pokerogue/test/moves/quick_guard.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

118 lines
3.4 KiB
TypeScript

import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat";
import { BattlerIndex } from "#app/battle";
import { MoveResult } from "#app/field/pokemon";
describe("Moves - Quick Guard", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.moveset([ Moves.QUICK_GUARD, Moves.SPLASH, Moves.FOLLOW_ME ]);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset([ Moves.QUICK_ATTACK ]);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
test(
"should protect the user and allies from priority moves",
async () => {
await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
const playerPokemon = game.scene.getPlayerField();
game.move.select(Moves.QUICK_GUARD);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
}
);
test(
"should protect the user and allies from Prankster-boosted moves",
async () => {
game.override.enemyAbility(Abilities.PRANKSTER);
game.override.enemyMoveset([ Moves.GROWL ]);
await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
const playerPokemon = game.scene.getPlayerField();
game.move.select(Moves.QUICK_GUARD);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
}
);
test(
"should stop subsequent hits of a multi-hit priority move",
async () => {
game.override.enemyMoveset([ Moves.WATER_SHURIKEN ]);
await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.QUICK_GUARD);
game.move.select(Moves.FOLLOW_ME, 1);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
}
);
test(
"should fail if the user is the last to move in the turn",
async () => {
game.override.battleType("single");
game.override.enemyMoveset([ Moves.QUICK_GUARD ]);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.QUICK_GUARD);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}
);
});