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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
113 lines
2.8 KiB
TypeScript
113 lines
2.8 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import * as Utils from "../utils";
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export default class CharSprite extends Phaser.GameObjects.Container {
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private sprite: Phaser.GameObjects.Sprite;
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private transitionSprite: Phaser.GameObjects.Sprite;
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public key: string;
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public variant: string;
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public shown: boolean;
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constructor() {
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super(globalScene, (globalScene.game.canvas.width / 6) + 32, -42);
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}
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setup(): void {
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[ this.sprite, this.transitionSprite ] = new Array(2).fill(null).map(() => {
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const ret = globalScene.add.sprite(0, 0, "", "");
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ret.setOrigin(0.5, 1);
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this.add(ret);
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return ret;
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});
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this.transitionSprite.setVisible(false);
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this.setVisible(false);
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this.shown = false;
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}
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showCharacter(key: string, variant: string): Promise<void> {
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return new Promise(resolve => {
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if (!key.startsWith("c_")) {
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key = `c_${key}`;
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}
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if (this.shown) {
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if (key === this.key && variant === this.variant) {
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return resolve();
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}
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if (key !== this.key) {
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return this.hide().then(() => this.showCharacter(key, variant));
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}
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this.setVariant(variant).then(() => resolve());
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return;
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}
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this.sprite.setTexture(key, variant);
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globalScene.fieldUI.bringToTop(this);
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globalScene.tweens.add({
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targets: this,
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x: (globalScene.game.canvas.width / 6) - 102,
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duration: 750,
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ease: "Cubic.easeOut",
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onComplete: () => {
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resolve();
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}
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});
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this.setVisible(globalScene.textures.get(key).key !== Utils.MissingTextureKey);
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this.shown = true;
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this.key = key;
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this.variant = variant;
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});
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}
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setVariant(variant: string): Promise<void> {
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return new Promise(resolve => {
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globalScene.fieldUI.bringToTop(this);
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this.transitionSprite.setTexture(this.key, variant);
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this.transitionSprite.setAlpha(0);
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this.transitionSprite.setVisible(true);
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globalScene.tweens.add({
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targets: this.transitionSprite,
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alpha: 1,
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duration: 250,
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ease: "Sine.easeIn",
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onComplete: () => {
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this.sprite.setTexture(this.key, variant);
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this.transitionSprite.setVisible(false);
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resolve();
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}
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});
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this.variant = variant;
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});
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}
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hide(): Promise<void> {
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return new Promise(resolve => {
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if (!this.shown) {
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return resolve();
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}
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globalScene.tweens.add({
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targets: this,
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x: (globalScene.game.canvas.width / 6) + 32,
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duration: 750,
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ease: "Cubic.easeIn",
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onComplete: () => {
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if (!this.shown) {
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this.setVisible(false);
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}
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resolve();
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}
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});
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this.shown = false;
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});
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}
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}
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