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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
100 lines
3.1 KiB
TypeScript
100 lines
3.1 KiB
TypeScript
import MockContainer from "#test/testUtils/mocks/mocksContainer/mockContainer";
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import MockImage from "#test/testUtils/mocks/mocksContainer/mockImage";
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import MockNineslice from "#test/testUtils/mocks/mocksContainer/mockNineslice";
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import MockPolygon from "#test/testUtils/mocks/mocksContainer/mockPolygon";
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import MockRectangle from "#test/testUtils/mocks/mocksContainer/mockRectangle";
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import MockSprite from "#test/testUtils/mocks/mocksContainer/mockSprite";
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import MockText from "#test/testUtils/mocks/mocksContainer/mockText";
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import MockTexture from "#test/testUtils/mocks/mocksContainer/mockTexture";
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import type { MockGameObject } from "./mockGameObject";
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import { MockVideoGameObject } from "./mockVideoGameObject";
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/**
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* Stub class for Phaser.Textures.TextureManager
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*/
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export default class MockTextureManager {
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private textures: Map<string, any>;
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private scene;
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public add;
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public displayList;
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public list: MockGameObject[] = [];
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constructor(scene) {
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this.scene = scene;
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this.textures = new Map();
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this.displayList = new Phaser.GameObjects.DisplayList(scene);
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this.add = {
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container: this.container.bind(this),
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sprite: this.sprite.bind(this),
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tileSprite: this.sprite.bind(this),
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existing: this.existing.bind(this),
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rectangle: this.rectangle.bind(this),
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nineslice: this.nineslice.bind(this),
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image: this.image.bind(this),
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polygon: this.polygon.bind(this),
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text: this.text.bind(this),
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bitmapText: this.text.bind(this),
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displayList: this.displayList,
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video: () => new MockVideoGameObject(),
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};
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}
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container(x, y) {
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const container = new MockContainer(this, x, y);
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this.list.push(container);
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return container;
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}
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sprite(x, y, texture) {
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const sprite = new MockSprite(this, x, y, texture);
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this.list.push(sprite);
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return sprite;
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}
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existing(obj) {
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// const whitelist = ["ArenaBase", "PlayerPokemon", "EnemyPokemon"];
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// const key = obj.constructor.name;
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// if (whitelist.includes(key) || obj.texture?.key?.includes("trainer_")) {
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// this.containers.push(obj);
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// }
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}
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/**
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* Returns a mock texture
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* @param key
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*/
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get(key) {
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return new MockTexture(this, key, null);
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}
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rectangle(x, y, width, height, fillColor) {
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const rectangle = new MockRectangle(this, x, y, width, height, fillColor);
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this.list.push(rectangle);
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return rectangle;
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}
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nineslice(x, y, texture, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight) {
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const nineSlice = new MockNineslice(this, x, y, texture, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight);
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this.list.push(nineSlice);
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return nineSlice;
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}
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image(x, y, texture) {
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const image = new MockImage(this, x, y, texture);
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this.list.push(image);
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return image;
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}
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text(x, y, content, styleOptions) {
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const text = new MockText(this, x, y, content, styleOptions);
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this.list.push(text);
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return text;
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}
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polygon(x, y, content, fillColor, fillAlpha) {
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const polygon = new MockPolygon(this, x, y, content, fillColor, fillAlpha);
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this.list.push(polygon);
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return polygon;
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}
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}
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