if (button === Button.ACTION) {
if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, cursor, false)) {
success = true;
} else {
ui.playError();
}
} else {
ui.setMode(Mode.COMMAND, this.fieldIndex);
success = true;
}
} else {
switch (button) {
case Button.UP:
if (cursor >= 2) {
success = this.setCursor(cursor - 2);
}
break;
case Button.DOWN:
if (cursor < 2) {
success = this.setCursor(cursor + 2);
}
break;
case Button.LEFT:
if (cursor % 2 === 1) {
success = this.setCursor(cursor - 1);
}
break;
case Button.RIGHT:
if (cursor % 2 === 0) {
success = this.setCursor(cursor + 1);
}
break;
}
}
if (success) {
ui.playSelect();
}
return success;
}
getCursor(): integer {
return !this.fieldIndex ? this.cursor : this.cursor2;
}
setCursor(cursor: integer): boolean {
const ui = this.getUi();
const changed = this.getCursor() !== cursor;
if (changed) {
if (!this.fieldIndex) {
this.cursor = cursor;
} else {
this.cursor2 = cursor;
}
}
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, "cursor");
ui.add(this.cursorObj);
}
const pokemon = (this.scene.getCurrentPhase() as CommandPhase).getPokemon();
const moveset = pokemon.getMoveset();
const hasMove = cursor < moveset.length;
if (hasMove) {
const pokemonMove = moveset[cursor]!; // TODO: is the bang correct?
this.typeIcon.setTexture(`types${Utils.verifyLang(i18next.resolvedLanguage) ? `_${i18next.resolvedLanguage}` : ""}`, Type[pokemonMove.getMove().type].toLowerCase()).setScale(0.8);
this.moveCategoryIcon.setTexture("categories", MoveCategory[pokemonMove.getMove().category].toLowerCase()).setScale(1.0);
const power = pokemonMove.getMove().power;
const accuracy = pokemonMove.getMove().accuracy;
const maxPP = pokemonMove.getMovePp();
const pp = maxPP - pokemonMove.ppUsed;
this.ppText.setText(`${Utils.padInt(pp, 2, " ")}/${Utils.padInt(maxPP, 2, " ")}`);
this.powerText.setText(`${power >= 0 ? power : "---"}`);
this.accuracyText.setText(`${accuracy >= 0 ? accuracy : "---"}`);
const ppPercentLeft = pp / maxPP;
//** Determines TextStyle according to percentage of PP remaining */
let ppColorStyle = TextStyle.MOVE_PP_FULL;
if (ppPercentLeft > 0.25 && ppPercentLeft <= 0.5) {
ppColorStyle = TextStyle.MOVE_PP_HALF_FULL;
} else if (ppPercentLeft > 0 && ppPercentLeft <= 0.25) {
ppColorStyle = TextStyle.MOVE_PP_NEAR_EMPTY;
} else if (ppPercentLeft === 0) {
ppColorStyle = TextStyle.MOVE_PP_EMPTY;
}
//** Changes the text color and shadow according to the determined TextStyle */
this.ppText.setColor(this.getTextColor(ppColorStyle, false));
this.ppText.setShadowColor(this.getTextColor(ppColorStyle, true));
pokemon.getOpponents().forEach((opponent) => {
opponent.updateEffectiveness(this.getEffectivenessText(pokemon, opponent, pokemonMove));
});
}
this.typeIcon.setVisible(hasMove);
this.ppLabel.setVisible(hasMove);
this.ppText.setVisible(hasMove);
this.powerLabel.setVisible(hasMove);
this.powerText.setVisible(hasMove);
this.accuracyLabel.setVisible(hasMove);
this.accuracyText.setVisible(hasMove);
this.moveCategoryIcon.setVisible(hasMove);
this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0));
return changed;
}
/**
* Gets multiplier text for a pokemon's move against a specific opponent
* Returns undefined if it's a status move
*/
private getEffectivenessText(pokemon: Pokemon, opponent: Pokemon, pokemonMove: PokemonMove): string | undefined {
const effectiveness = opponent.getMoveEffectiveness(pokemon, pokemonMove);
if (effectiveness === undefined) {
return undefined;
}
return `${effectiveness}x`;
}
displayMoves() {
const pokemon = (this.scene.getCurrentPhase() as CommandPhase).getPokemon();
const moveset = pokemon.getMoveset();
for (let moveIndex = 0; moveIndex < 4; moveIndex++) {
const moveText = addTextObject(this.scene, moveIndex % 2 === 0 ? 0 : 100, moveIndex < 2 ? 0 : 16, "-", TextStyle.WINDOW);
moveText.setName("text-empty-move");
if (moveIndex < moveset.length) {
const pokemonMove = moveset[moveIndex]!; // TODO is the bang correct?
moveText.setText(pokemonMove.getName());
moveText.setName(pokemonMove.getName());
moveText.setColor(this.getMoveColor(pokemon, pokemonMove) ?? moveText.style.color);
}
this.movesContainer.add(moveText);
}
}
/**
* Returns a specific move's color based on its type effectiveness against opponents
* If there are multiple opponents, the highest effectiveness' color is returned
* @returns A color or undefined if the default color should be used
*/
private getMoveColor(pokemon: Pokemon, pokemonMove: PokemonMove): string | undefined {
if (!this.scene.typeHints) {
return undefined;
}
const opponents = pokemon.getOpponents();
if (opponents.length <= 0) {
return undefined;
}
const moveColors = opponents.map((opponent) => {
return opponent.getMoveEffectiveness(pokemon, pokemonMove);
}).filter((eff) => !!eff).sort((a, b) => b - a).map((effectiveness) => {
return getTypeDamageMultiplierColor(effectiveness, "offense");
});
return moveColors[0];
}
clear() {
super.clear();
const messageHandler = this.getUi().getMessageHandler();
this.clearMoves();
this.typeIcon.setVisible(false);
this.ppLabel.setVisible(false);
this.ppText.setVisible(false);
this.powerLabel.setVisible(false);
this.powerText.setVisible(false);
this.accuracyLabel.setVisible(false);
this.accuracyText.setVisible(false);
this.moveCategoryIcon.setVisible(false);
messageHandler.bg.setVisible(true);
this.eraseCursor();
}
clearMoves() {
this.movesContainer.removeAll(true);
const opponents = (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getOpponents();
opponents.forEach((opponent) => {
opponent.updateEffectiveness(undefined);
});
}
eraseCursor() {
if (this.cursorObj) {
this.cursorObj.destroy();
}
this.cursorObj = null;
}
}