pokerogue/src/timed-event-manager.ts
Lugiad abc9264b3d
[Localization] Spanish modification form es to es-ES (#4753)
* Update and rename statuses_es.json to statuses_es-ES.json

* Rename statuses_es.png to statuses_es-ES.png

* Update and rename types_es.json to types_es-ES.json

* Rename types_es.png to types_es-ES.png

* Update i18n.ts

* Update settings.ts

* Update settings-display-ui-handler.ts

* Update starter-select-ui-handler.ts

* Update utils.ts

* Update settings-display-ui-handler.ts

* Update loading-scene.ts

* Update timed-event-manager.ts

* change remaining 'es' to 'es-ES' in various UIs

* change halloween event banner from es to es-ES

* update to latest locale commit

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-10-31 21:54:05 +01:00

201 lines
5.5 KiB
TypeScript

import BattleScene from "#app/battle-scene";
import { TextStyle, addTextObject } from "#app/ui/text";
import { nil } from "#app/utils";
import i18next from "i18next";
export enum EventType {
SHINY,
NO_TIMER_DISPLAY
}
interface EventBanner {
bannerKey?: string;
xOffset?: number;
yOffset?: number;
scale?: number;
availableLangs?: string[];
}
interface TimedEvent extends EventBanner {
name: string;
eventType: EventType;
shinyMultiplier?: number;
friendshipMultiplier?: number;
startDate: Date;
endDate: Date;
}
const timedEvents: TimedEvent[] = [
{
name: "Halloween Update",
eventType: EventType.SHINY,
shinyMultiplier: 2,
friendshipMultiplier: 2,
startDate: new Date(Date.UTC(2024, 9, 27, 0)),
endDate: new Date(Date.UTC(2024, 10, 4, 0)),
bannerKey: "halloween2024-event-",
scale: 0.21,
availableLangs: [ "en", "de", "it", "fr", "ja", "ko", "es-ES", "pt-BR", "zh-CN" ]
}
];
export class TimedEventManager {
constructor() {}
isActive(event: TimedEvent) {
return (
event.startDate < new Date() &&
new Date() < event.endDate
);
}
activeEvent(): TimedEvent | undefined {
return timedEvents.find((te: TimedEvent) => this.isActive(te));
}
isEventActive(): boolean {
return timedEvents.some((te: TimedEvent) => this.isActive(te));
}
activeEventHasBanner(): boolean {
const activeEvents = timedEvents.filter((te) => this.isActive(te) && te.hasOwnProperty("bannerFilename"));
return activeEvents.length > 0;
}
getFriendshipMultiplier(): number {
let multiplier = 1;
const friendshipEvents = timedEvents.filter((te) => this.isActive(te));
friendshipEvents.forEach((fe) => {
multiplier *= fe.friendshipMultiplier ?? 1;
});
return multiplier;
}
getShinyMultiplier(): number {
let multiplier = 1;
const shinyEvents = timedEvents.filter((te) => te.eventType === EventType.SHINY && this.isActive(te));
shinyEvents.forEach((se) => {
multiplier *= se.shinyMultiplier ?? 1;
});
return multiplier;
}
getEventBannerFilename(): string {
return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerKey ?? "";
}
}
export class TimedEventDisplay extends Phaser.GameObjects.Container {
private event: TimedEvent | nil;
private eventTimerText: Phaser.GameObjects.Text;
private banner: Phaser.GameObjects.Image;
private availableWidth: number;
private eventTimer: NodeJS.Timeout | null;
constructor(scene: BattleScene, x: number, y: number, event?: TimedEvent) {
super(scene, x, y);
this.availableWidth = scene.scaledCanvas.width;
this.event = event;
this.setVisible(false);
}
/**
* Set the width that can be used to display the event timer and banner. By default
* these elements get centered horizontally in that space, in the bottom left of the screen
*/
setWidth(width: number) {
if (width !== this.availableWidth) {
this.availableWidth = width;
const xPosition = this.availableWidth / 2 + (this.event?.xOffset ?? 0);
if (this.banner) {
this.banner.x = xPosition;
}
if (this.eventTimerText) {
this.eventTimerText.x = xPosition;
}
}
}
setup() {
const lang = i18next.resolvedLanguage;
if (this.event && this.event.bannerKey) {
let key = this.event.bannerKey;
if (lang && this.event.availableLangs && this.event.availableLangs.length > 0) {
if (this.event.availableLangs.includes(lang)) {
key += lang;
} else {
key += "en";
}
}
console.log(this.event.bannerKey);
const padding = 5;
const showTimer = this.event.eventType !== EventType.NO_TIMER_DISPLAY;
const yPosition = this.scene.game.canvas.height / 6 - padding - (showTimer ? 10 : 0) - (this.event.yOffset ?? 0);
this.banner = new Phaser.GameObjects.Image(this.scene, this.availableWidth / 2, yPosition - padding, key);
this.banner.setName("img-event-banner");
this.banner.setOrigin(0.5, 1);
this.banner.setScale(this.event.scale ?? 0.18);
if (showTimer) {
this.eventTimerText = addTextObject(
this.scene,
this.banner.x,
this.banner.y + 2,
this.timeToGo(this.event.endDate),
TextStyle.WINDOW
);
this.eventTimerText.setName("text-event-timer");
this.eventTimerText.setScale(0.15);
this.eventTimerText.setOrigin(0.5, 0);
this.add(this.eventTimerText);
}
this.add(this.banner);
}
}
show() {
this.setVisible(true);
this.updateCountdown();
this.eventTimer = setInterval(() => {
this.updateCountdown();
}, 1000);
}
clear() {
this.setVisible(false);
this.eventTimer && clearInterval(this.eventTimer);
this.eventTimer = null;
}
private timeToGo(date: Date) {
// Utility to add leading zero
function z(n) {
return (n < 10 ? "0" : "") + n;
}
const now = new Date();
let diff = Math.abs(date.getTime() - now.getTime());
// Allow for previous times
diff = Math.abs(diff);
// Get time components
const days = diff / 8.64e7 | 0;
const hours = diff % 8.64e7 / 3.6e6 | 0;
const mins = diff % 3.6e6 / 6e4 | 0;
const secs = Math.round(diff % 6e4 / 1e3);
// Return formatted string
return "Event Ends in : " + z(days) + "d " + z(hours) + "h " + z(mins) + "m " + z(secs) + "s";
}
updateCountdown() {
if (this.event && this.event.eventType !== EventType.NO_TIMER_DISPLAY) {
this.eventTimerText.setText(this.timeToGo(this.event.endDate));
}
}
}