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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
87 lines
2.7 KiB
TypeScript
87 lines
2.7 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import { addWindow } from "./ui-theme";
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import { addTextObject, TextStyle } from "./text";
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import type { EggCountChangedEvent } from "#app/events/egg";
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import { EggEventType } from "#app/events/egg";
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import type EggHatchSceneHandler from "./egg-hatch-scene-handler";
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/**
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* A container that displays the count of hatching eggs.
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* @extends Phaser.GameObjects.Container
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*/
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export default class EggCounterContainer extends Phaser.GameObjects.Container {
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private readonly WINDOW_DEFAULT_WIDTH = 37;
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private readonly WINDOW_MEDIUM_WIDTH = 42;
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private readonly WINDOW_HEIGHT = 26;
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private readonly onEggCountChangedEvent = (event: Event) => this.onEggCountChanged(event);
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private eggCount: number;
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private eggCountWindow: Phaser.GameObjects.NineSlice;
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public eggCountText: Phaser.GameObjects.Text;
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/**
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* @param eggCount - The number of eggs to hatch.
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*/
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constructor(eggCount: number) {
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super(globalScene, 0, 0);
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this.eggCount = eggCount;
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const uiHandler = globalScene.ui.getHandler() as EggHatchSceneHandler;
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uiHandler.eventTarget.addEventListener(EggEventType.EGG_COUNT_CHANGED, this.onEggCountChangedEvent);
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this.setup();
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}
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/**
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* Sets up the container, creating the window, egg sprite, and egg count text.
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*/
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private setup(): void {
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const windowWidth = this.eggCount > 9 ? this.WINDOW_MEDIUM_WIDTH : this.WINDOW_DEFAULT_WIDTH;
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this.eggCountWindow = addWindow(5, 5, windowWidth, this.WINDOW_HEIGHT);
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this.setVisible(this.eggCount > 1);
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this.add(this.eggCountWindow);
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const eggSprite = globalScene.add.sprite(19, 18, "egg", "egg_0");
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eggSprite.setScale(0.32);
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this.eggCountText = addTextObject(28, 13, `${this.eggCount}`, TextStyle.MESSAGE, { fontSize: "66px" });
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this.eggCountText.setName("text-egg-count");
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this.add(eggSprite);
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this.add(this.eggCountText);
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}
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/**
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* Resets the window size to the default width and height.
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*/
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private setWindowToDefaultSize(): void {
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this.eggCountWindow.setSize(this.WINDOW_DEFAULT_WIDTH, this.WINDOW_HEIGHT);
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}
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/**
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* Handles window size, the egg count to show, and whether it should be displayed.
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*
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* @param event {@linkcode Event} being sent
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*/
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private onEggCountChanged(event: Event): void {
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const eggCountChangedEvent = event as EggCountChangedEvent;
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if (!eggCountChangedEvent || !this.eggCountText?.data) {
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return;
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}
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const eggCount = eggCountChangedEvent.eggCount;
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if (eggCount < 10) {
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this.setWindowToDefaultSize();
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}
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if (eggCount > 0) {
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this.eggCountText.setText(eggCount.toString());
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} else {
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this.eggCountText.setVisible(false);
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}
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}
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}
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