pokerogue/src/ui/char-sprite.ts
NightKev 0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00

113 lines
2.8 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import * as Utils from "../utils";
export default class CharSprite extends Phaser.GameObjects.Container {
private sprite: Phaser.GameObjects.Sprite;
private transitionSprite: Phaser.GameObjects.Sprite;
public key: string;
public variant: string;
public shown: boolean;
constructor() {
super(globalScene, (globalScene.game.canvas.width / 6) + 32, -42);
}
setup(): void {
[ this.sprite, this.transitionSprite ] = new Array(2).fill(null).map(() => {
const ret = globalScene.add.sprite(0, 0, "", "");
ret.setOrigin(0.5, 1);
this.add(ret);
return ret;
});
this.transitionSprite.setVisible(false);
this.setVisible(false);
this.shown = false;
}
showCharacter(key: string, variant: string): Promise<void> {
return new Promise(resolve => {
if (!key.startsWith("c_")) {
key = `c_${key}`;
}
if (this.shown) {
if (key === this.key && variant === this.variant) {
return resolve();
}
if (key !== this.key) {
return this.hide().then(() => this.showCharacter(key, variant));
}
this.setVariant(variant).then(() => resolve());
return;
}
this.sprite.setTexture(key, variant);
globalScene.fieldUI.bringToTop(this);
globalScene.tweens.add({
targets: this,
x: (globalScene.game.canvas.width / 6) - 102,
duration: 750,
ease: "Cubic.easeOut",
onComplete: () => {
resolve();
}
});
this.setVisible(globalScene.textures.get(key).key !== Utils.MissingTextureKey);
this.shown = true;
this.key = key;
this.variant = variant;
});
}
setVariant(variant: string): Promise<void> {
return new Promise(resolve => {
globalScene.fieldUI.bringToTop(this);
this.transitionSprite.setTexture(this.key, variant);
this.transitionSprite.setAlpha(0);
this.transitionSprite.setVisible(true);
globalScene.tweens.add({
targets: this.transitionSprite,
alpha: 1,
duration: 250,
ease: "Sine.easeIn",
onComplete: () => {
this.sprite.setTexture(this.key, variant);
this.transitionSprite.setVisible(false);
resolve();
}
});
this.variant = variant;
});
}
hide(): Promise<void> {
return new Promise(resolve => {
if (!this.shown) {
return resolve();
}
globalScene.tweens.add({
targets: this,
x: (globalScene.game.canvas.width / 6) + 32,
duration: 750,
ease: "Cubic.easeIn",
onComplete: () => {
if (!this.shown) {
this.setVisible(false);
}
resolve();
}
});
this.shown = false;
});
}
}