mirror of
https://github.com/pagefaultgames/pokerogue.git
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bac6c22973
* eslint config + packages
* updated eslint config
* fix the issue eslint adding ;;;; at interfaces
* first round with eslint --fix .
* removed config for unused export
* Revert "first round with eslint --fix ."
This reverts commit 77a88e0895
.
* removed config for camelCase
* for real this time, first round of eslint --fix .
* halfway to manual eslint fix
* eslint done
* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)
* removed eslintrc config file duplicat
* fix human error + ignore build folder + merge overrides
* added curly brace style + eslint
* applied double quote linter rule
* added lefthook
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* github action to run eslint
* added node_modules to ignore eslint
* different action for typescript
* no need for different glob (default src)
* node 20
* node 20
* removed no longer needed install file
* remove hooks part from README
* eslint fixes
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Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
21 lines
394 B
TypeScript
21 lines
394 B
TypeScript
import BattleScene from "./battle-scene";
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export class Phase {
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protected scene: BattleScene;
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constructor(scene: BattleScene) {
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this.scene = scene;
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}
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start() {
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console.log(`%cStart Phase ${this.constructor.name}`, "color:green;");
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if (this.scene.abilityBar.shown) {
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this.scene.abilityBar.resetAutoHideTimer();
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}
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}
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end() {
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this.scene.shiftPhase();
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}
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}
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