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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
120 lines
3.2 KiB
TypeScript
120 lines
3.2 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import type Pokemon from "../field/pokemon";
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export default class PokeballTray extends Phaser.GameObjects.Container {
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private player: boolean;
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private bg: Phaser.GameObjects.NineSlice;
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private balls: Phaser.GameObjects.Sprite[];
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public shown: boolean;
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constructor(player: boolean) {
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super(globalScene, player ? (globalScene.game.canvas.width / 6) : 0, player ? -72 : -144);
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this.player = player;
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}
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setup(): void {
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this.bg = globalScene.add.nineslice(0, 0, `pb_tray_overlay_${this.player ? "player" : "enemy"}`, undefined, 104, 4, 48, 8, 0, 0);
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this.bg.setOrigin(this.player ? 1 : 0, 0);
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this.add(this.bg);
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this.balls = new Array(6).fill(null).map((_, i) => globalScene.add.sprite((this.player ? -83 : 76) + (globalScene.game.canvas.width / 6) * (this.player ? -1 : 1) + 10 * i * (this.player ? 1 : -1), -8, "pb_tray_ball", "empty"));
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for (const ball of this.balls) {
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ball.setOrigin(0, 0);
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this.add(ball);
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}
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this.setVisible(false);
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this.shown = false;
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}
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showPbTray(party: Pokemon[]): Promise<void> {
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return new Promise(resolve => {
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if (this.shown) {
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return resolve();
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}
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globalScene.fieldUI.bringToTop(this);
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this.x += 104 * (this.player ? 1 : -1);
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this.bg.width = 104;
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this.bg.alpha = 1;
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this.balls.forEach((ball, b) => {
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ball.x += (globalScene.game.canvas.width / 6 + 104) * (this.player ? 1 : -1);
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let ballFrame = "ball";
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if (b >= party.length) {
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ballFrame = "empty";
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} else if (!party[b].hp) {
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ballFrame = "faint";
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} else if (party[b].status) {
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ballFrame = "status";
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}
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ball.setFrame(ballFrame);
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});
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globalScene.playSound("se/pb_tray_enter");
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globalScene.tweens.add({
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targets: this,
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x: `${this.player ? "-" : "+"}=104`,
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duration: 500,
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ease: "Sine.easeIn",
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onComplete: () => {
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this.balls.forEach((ball, b) => {
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globalScene.tweens.add({
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targets: ball,
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x: `${this.player ? "-" : "+"}=104`,
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duration: b * 100,
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ease: "Sine.easeIn",
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onComplete: () => globalScene.playSound(`se/${(b < party.length ? "pb_tray_ball" : "pb_tray_empty")}`)
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});
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});
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}
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});
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this.setVisible(true);
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this.shown = true;
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globalScene.time.delayedCall(1100, () => resolve());
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});
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}
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hide(): Promise<void> {
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return new Promise(resolve => {
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if (!this.shown) {
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return resolve();
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}
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this.balls.forEach((ball, b) => {
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globalScene.tweens.add({
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targets: ball,
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x: `${this.player ? "-" : "+"}=${globalScene.game.canvas.width / 6}`,
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duration: 250,
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delay: b * 100,
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ease: "Sine.easeIn"
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});
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});
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globalScene.tweens.add({
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targets: this.bg,
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width: 144,
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alpha: 0,
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duration: 500,
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ease: "Sine.easeIn"
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});
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globalScene.time.delayedCall(850, () => {
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this.setVisible(false);
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resolve();
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});
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this.shown = false;
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});
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}
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}
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