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* Update and rename statuses_es.json to statuses_es-ES.json * Rename statuses_es.png to statuses_es-ES.png * Update and rename types_es.json to types_es-ES.json * Rename types_es.png to types_es-ES.png * Update i18n.ts * Update settings.ts * Update settings-display-ui-handler.ts * Update starter-select-ui-handler.ts * Update utils.ts * Update settings-display-ui-handler.ts * Update loading-scene.ts * Update timed-event-manager.ts * change remaining 'es' to 'es-ES' in various UIs * change halloween event banner from es to es-ES * update to latest locale commit --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
201 lines
5.5 KiB
TypeScript
201 lines
5.5 KiB
TypeScript
import BattleScene from "#app/battle-scene";
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import { TextStyle, addTextObject } from "#app/ui/text";
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import { nil } from "#app/utils";
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import i18next from "i18next";
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export enum EventType {
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SHINY,
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NO_TIMER_DISPLAY
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}
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interface EventBanner {
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bannerKey?: string;
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xOffset?: number;
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yOffset?: number;
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scale?: number;
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availableLangs?: string[];
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}
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interface TimedEvent extends EventBanner {
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name: string;
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eventType: EventType;
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shinyMultiplier?: number;
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friendshipMultiplier?: number;
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startDate: Date;
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endDate: Date;
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}
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const timedEvents: TimedEvent[] = [
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{
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name: "Halloween Update",
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eventType: EventType.SHINY,
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shinyMultiplier: 2,
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friendshipMultiplier: 2,
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startDate: new Date(Date.UTC(2024, 9, 27, 0)),
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endDate: new Date(Date.UTC(2024, 10, 4, 0)),
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bannerKey: "halloween2024-event-",
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scale: 0.21,
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availableLangs: [ "en", "de", "it", "fr", "ja", "ko", "es-ES", "pt-BR", "zh-CN" ]
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}
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];
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export class TimedEventManager {
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constructor() {}
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isActive(event: TimedEvent) {
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return (
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event.startDate < new Date() &&
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new Date() < event.endDate
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);
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}
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activeEvent(): TimedEvent | undefined {
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return timedEvents.find((te: TimedEvent) => this.isActive(te));
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}
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isEventActive(): boolean {
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return timedEvents.some((te: TimedEvent) => this.isActive(te));
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}
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activeEventHasBanner(): boolean {
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const activeEvents = timedEvents.filter((te) => this.isActive(te) && te.hasOwnProperty("bannerFilename"));
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return activeEvents.length > 0;
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}
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getFriendshipMultiplier(): number {
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let multiplier = 1;
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const friendshipEvents = timedEvents.filter((te) => this.isActive(te));
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friendshipEvents.forEach((fe) => {
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multiplier *= fe.friendshipMultiplier ?? 1;
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});
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return multiplier;
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}
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getShinyMultiplier(): number {
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let multiplier = 1;
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const shinyEvents = timedEvents.filter((te) => te.eventType === EventType.SHINY && this.isActive(te));
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shinyEvents.forEach((se) => {
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multiplier *= se.shinyMultiplier ?? 1;
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});
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return multiplier;
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}
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getEventBannerFilename(): string {
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return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerKey ?? "";
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}
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}
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export class TimedEventDisplay extends Phaser.GameObjects.Container {
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private event: TimedEvent | nil;
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private eventTimerText: Phaser.GameObjects.Text;
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private banner: Phaser.GameObjects.Image;
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private availableWidth: number;
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private eventTimer: NodeJS.Timeout | null;
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constructor(scene: BattleScene, x: number, y: number, event?: TimedEvent) {
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super(scene, x, y);
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this.availableWidth = scene.scaledCanvas.width;
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this.event = event;
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this.setVisible(false);
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}
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/**
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* Set the width that can be used to display the event timer and banner. By default
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* these elements get centered horizontally in that space, in the bottom left of the screen
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*/
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setWidth(width: number) {
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if (width !== this.availableWidth) {
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this.availableWidth = width;
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const xPosition = this.availableWidth / 2 + (this.event?.xOffset ?? 0);
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if (this.banner) {
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this.banner.x = xPosition;
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}
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if (this.eventTimerText) {
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this.eventTimerText.x = xPosition;
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}
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}
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}
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setup() {
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const lang = i18next.resolvedLanguage;
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if (this.event && this.event.bannerKey) {
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let key = this.event.bannerKey;
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if (lang && this.event.availableLangs && this.event.availableLangs.length > 0) {
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if (this.event.availableLangs.includes(lang)) {
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key += lang;
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} else {
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key += "en";
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}
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}
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console.log(this.event.bannerKey);
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const padding = 5;
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const showTimer = this.event.eventType !== EventType.NO_TIMER_DISPLAY;
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const yPosition = this.scene.game.canvas.height / 6 - padding - (showTimer ? 10 : 0) - (this.event.yOffset ?? 0);
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this.banner = new Phaser.GameObjects.Image(this.scene, this.availableWidth / 2, yPosition - padding, key);
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this.banner.setName("img-event-banner");
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this.banner.setOrigin(0.5, 1);
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this.banner.setScale(this.event.scale ?? 0.18);
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if (showTimer) {
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this.eventTimerText = addTextObject(
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this.scene,
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this.banner.x,
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this.banner.y + 2,
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this.timeToGo(this.event.endDate),
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TextStyle.WINDOW
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);
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this.eventTimerText.setName("text-event-timer");
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this.eventTimerText.setScale(0.15);
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this.eventTimerText.setOrigin(0.5, 0);
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this.add(this.eventTimerText);
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}
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this.add(this.banner);
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}
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}
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show() {
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this.setVisible(true);
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this.updateCountdown();
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this.eventTimer = setInterval(() => {
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this.updateCountdown();
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}, 1000);
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}
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clear() {
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this.setVisible(false);
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this.eventTimer && clearInterval(this.eventTimer);
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this.eventTimer = null;
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}
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private timeToGo(date: Date) {
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// Utility to add leading zero
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function z(n) {
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return (n < 10 ? "0" : "") + n;
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}
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const now = new Date();
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let diff = Math.abs(date.getTime() - now.getTime());
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// Allow for previous times
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diff = Math.abs(diff);
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// Get time components
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const days = diff / 8.64e7 | 0;
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const hours = diff % 8.64e7 / 3.6e6 | 0;
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const mins = diff % 3.6e6 / 6e4 | 0;
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const secs = Math.round(diff % 6e4 / 1e3);
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// Return formatted string
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return "Event Ends in : " + z(days) + "d " + z(hours) + "h " + z(mins) + "m " + z(secs) + "s";
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}
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updateCountdown() {
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if (this.event && this.event.eventType !== EventType.NO_TIMER_DISPLAY) {
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this.eventTimerText.setText(this.timeToGo(this.event.endDate));
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}
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}
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}
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