pokerogue/src/system/modifier-data.ts
Greenlamp2 bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895f7c3389cb223651b90d918af778fe9.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

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Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00

60 lines
2.1 KiB
TypeScript

import BattleScene from "../battle-scene";
import { PersistentModifier } from "../modifier/modifier";
import { GeneratedPersistentModifierType, ModifierTypeGenerator, getModifierTypeFuncById } from "../modifier/modifier-type";
export default class ModifierData {
private player: boolean;
private typeId: string;
private typeGeneratorId: string;
private typePregenArgs: any[];
private args: any[];
private stackCount: integer;
public className: string;
constructor(source: PersistentModifier | any, player: boolean) {
const sourceModifier = source instanceof PersistentModifier ? source as PersistentModifier : null;
this.player = player;
this.typeId = sourceModifier ? sourceModifier.type.id : source.typeId;
this.typeGeneratorId = sourceModifier ? sourceModifier.type.generatorId : source.typeGeneratorId;
if (sourceModifier) {
if ("getPregenArgs" in source.type) {
this.typePregenArgs = (source.type as GeneratedPersistentModifierType).getPregenArgs();
}
} else if (source.typePregenArgs) {
this.typePregenArgs = source.typePregenArgs;
}
this.args = sourceModifier ? sourceModifier.getArgs() : source.args || [];
this.stackCount = source.stackCount;
this.className = sourceModifier ? sourceModifier.constructor.name : source.className;
}
toModifier(scene: BattleScene, constructor: any): PersistentModifier {
const typeFunc = getModifierTypeFuncById(this.typeId);
if (!typeFunc) {
return null;
}
try {
let type = typeFunc();
type.id = this.typeId;
type.generatorId = this.typeGeneratorId;
if (type instanceof ModifierTypeGenerator) {
type = (type as ModifierTypeGenerator).generateType(this.player ? scene.getParty() : scene.getEnemyField(), this.typePregenArgs);
}
const ret = Reflect.construct(constructor, ([ type ] as any[]).concat(this.args).concat(this.stackCount)) as PersistentModifier;
if (ret.stackCount > ret.getMaxStackCount(scene)) {
ret.stackCount = ret.getMaxStackCount(scene);
}
return ret;
} catch (err) {
console.error(err);
return null;
}
}
}