pokerogue/src/ui/settings-ui-handler.ts
Miguel S 95d2ad2fb4
Added language setting (#185)
* Added language setting

* Allow properly changing language

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-19 14:55:01 -04:00

251 lines
8.0 KiB
TypeScript

import BattleScene, { Button } from "../battle-scene";
import { Setting, reloadSettings, settingDefaults, settingOptions } from "../system/settings";
import { hasTouchscreen, isMobile } from "../touch-controls";
import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import { addWindow } from "./ui-theme";
export default class SettingsUiHandler extends UiHandler {
private settingsContainer: Phaser.GameObjects.Container;
private optionsContainer: Phaser.GameObjects.Container;
private scrollCursor: integer;
private optionsBg: Phaser.GameObjects.NineSlice;
private optionCursors: integer[];
private settingLabels: Phaser.GameObjects.Text[];
private optionValueLabels: Phaser.GameObjects.Text[][];
private cursorObj: Phaser.GameObjects.NineSlice;
private reloadRequired: boolean;
private reloadI18n: boolean;
constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode);
this.reloadRequired = false;
this.reloadI18n = false;
}
setup() {
const ui = this.getUi();
this.settingsContainer = this.scene.add.container(1, -(this.scene.game.canvas.height / 6) + 1);
this.settingsContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
const headerBg = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width / 6) - 2, 24);
headerBg.setOrigin(0, 0);
const headerText = addTextObject(this.scene, 0, 0, 'Options', TextStyle.SETTINGS_LABEL);
headerText.setOrigin(0, 0);
headerText.setPositionRelative(headerBg, 8, 4);
this.optionsBg = addWindow(this.scene, 0, headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - headerBg.height - 2);
this.optionsBg.setOrigin(0, 0);
this.optionsContainer = this.scene.add.container(0, 0);
this.settingLabels = [];
this.optionValueLabels = [];
Object.keys(Setting).forEach((setting, s) => {
let settingName = setting.replace(/\_/g, ' ');
if (reloadSettings.includes(Setting[setting]))
settingName += ' (Requires Reload)';
this.settingLabels[s] = addTextObject(this.scene, 8, 28 + s * 16, settingName, TextStyle.SETTINGS_LABEL);
this.settingLabels[s].setOrigin(0, 0);
this.optionsContainer.add(this.settingLabels[s]);
this.optionValueLabels.push(settingOptions[Setting[setting]].map((option, o) => {
const valueLabel = addTextObject(this.scene, 0, 0, option, settingDefaults[Setting[setting]] === o ? TextStyle.SETTINGS_SELECTED : TextStyle.WINDOW);
valueLabel.setOrigin(0, 0);
this.optionsContainer.add(valueLabel);
return valueLabel;
}));
const totalWidth = this.optionValueLabels[s].map(o => o.width).reduce((total, width) => total += width, 0);
const labelWidth = Math.max(78, this.settingLabels[s].displayWidth + 8);
const totalSpace = (300 - labelWidth) - totalWidth / 6;
const optionSpacing = Math.floor(totalSpace / (this.optionValueLabels[s].length - 1));
let xOffset = 0;
for (let value of this.optionValueLabels[s]) {
value.setPositionRelative(this.settingLabels[s], labelWidth + xOffset, 0);
xOffset += value.width / 6 + optionSpacing;
}
});
this.optionCursors = Object.values(settingDefaults);
this.settingsContainer.add(headerBg);
this.settingsContainer.add(headerText);
this.settingsContainer.add(this.optionsBg);
this.settingsContainer.add(this.optionsContainer);
ui.add(this.settingsContainer);
this.setCursor(0);
this.setScrollCursor(0);
this.settingsContainer.setVisible(false);
}
show(args: any[]): boolean {
super.show(args);
const settings: object = localStorage.hasOwnProperty('settings') ? JSON.parse(localStorage.getItem('settings')) : {};
Object.keys(settingDefaults).forEach((setting, s) => this.setOptionCursor(s, settings.hasOwnProperty(setting) ? settings[setting] : settingDefaults[setting]));
this.settingsContainer.setVisible(true);
this.setCursor(0);
this.getUi().moveTo(this.settingsContainer, this.getUi().length - 1);
this.getUi().hideTooltip();
return true;
}
processInput(button: Button): boolean {
const ui = this.getUi();
let success = false;
if (button === Button.CANCEL) {
success = true;
this.scene.ui.revertMode();
} else {
const cursor = this.cursor + this.scrollCursor;
switch (button) {
case Button.UP:
if (cursor) {
if (this.cursor)
success = this.setCursor(this.cursor - 1);
else
success = this.setScrollCursor(this.scrollCursor - 1);
}
break;
case Button.DOWN:
if (cursor < this.optionValueLabels.length) {
if (this.cursor < 8)
success = this.setCursor(this.cursor + 1);
else if (this.scrollCursor < this.optionValueLabels.length - 9)
success = this.setScrollCursor(this.scrollCursor + 1);
}
break;
case Button.LEFT:
if (this.optionCursors[cursor])
success = this.setOptionCursor(cursor, this.optionCursors[cursor] - 1, true);
break;
case Button.RIGHT:
if (this.optionCursors[cursor] < this.optionValueLabels[cursor].length - 1)
success = this.setOptionCursor(cursor, this.optionCursors[cursor] + 1, true);
break;
}
}
if (success)
ui.playSelect();
return success;
}
setCursor(cursor: integer): boolean {
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.nineslice(0, 0, 'summary_moves_cursor', null, (this.scene.game.canvas.width / 6) - 10, 16, 1, 1, 1, 1);
this.cursorObj.setOrigin(0, 0);
this.optionsContainer.add(this.cursorObj);
}
this.cursorObj.setPositionRelative(this.optionsBg, 4, 4 + (this.cursor + this.scrollCursor) * 16);
return ret;
}
setOptionCursor(settingIndex: integer, cursor: integer, save?: boolean): boolean {
const setting = Setting[Object.keys(Setting)[settingIndex]];
if (setting === Setting.Touch_Controls && cursor && hasTouchscreen() && isMobile()) {
this.getUi().playError();
return false;
}
const lastCursor = this.optionCursors[settingIndex];
const lastValueLabel = this.optionValueLabels[settingIndex][lastCursor];
lastValueLabel.setColor(this.getTextColor(TextStyle.WINDOW));
lastValueLabel.setShadowColor(this.getTextColor(TextStyle.WINDOW, true));
this.optionCursors[settingIndex] = cursor;
const newValueLabel = this.optionValueLabels[settingIndex][cursor];
newValueLabel.setColor(this.getTextColor(TextStyle.SETTINGS_SELECTED));
newValueLabel.setShadowColor(this.getTextColor(TextStyle.SETTINGS_SELECTED, true));
if (save) {
this.scene.gameData.saveSetting(setting, cursor)
if (reloadSettings.includes(setting)) {
this.reloadRequired = true;
if (setting === Setting.Language)
this.reloadI18n = true;
}
}
return true;
}
setScrollCursor(scrollCursor: integer): boolean {
if (scrollCursor === this.scrollCursor)
return false;
this.scrollCursor = scrollCursor;
this.updateSettingsScroll();
this.setCursor(this.cursor);
return true;
}
updateSettingsScroll(): void {
this.optionsContainer.setY(-16 * this.scrollCursor);
for (let s = 0; s < this.settingLabels.length; s++) {
const visible = s >= this.scrollCursor && s < this.scrollCursor + 9;
this.settingLabels[s].setVisible(visible);
for (let option of this.optionValueLabels[s])
option.setVisible(visible);
}
}
clear() {
super.clear();
this.settingsContainer.setVisible(false);
this.eraseCursor();
if (this.reloadRequired) {
this.reloadRequired = false;
this.scene.reset(true, false, true);
}
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}