pokerogue/src/ui/pokeball-tray.ts
flx-sta a07d2c57a4
[Refactor] use typescript strict-null (#3259)
* TS: enable strict-null

* fix battle-scene.ts

* fix voucher.ts

* adapt more files to strict-null

* adapt more files to strict-null ( 2)

* adapt ability.ts to strict-null

* adapt `arena.ts` to strict-null

* adapt TagAddedEvent constructor to strict-null

* adapt phases.ts.to strict-null

* adapt status-effect.ts to strict-null

* adapt `account.ts` to strict-null

* adapt `configHandler.ts` to strict-null

* adapt `ability.ts` to strict-null

* adapt `biomes.ts` to strict-null

* adapt `challenge.ts` to strict-null

* adapt `daily-run.ts` to strict-null

* adapt `nature.ts` to strict-null

* adapt `pokemon-forms.ts` to strict-null

* adapt `tainer-names.ts` to strict-null

* adapt `types.ts` to strict-null

* adapt `weather.ts` to strict-null

* adapt `egg-hatch-phase.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `game-mode.ts` to strict-null

* adapt `utils.ts` to strict-null

* adapt `voucher-ui-handler.ts` to strict-null

* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null

* adapt `src/ui/ui.ts` to strict-null

* adapt `src/ui/ui-theme.ts` to strict-null

* adapt `src/ui/title-ui-handler.ts` to strict-null

* adapt `src/ui/time-of-day-widget.ts` to strict-null

* adapt `src/ui/text.ts` to strict-null

* adapt `src/ui/target-select-ui-handler.ts` to strict-null

* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null

* adapt more files to strict-null (3)

* adapt more files to strict-null (4)

* adapt more files (mostly tests) to strict-null (5)

* adapt more files to strict-null (6)

* adapt more files to strict-null (7)

* Update `src/data/pokemon-evolutions.ts` for strict-null

Partial update `src/data/pokemon-species.ts` for strict-null

* adapt more files to strict-null (8)

* adapt more files to strict-null (9)

* Strict some more nulls (still a few errors remaining)

* adapt rest of the files to strict-null (9)

* fix tests (check for null instead of undefined)

* repalce a lot of `??` with bangs

And added TODO notice as usual

* fix more tests

* all tests pass now

* fix broken game-loop after trainer battle

add some console.warn for missing cases and falling back to default

* remove guessed fallback from utils.rgbHexToRgba

* add TODO for this.currentBattle = null

* adjust   getPokemonById() return to include `null`

* fix compilation errors

* add test for pokemon.trySetStatus

* `chanceMultiplier` shouldn't be optional

* allow `null` for currentPhase

* adjust hasExpSprite logic for no keymatch found

* reduce bang usage in account.updateUserInfo()

* fix new strict-null issues after merge

* fix `strict-null` issues in dropdown.ts

and sand_spit.test.ts

* fix egg-gacha

* adapt gul_missile.test.ts to strict-null

* fix move.ts strict-null

* fix i18n.ts strict-null

* fix strict-null issues

* fix baton_pass test

after accidentially breaking it

* chore: fix compiler errors

* revert accidential changes in baton_pass.test.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-07 17:23:12 +01:00

120 lines
3.2 KiB
TypeScript

import BattleScene from "../battle-scene";
import Pokemon from "../field/pokemon";
export default class PokeballTray extends Phaser.GameObjects.Container {
private player: boolean;
private bg: Phaser.GameObjects.NineSlice;
private balls: Phaser.GameObjects.Sprite[];
public shown: boolean;
constructor(scene: BattleScene, player: boolean) {
super(scene, player ? (scene.game.canvas.width / 6) : 0, player ? -72 : -144);
this.player = player;
}
setup(): void {
this.bg = this.scene.add.nineslice(0, 0, `pb_tray_overlay_${this.player ? "player" : "enemy"}`, undefined, 104, 4, 48, 8, 0, 0);
this.bg.setOrigin(this.player ? 1 : 0, 0);
this.add(this.bg);
this.balls = new Array(6).fill(null).map((_, i) => this.scene.add.sprite((this.player ? -83 : 76) + (this.scene.game.canvas.width / 6) * (this.player ? -1 : 1) + 10 * i * (this.player ? 1 : -1), -8, "pb_tray_ball", "empty"));
for (const ball of this.balls) {
ball.setOrigin(0, 0);
this.add(ball);
}
this.setVisible(false);
this.shown = false;
}
showPbTray(party: Pokemon[]): Promise<void> {
return new Promise(resolve => {
if (this.shown) {
return resolve();
}
(this.scene as BattleScene).fieldUI.bringToTop(this);
this.x += 104 * (this.player ? 1 : -1);
this.bg.width = 104;
this.bg.alpha = 1;
this.balls.forEach((ball, b) => {
ball.x += (this.scene.game.canvas.width / 6 + 104) * (this.player ? 1 : -1);
let ballFrame = "ball";
if (b >= party.length) {
ballFrame = "empty";
} else if (!party[b].hp) {
ballFrame = "faint";
} else if (party[b].status) {
ballFrame = "status";
}
ball.setFrame(ballFrame);
});
(this.scene as BattleScene).playSound("pb_tray_enter");
this.scene.tweens.add({
targets: this,
x: `${this.player ? "-" : "+"}=104`,
duration: 500,
ease: "Sine.easeIn",
onComplete: () => {
this.balls.forEach((ball, b) => {
this.scene.tweens.add({
targets: ball,
x: `${this.player ? "-" : "+"}=104`,
duration: b * 100,
ease: "Sine.easeIn",
onComplete: () => (this.scene as BattleScene).playSound(b < party.length ? "pb_tray_ball" : "pb_tray_empty")
});
});
}
});
this.setVisible(true);
this.shown = true;
this.scene.time.delayedCall(1100, () => resolve());
});
}
hide(): Promise<void> {
return new Promise(resolve => {
if (!this.shown) {
return resolve();
}
this.balls.forEach((ball, b) => {
this.scene.tweens.add({
targets: ball,
x: `${this.player ? "-" : "+"}=${this.scene.game.canvas.width / 6}`,
duration: 250,
delay: b * 100,
ease: "Sine.easeIn"
});
});
this.scene.tweens.add({
targets: this.bg,
width: 144,
alpha: 0,
duration: 500,
ease: "Sine.easeIn"
});
this.scene.time.delayedCall(850, () => {
this.setVisible(false);
resolve();
});
this.shown = false;
});
}
}