pokerogue/test/moves/gastro_acid.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

82 lines
2.7 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Abilities } from "#app/enums/abilities";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { MoveResult } from "#app/field/pokemon";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Gastro Acid", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.startingLevel(1);
game.override.enemyLevel(100);
game.override.ability(Abilities.NONE);
game.override.moveset([ Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER ]);
game.override.enemySpecies(Species.BIDOOF);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.WATER_ABSORB);
});
it("suppresses effect of ability", async () => {
/*
* Expected flow (enemies have WATER ABSORD, can only use SPLASH)
* - player mon 1 uses GASTRO ACID, player mon 2 uses SPLASH
* - both player mons use WATER GUN on their respective enemy mon
* - player mon 1 should have dealt damage, player mon 2 should have not
*/
await game.startBattle();
game.move.select(Moves.GASTRO_ACID, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("TurnInitPhase");
const enemyField = game.scene.getEnemyField();
expect(enemyField[0].summonData.abilitySuppressed).toBe(true);
expect(enemyField[1].summonData.abilitySuppressed).toBe(false);
game.move.select(Moves.WATER_GUN, 0, BattlerIndex.ENEMY);
game.move.select(Moves.WATER_GUN, 1, BattlerIndex.ENEMY_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyField[0].hp).toBeLessThan(enemyField[0].getMaxHp());
expect(enemyField[1].isFullHp()).toBe(true);
});
it("fails if used on an enemy with an already-suppressed ability", async () => {
game.override.battleType("single");
await game.startBattle();
game.move.select(Moves.CORE_ENFORCER);
// Force player to be slower to enable Core Enforcer to proc its suppression effect
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnInitPhase");
game.move.select(Moves.GASTRO_ACID);
await game.phaseInterceptor.to("TurnInitPhase");
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
});