pokerogue/src/locales/zh_CN/move.ts
Greenlamp2 bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

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* removed eslintrc config file duplicat

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* added curly brace style + eslint

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* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00

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import { MoveTranslationEntries } from "#app/plugins/i18n";
export const move: MoveTranslationEntries = {
"pound": {
name: "拍击",
effect: "使用长长的尾巴或手等拍打\n对手进行攻击",
},
"karateChop": {
name: "空手劈",
effect: "用锋利的手刀劈向对手进行\n攻击。容易击中要害",
},
"doubleSlap": {
name: "连环巴掌",
effect: "用连环巴掌拍打对手进行攻\n击。连续攻击次",
},
"cometPunch": {
name: "连续拳",
effect: "用拳头怒涛般的殴打对手进\n行攻击。连续攻击次",
},
"megaPunch": {
name: "百万吨重拳",
effect: "用充满力量的拳头攻击对手",
},
"payDay": {
name: "聚宝功",
effect: "向对手的身体投掷小金币进\n行攻击。战斗后可以拿到钱",
},
"firePunch": {
name: "火焰拳",
effect: "用充满火焰的拳头攻击对手。\n有时会让对手陷入灼伤状\n态",
},
"icePunch": {
name: "冰冻拳",
effect: "用充满寒气的拳头攻击对手。\n有时会让对手陷入冰冻状\n态",
},
"thunderPunch": {
name: "雷电拳",
effect: "用充满电流的拳头攻击对手。\n有时会让对手陷入麻痹状\n态",
},
"scratch": {
name: "抓",
effect: "用坚硬且无比锋利的爪子抓\n对手进行攻击",
},
"viseGrip": {
name: "夹住",
effect: "将对手从两侧夹住,给予伤\n害",
},
"guillotine": {
name: "极落钳",
effect: "用大钳子或剪刀等夹断对手\n进行攻击。只要命中就会一\n击昏厥",
},
"razorWind": {
name: "旋风刀",
effect: "制造风之刃,于第2回合攻\n击对手。容易击中要害",
},
"swordsDance": {
name: "剑舞",
effect: "激烈地跳起战舞提高气势。\n大幅提高自己的攻击",
},
"cut": {
name: "居合劈",
effect: "用镰刀或爪子等切斩对手进\n行攻击",
},
"gust": {
name: "起风",
effect: "用翅膀将刮起的狂风袭向对\n手进行攻击",
},
"wingAttack": {
name: "翅膀攻击",
effect: "大大地展开美丽的翅膀,将\n其撞向对手进行攻击",
},
"whirlwind": {
name: "吹飞",
effect: "吹飞对手,强制拉后备宝可\n梦上场。如果对手为野生宝\n可梦战斗将直接结束",
},
"fly": {
name: "飞翔",
effect: "第1回合飞上天空,第2回\n合攻击对手",
},
"bind": {
name: "绑紧",
effect: "使用长长的身体或藤蔓等,\n在回合内绑紧对手进\n行攻击",
},
"slam": {
name: "摔打",
effect: "使用长长的尾巴或藤蔓等摔\n打对手进行攻击",
},
"vineWhip": {
name: "藤鞭",
effect: "用如同鞭子般弯曲而细长的\n藤蔓摔打对手进行攻击",
},
"stomp": {
name: "踩踏",
effect: "用大脚踩踏对手进行攻击。\n有时会使对手畏缩",
},
"doubleKick": {
name: "二连踢",
effect: "用2只脚踢飞对手进行攻击。\n连续次给予伤害",
},
"megaKick": {
name: "百万吨重踢",
effect: "使出力大无穷的重踢踢飞对\n手进行攻击",
},
"jumpKick": {
name: "飞踢",
effect: "使出高高的腾空踢攻击对手。\n如果踢偏则自己会受到伤\n害",
},
"rollingKick": {
name: "回旋踢",
effect: "一边使身体快速旋转,一边\n踢飞对手进行攻击。有时会\n使对手畏缩",
},
"sandAttack": {
name: "泼沙",
effect: "向对手脸上泼沙子,从而降\n低命中率",
},
"headbutt": {
name: "头锤",
effect: "将头伸出,笔直地扑向对手\n进行攻击。有时会使对手畏\n缩",
},
"hornAttack": {
name: "角撞",
effect: "用尖锐的角攻击对手",
},
"furyAttack": {
name: "乱击",
effect: "用角或喙刺向对手进行攻击。\n连续攻击次",
},
"hornDrill": {
name: "角钻",
effect: "用旋转的角刺入对手进行攻\n击。只要命中就会一击昏厥",
},
"tackle": {
name: "撞击",
effect: "用整个身体撞向对手进行攻\n击",
},
"bodySlam": {
name: "泰山压顶",
effect: "用整个身体压住对手进行攻\n击。有时会让对手陷入麻痹\n状态",
},
"wrap": {
name: "紧束",
effect: "使用长长的身体或藤蔓等,\n在回合内紧束对手进\n行攻击",
},
"takeDown": {
name: "猛撞",
effect: "以惊人的气势撞向对手进行\n攻击。自己也会受到少许伤\n害",
},
"thrash": {
name: "大闹一番",
effect: "在2~3回合内,乱打一气\n地攻击对手。大闹一番后自\n己会陷入混乱",
},
"doubleEdge": {
name: "舍身冲撞",
effect: "拼命地猛撞向对手进行攻击。\n自己也会受到不小的伤害",
},
"tailWhip": {
name: "摇尾巴",
effect: "可爱地左右摇晃尾巴,诱使\n对手疏忽大意。会降低对手\n的防御",
},
"poisonSting": {
name: "毒针",
effect: "将有毒的针刺入对手进行攻\n击。有时会让对手陷入中毒\n状态",
},
"twineedle": {
name: "双针",
effect: "将2根针刺入对手,连续2\n次给予伤害。有时会让对手\n陷入中毒状态",
},
"pinMissile": {
name: "飞弹针",
effect: "向对手发射锐针进行攻击。\n连续攻击次",
},
"leer": {
name: "瞪眼",
effect: "用犀利的眼神使其害怕,从\n而降低对手的防御",
},
"bite": {
name: "咬住",
effect: "用尖锐的牙咬住对手进行攻\n击。有时会使对手畏缩",
},
"growl": {
name: "叫声",
effect: "让对手听可爱的叫声,引开\n注意力使其疏忽从而降低\n对手的攻击",
},
"roar": {
name: "吼叫",
effect: "放走对手,强制拉后备宝可\n梦上场。如果对手为野生宝\n可梦战斗将直接结束",
},
"sing": {
name: "唱歌",
effect: "让对手听舒适、美妙的歌声,\n从而陷入睡眠状态",
},
"supersonic": {
name: "超音波",
effect: "从身体发出特殊的音波,从\n而使对手混乱",
},
"sonicBoom": {
name: "音爆",
effect: "将冲击波撞向对手进行攻击。\n必定会给予20的伤害",
},
"disable": {
name: "定身法",
effect: "阻碍对手行动,之前使出的\n招式将在回合内无法使用",
},
"acid": {
name: "溶解液",
effect: "将强酸泼向对手进行攻击。\n有时会降低对手的特防",
},
"ember": {
name: "火花",
effect: "向对手发射小型火焰进行攻\n击。有时会让对手陷入灼伤\n状态",
},
"flamethrower": {
name: "喷射火焰",
effect: "向对手发射烈焰进行攻击。\n有时会让对手陷入灼伤状态",
},
"mist": {
name: "白雾",
effect: "用白雾覆盖身体。在5回合\n内不会让对手降低自己的能\n力",
},
"waterGun": {
name: "水枪",
effect: "向对手猛烈地喷射水流进行\n攻击",
},
"hydroPump": {
name: "水炮",
effect: "向对手猛烈地喷射大量水流\n进行攻击",
},
"surf": {
name: "冲浪",
effect: "利用大浪攻击自己周围所有\n的宝可梦",
},
"iceBeam": {
name: "冰冻光束",
effect: "向对手发射冰冻光束进行攻\n击。有时会让对手陷入冰冻\n状态",
},
"blizzard": {
name: "暴风雪",
effect: "将猛烈的暴风雪刮向对手进\n行攻击。有时会让对手陷入\n冰冻状态",
},
"psybeam": {
name: "幻象光线",
effect: "向对手发射神奇的光线进行\n攻击。有时会使对手混乱",
},
"bubbleBeam": {
name: "泡沫光线",
effect: "向对手猛烈地喷射泡沫进行\n攻击。有时会降低对手的速\n度",
},
"auroraBeam": {
name: "极光束",
effect: "向对手发射虹色光束进行攻\n击。有时会降低对手的攻击",
},
"hyperBeam": {
name: "破坏光线",
effect: "向对手发射强烈的光线进行\n攻击。下一回合自己将无法\n动弹",
},
"peck": {
name: "啄",
effect: "用尖锐的喙或角刺向对手进\n行攻击",
},
"drillPeck": {
name: "啄钻",
effect: "一边旋转,一边将尖喙刺入\n对手进行攻击",
},
"submission": {
name: "深渊翻滚",
effect: "将对手连同自己一起摔向地\n面进行攻击。自己也会受到\n少许伤害",
},
"lowKick": {
name: "踢倒",
effect: "用力踢对手的脚,使其摔倒\n进行攻击。对手越重威力\n越大",
},
"counter": {
name: "双倍奉还",
effect: "从对手那里受到物理攻击的\n伤害将以倍返还给同一个\n对手",
},
"seismicToss": {
name: "地球上投",
effect: "利用引力将对手甩飞出去。\n给予对手和自己等级相同的\n伤害",
},
"strength": {
name: "怪力",
effect: "使出浑身力气殴打对手进行\n攻击",
},
"absorb": {
name: "吸取",
effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一\n半",
},
"megaDrain": {
name: "超级吸取",
effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一\n半",
},
"leechSeed": {
name: "寄生种子",
effect: "植入寄生种子后,将在每回\n合一点一点吸取对手的\n从而用来回复自己的",
},
"growth": {
name: "生长",
effect: "让身体一下子长大,从而提\n高攻击和特攻",
},
"razorLeaf": {
name: "飞叶快刀",
effect: "飞出叶片,切斩对手进行攻\n击。容易击中要害",
},
"solarBeam": {
name: "日光束",
effect: "第1回合收集满满的日光,\n第回合发射光束进行攻击",
},
"poisonPowder": {
name: "毒粉",
effect: "撒出毒粉,从而让对手陷入\n中毒状态",
},
"stunSpore": {
name: "麻痹粉",
effect: "撒出麻痹粉,从而让对手陷\n入麻痹状态",
},
"sleepPowder": {
name: "催眠粉",
effect: "撒出催眠粉,从而让对手陷\n入睡眠状态",
},
"petalDance": {
name: "花瓣舞",
effect: "在2~3回合内,散落花瓣\n攻击对手。之后自己会陷入\n混乱",
},
"stringShot": {
name: "吐丝",
effect: "用口中吐出的丝缠绕对手,\n从而大幅降低对手的速度",
},
"dragonRage": {
name: "龙之怒",
effect: "将愤怒的冲击波撞向对手进\n行攻击。必定会给予40的\n伤害",
},
"fireSpin": {
name: "火焰旋涡",
effect: "将对手困在激烈的火焰旋涡\n中回合内进行攻\n击",
},
"thunderShock": {
name: "电击",
effect: "发出电流刺激对手进行攻击。\n有时会让对手陷入麻痹状\n态",
},
"thunderbolt": {
name: "十万伏特",
effect: "向对手发出强力电击进行攻\n击。有时会让对手陷入麻痹\n状态",
},
"thunderWave": {
name: "电磁波",
effect: "向对手发出微弱的电击,从\n而让对手陷入麻痹状态",
},
"thunder": {
name: "打雷",
effect: "向对手劈下暴雷进行攻击。\n有时会让对手陷入麻痹状态",
},
"rockThrow": {
name: "落石",
effect: "拿起小岩石,投掷对手进行\n攻击",
},
"earthquake": {
name: "地震",
effect: "利用地震的冲击,攻击自己\n周围所有的宝可梦",
},
"fissure": {
name: "地裂",
effect: "让对手掉落于地裂的裂缝中\n进行攻击。只要命中就会一\n击昏厥",
},
"dig": {
name: "挖洞",
effect: "第1回合钻入地底,第2回\n合攻击对手",
},
"toxic": {
name: "剧毒",
effect: "让对手陷入剧毒状态。随着\n回合的推进中毒伤害会增\n加",
},
"confusion": {
name: "念力",
effect: "向对手发送微弱的念力进行\n攻击。有时会使对手混乱",
},
"psychic": {
name: "精神强念",
effect: "向对手发送强大的念力进行\n攻击。有时会降低对手的特\n防",
},
"hypnosis": {
name: "催眠术",
effect: "施以诱导睡意的暗示,让对\n手陷入睡眠状态",
},
"meditate": {
name: "瑜伽姿势",
effect: "唤醒身体深处沉睡的力量,\n从而提高自己的攻击",
},
"agility": {
name: "高速移动",
effect: "让身体放松变得轻盈,以便\n高速移动。大幅提高自己的\n速度",
},
"quickAttack": {
name: "电光一闪",
effect: "以迅雷不及掩耳之势扑向对\n手。必定能够先制攻击",
},
"rage": {
name: "愤怒",
effect: "如果在使出招式后受到攻击\n的话会因愤怒的力量而提\n高攻击",
},
"teleport": {
name: "瞬间移动",
effect: "当有后备宝可梦时使用,就\n可以进行替换。野生的宝可\n梦使用则会逃走",
},
"nightShade": {
name: "黑夜魔影",
effect: "显示恐怖幻影,只给予对手\n和自己等级相同的伤害",
},
"mimic": {
name: "模仿",
effect: "可以将对手最后使用的招式,\n在战斗内变成自己的招式",
},
"screech": {
name: "刺耳声",
effect: "发出不由自主想要捂起耳朵\n的刺耳声从而大幅降低对\n手的防御",
},
"doubleTeam": {
name: "影子分身",
effect: "通过快速移动来制造分身,\n扰乱对手从而提高闪避率",
},
"recover": {
name: "自我再生",
effect: "让细胞再生,从而回复自己\n最大的一半",
},
"harden": {
name: "变硬",
effect: "全身使劲,让身体变硬,从\n而提高自己的防御",
},
"minimize": {
name: "变小",
effect: "蜷缩身体显得很小,从而大\n幅提高自己的闪避率",
},
"smokescreen": {
name: "烟幕",
effect: "向对手喷出烟或墨汁等,从\n而降低对手的命中率",
},
"confuseRay": {
name: "奇异之光",
effect: "显示奇怪的光,扰乱对手。\n使对手混乱",
},
"withdraw": {
name: "缩入壳中",
effect: "缩入壳里保护身体,从而提\n高自己的防御",
},
"defenseCurl": {
name: "变圆",
effect: "将身体蜷曲变圆,从而提高\n自己的防御",
},
"barrier": {
name: "屏障",
effect: "制造坚固的壁障,从而大幅\n提高自己的防御",
},
"lightScreen": {
name: "光墙",
effect: "利用神奇的墙壁,在5回合\n内减弱从对手那里受到的特\n殊攻击的伤害",
},
"haze": {
name: "黑雾",
effect: "升起黑雾,将正在场上战斗\n的全体宝可梦的能力变回原\n点",
},
"reflect": {
name: "反射壁",
effect: "利用神奇的墙壁,在5回合\n内减弱从对手那里受到的物\n理攻击的伤害",
},
"focusEnergy": {
name: "聚气",
effect: "深深地吸口气,集中精神。\n自己的攻击会变得容易击中\n要害",
},
"bide": {
name: "忍耐",
effect: "在2回合内忍受攻击,受到\n的伤害会倍返还给对手",
},
"metronome": {
name: "挥指",
effect: "挥动手指刺激自己的大脑,\n从许多的招式中随机使出\n个",
},
"mirrorMove": {
name: "鹦鹉学舌",
effect: "模仿对手使用的招式,自己\n也使用相同招式",
},
"selfDestruct": {
name: "玉石俱碎",
effect: "引发爆炸,攻击自己周围所\n有的宝可梦。使用后陷入昏\n厥",
},
"eggBomb": {
name: "炸蛋",
effect: "向对手用力投掷大大的蛋进\n行攻击",
},
"lick": {
name: "舌舔",
effect: "用长长的舌头,舔遍对手进\n行攻击。有时会让对手陷入\n麻痹状态",
},
"smog": {
name: "浊雾",
effect: "将肮脏的浓雾吹向对手进行\n攻击。有时会让对手陷入中\n毒状态",
},
"sludge": {
name: "污泥攻击",
effect: "用污泥投掷对手进行攻击。\n有时会让对手陷入中毒状态",
},
"boneClub": {
name: "骨棒",
effect: "用手中的骨头殴打对手进行\n攻击。有时会使对手畏缩",
},
"fireBlast": {
name: "大字爆炎",
effect: "用大字形状的火焰烧尽对手。\n有时会让对手陷入灼伤状\n态",
},
"waterfall": {
name: "攀瀑",
effect: "以惊人的气势扑向对手。有\n时会使对手畏缩",
},
"clamp": {
name: "贝壳夹击",
effect: "用非常坚固且厚实的贝壳,\n在回合内夹住对手进\n行攻击",
},
"swift": {
name: "高速星星",
effect: "发射星形的光攻击对手。攻\n击必定会命中",
},
"skullBash": {
name: "火箭头锤",
effect: "第1回合把头缩进去,从而\n提高防御。第回合攻击对\n手",
},
"spikeCannon": {
name: "尖刺加农炮",
effect: "向对手发射锐针进行攻击。\n连续攻击次",
},
"constrict": {
name: "缠绕",
effect: "用触手或青藤等缠绕进行攻\n击。有时会降低对手的速度",
},
"amnesia": {
name: "瞬间失忆",
effect: "将头脑清空,瞬间忘记某事,\n从而大幅提高自己的特防",
},
"kinesis": {
name: "折弯汤匙",
effect: "折弯汤匙引开注意,从而降\n低对手的命中率",
},
"softBoiled": {
name: "生蛋",
effect: "回复自己最大HP的一半",
},
"highJumpKick": {
name: "飞膝踢",
effect: "跳起后用膝盖撞对手进行攻\n击。如果撞偏则自己会受到\n伤害",
},
"glare": {
name: "大蛇瞪眼",
effect: "用腹部的花纹使对手害怕,\n从而让其陷入麻痹状态",
},
"dreamEater": {
name: "食梦",
effect: "吃掉正在睡觉的对手的梦进\n行攻击。回复对手所受到伤\n害的一半",
},
"poisonGas": {
name: "毒瓦斯",
effect: "将毒瓦斯吹到对手的脸上,\n从而让对手陷入中毒状态",
},
"barrage": {
name: "投球",
effect: "向对手投掷圆形物体进行攻\n击。连续攻击次",
},
"leechLife": {
name: "吸血",
effect: "吸取血液攻击对手。可以回\n复给予对手伤害的一半",
},
"lovelyKiss": {
name: "恶魔之吻",
effect: "用恐怖的脸强吻对手。让对\n手陷入睡眠状态",
},
"skyAttack": {
name: "神鸟猛击",
effect: "第2回合攻击对手。偶尔使\n对手畏缩。也容易击中要害",
},
"transform": {
name: "变身",
effect: "变身成对手宝可梦的样子,\n能够使用和对手完全相同的\n招式",
},
"bubble": {
name: "泡沫",
effect: "向对手用力吹起无数泡泡进\n行攻击。有时会降低对手的\n速度",
},
"dizzyPunch": {
name: "迷昏拳",
effect: "有节奏地出拳攻击对手。有\n时会使对手混乱",
},
"spore": {
name: "蘑菇孢子",
effect: "沙沙沙地撒满具有催眠效果\n的孢子从而让对手陷入睡\n眠状态",
},
"flash": {
name: "闪光",
effect: "使出光芒,从而降低对手的\n命中率。也可在阴暗的洞窟\n里照亮四周",
},
"psywave": {
name: "精神波",
effect: "向对手发射神奇的念波进行\n攻击。每次使用伤害都会\n改变",
},
"splash": {
name: "跃起",
effect: "也不攻击只是一蹦一蹦地跳,\n什么都不会发生…",
},
"acidArmor": {
name: "溶化",
effect: "通过细胞的变化进行液化,\n从而大幅提高自己的防御",
},
"crabhammer": {
name: "蟹钳锤",
effect: "用大钳子敲打对手进行攻击。\n容易击中要害",
},
"explosion": {
name: "大爆炸",
effect: "引发大爆炸,攻击自己周围\n所有的宝可梦。使用后自己\n会陷入昏厥",
},
"furySwipes": {
name: "乱抓",
effect: "用爪子或镰刀等抓对手进行\n攻击。连续攻击次",
},
"bonemerang": {
name: "骨头回力镖",
effect: "用手中的骨头投掷对手,来\n回连续次给予伤害",
},
"rest": {
name: "睡觉",
effect: "连续睡上2回合。回复自己\n的全部以及治愈所有异\n常状态",
},
"rockSlide": {
name: "岩崩",
effect: "将大岩石猛烈地撞向对手进\n行攻击。有时会使对手畏缩",
},
"hyperFang": {
name: "终结门牙",
effect: "用锋利的门牙牢牢地咬住对\n手进行攻击。有时会使对手\n畏缩",
},
"sharpen": {
name: "棱角化",
effect: "增加身体的角,变得棱棱角\n角从而提高自己的攻击",
},
"conversion": {
name: "纹理",
effect: "将自己的属性转换成和已学\n会的招式中第一个招式相同\n的属性",
},
"triAttack": {
name: "三重攻击",
effect: "用3种光线进行攻击。有时\n会让对手陷入麻痹、灼伤或\n冰冻的状态",
},
"superFang": {
name: "愤怒门牙",
effect: "用锋利的门牙猛烈地咬住对\n手进行攻击。对手的减\n半",
},
"slash": {
name: "劈开",
effect: "用爪子或镰刀等劈开对手进\n行攻击。容易击中要害",
},
"substitute": {
name: "替身",
effect: "削减少许自己的HP,制造\n分身。分身将成为自己的替\n身",
},
"struggle": {
name: "挣扎",
effect: "当自己的PP耗尽时,努力\n挣扎攻击对手。自己也会受\n到少许伤害",
},
"sketch": {
name: "写生",
effect: "将对手使用的招式变成自己\n的招式。使用次后写生消\n失",
},
"tripleKick": {
name: "三连踢",
effect: "连续3次踢对手进行攻击。\n每踢中一次威力就会提高",
},
"thief": {
name: "小偷",
effect: "攻击的同时盗取道具。当自\n己携带道具时不会去盗取",
},
"spiderWeb": {
name: "蛛网",
effect: "将黏糊糊的细丝一层一层缠\n住对手使其不能从战斗中\n逃走",
},
"mindReader": {
name: "心之眼",
effect: "用心感受对手的行动,下次\n攻击必定会击中对手",
},
"nightmare": {
name: "恶梦",
effect: "让在睡眠状态下的对手做恶\n梦每回合会缓缓减少HP",
},
"flameWheel": {
name: "火焰轮",
effect: "让火焰覆盖全身,猛撞向对\n手进行攻击。有时会让对手\n陷入灼伤状态",
},
"snore": {
name: "打鼾",
effect: "在自己睡觉时,发出噪音进\n行攻击。有时会使对手畏缩",
},
"curse": {
name: "诅咒",
effect: "使用该招式的宝可梦,其属\n性是幽灵属性或其他属性时\n效果会不一样",
},
"flail": {
name: "抓狂",
effect: "抓狂般乱打进行攻击。自己\n的越少招式的威力越\n大",
},
"conversion2": {
name: "纹理2",
effect: "为了可以抵抗对手最后使用\n的招式从而使自己的属性\n发生变化",
},
"aeroblast": {
name: "气旋攻击",
effect: "发射空气旋涡进行攻击。容\n易击中要害",
},
"cottonSpore": {
name: "棉孢子",
effect: "将棉花般柔软的孢子紧贴对\n手从而大幅降低对手的速\n度",
},
"reversal": {
name: "绝处逢生",
effect: "竭尽全力进行攻击。自己的\n越少招式的威力越大",
},
"spite": {
name: "怨恨",
effect: "对对手最后使用的招式怀有\n怨恨减少该招式",
},
"powderSnow": {
name: "细雪",
effect: "将冰冷的细雪吹向对手进行\n攻击。有时会让对手陷入冰\n冻状态",
},
"protect": {
name: "守住",
effect: "完全抵挡对手的攻击。连续\n使出则容易失败",
},
"machPunch": {
name: "音速拳",
effect: "以迅雷不及掩耳之势出拳。\n必定能够先制攻击",
},
"scaryFace": {
name: "可怕面孔",
effect: "用恐怖的表情瞪着对手,使\n其害怕从而大幅降低对手\n的速度",
},
"feintAttack": {
name: "出奇一击",
effect: "悄悄地靠近对手,趁其不备\n进行殴打。攻击必定会命中",
},
"sweetKiss": {
name: "天使之吻",
effect: "像天使般可爱地亲吻对手,\n从而使对手混乱",
},
"bellyDrum": {
name: "腹鼓",
effect: "将自己的HP减少到最大\n的一半从而最大限度提\n高自己的攻击",
},
"sludgeBomb": {
name: "污泥炸弹",
effect: "用污泥投掷对手进行攻击。\n有时会让对手陷入中毒状态",
},
"mudSlap": {
name: "掷泥",
effect: "向对手的脸等投掷泥块进行\n攻击。会降低对手的命中率",
},
"octazooka": {
name: "章鱼桶炮",
effect: "向对手的脸等喷出墨汁进行\n攻击。有时会降低对手的命\n中率",
},
"spikes": {
name: "撒菱",
effect: "在对手的脚下扔撒菱。对替\n换出场的对手的宝可梦给予\n伤害",
},
"zapCannon": {
name: "电磁炮",
effect: "发射大炮一样的电流进行攻\n击。让对手陷入麻痹状态",
},
"foresight": {
name: "识破",
effect: "使出后对幽灵属性宝可梦没\n有效果的招式以及闪避率高\n的对手变得能够打中",
},
"destinyBond": {
name: "同命",
effect: "使出招式后,当受到对手攻\n击陷入昏厥时对手也会一\n同昏厥。连续使出则会失败",
},
"perishSong": {
name: "终焉之歌",
effect: "倾听歌声的宝可梦经过3回\n合陷入昏厥。替换后效果消\n失",
},
"icyWind": {
name: "冰冻之风",
effect: "将结冰的冷气吹向对手进行\n攻击。会降低对手的速度",
},
"detect": {
name: "看穿",
effect: "完全抵挡对手的攻击。连续\n使出则容易失败",
},
"boneRush": {
name: "骨棒乱打",
effect: "用坚硬的骨头殴打对手进行\n攻击。连续攻击次",
},
"lockOn": {
name: "锁定",
effect: "紧紧瞄准对手,下次攻击必\n定会打中",
},
"outrage": {
name: "逆鳞",
effect: "在2~3回合内,乱打一气\n地进行攻击。大闹一番后自\n己会陷入混乱",
},
"sandstorm": {
name: "沙暴",
effect: "在5回合内扬起沙暴,除岩\n石、地面和钢属性以外的宝\n可梦都会受到伤害。岩石\n属性的特防还会提高",
},
"gigaDrain": {
name: "终极吸取",
effect: "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一\n半",
},
"endure": {
name: "挺住",
effect: "即使受到攻击,也至少会留\n下。连续使出则容易\n失败",
},
"charm": {
name: "撒娇",
effect: "可爱地凝视,诱使对手疏忽\n大意从而大幅降低对手的\n攻击",
},
"rollout": {
name: "滚动",
effect: "在5回合内连续滚动攻击对\n手。招式每次击中威力就\n会提高",
},
"falseSwipe": {
name: "点到为止",
effect: "对手的HP至少会留下1\n如此般手下留情地攻击",
},
"swagger": {
name: "虚张声势",
effect: "激怒对手,使其混乱。因为\n愤怒对手的攻击会大幅提\n高",
},
"milkDrink": {
name: "喝牛奶",
effect: "回复自己最大HP的一半",
},
"spark": {
name: "电光",
effect: "让电流覆盖全身,猛撞向对\n手进行攻击。有时会让对手\n陷入麻痹状态",
},
"furyCutter": {
name: "连斩",
effect: "用镰刀或爪子等切斩对手进\n行攻击。连续击中威力就\n会提高",
},
"steelWing": {
name: "钢翼",
effect: "用坚硬的翅膀敲打对手进行\n攻击。有时会提高自己的防\n御",
},
"meanLook": {
name: "黑色目光",
effect: "用好似要勾人心魂的黑色目\n光一动不动地凝视对手使\n其不能从战斗中逃走",
},
"attract": {
name: "迷人",
effect: "♂诱惑♀或♀诱惑♂,让对\n手着迷。对手将很难使出招\n式",
},
"sleepTalk": {
name: "梦话",
effect: "从自己已学会的招式中任意\n使出个。只能在自己睡觉\n时使用",
},
"healBell": {
name: "治愈铃声",
effect: "让同伴听舒适的铃音,从而\n治愈我方全员的异常状态",
},
"return": {
name: "报恩",
effect: "为了训练家而全力攻击对手。\n亲密度越高威力越大",
},
"present": {
name: "礼物",
effect: "递给对手设有圈套的盒子进\n行攻击。也有可能回复对手\n",
},
"frustration": {
name: "迁怒",
effect: "为了发泄不满而全力攻击对\n手。亲密度越低威力越大",
},
"safeguard": {
name: "神秘守护",
effect: "在5回合内被神奇的力量守\n护从而不会陷入异常状态",
},
"painSplit": {
name: "分担痛楚",
effect: "将自己的HP和对手的HP\n相加然后自己和对手友好\n地平分",
},
"sacredFire": {
name: "神圣之火",
effect: "用神秘的火焰烧尽对手进行\n攻击。有时会让对手陷入灼\n伤状态",
},
"magnitude": {
name: "震级",
effect: "晃动地面,攻击自己周围所\n有的宝可梦。招式的威力会\n有各种变化",
},
"dynamicPunch": {
name: "爆裂拳",
effect: "使出浑身力气出拳进行攻击。\n必定会使对手混乱",
},
"megahorn": {
name: "超级角击",
effect: "用坚硬且华丽的角狠狠地刺\n入对手进行攻击",
},
"dragonBreath": {
name: "龙息",
effect: "将强烈的气息吹向对手进行\n攻击。有时会让对手陷入麻\n痹状态",
},
"batonPass": {
name: "接棒",
effect: "和后备宝可梦进行替换。换\n上的宝可梦能直接继承其能\n力的变化",
},
"encore": {
name: "再来一次",
effect: "让对手接受再来一次,连续\n次使出最后使用的招式",
},
"pursuit": {
name: "追打",
effect: "当对手替换宝可梦上场时使\n出此招式的话能够以倍\n的威力进行攻击",
},
"rapidSpin": {
name: "高速旋转",
effect: "通过旋转来攻击对手。可以\n摆脱绑紧、紧束、寄生种子\n等招式。还能提高自己的速\n度",
},
"sweetScent": {
name: "甜甜香气",
effect: "用香气大幅降低对手的闪避\n率",
},
"ironTail": {
name: "铁尾",
effect: "使用坚硬的尾巴摔打对手进\n行攻击。有时会降低对手的\n防御",
},
"metalClaw": {
name: "金属爪",
effect: "用钢铁之爪劈开对手进行攻\n击。有时会提高自己的攻击",
},
"vitalThrow": {
name: "借力摔",
effect: "会在对手之后进行攻击。但\n是自己的攻击必定会命中",
},
"morningSun": {
name: "晨光",
effect: "回复自己的HP。根据天气\n的不同回复量也会有所变\n化",
},
"synthesis": {
name: "光合作用",
effect: "回复自己的HP。根据天气\n的不同回复量也会有所变\n化",
},
"moonlight": {
name: "月光",
effect: "回复自己的HP。根据天气\n的不同回复量也会有所变\n化",
},
"hiddenPower": {
name: "觉醒力量",
effect: "招式的属性会随着使用此招\n式的宝可梦而改变",
},
"crossChop": {
name: "十字劈",
effect: "用两手呈十字劈打对手进行\n攻击。容易击中要害",
},
"twister": {
name: "龙卷风",
effect: "兴起龙卷风,将对手卷入进\n行攻击。有时会使对手畏缩",
},
"rainDance": {
name: "求雨",
effect: "在5回合内一直降雨,从而\n提高水属性的招式威力。火\n属性的招式威力则降低",
},
"sunnyDay": {
name: "大晴天",
effect: "在5回合内让日照变得强烈,\n从而提高火属性的招式威\n力。水属性的招式威力则降\n低",
},
"crunch": {
name: "咬碎",
effect: "用利牙咬碎对手进行攻击。\n有时会降低对手的防御",
},
"mirrorCoat": {
name: "镜面反射",
effect: "从对手那里受到特殊攻击的\n伤害将以倍返还给同一个\n对手",
},
"psychUp": {
name: "自我暗示",
effect: "向自己施以自我暗示,将能\n力变化的状态变得和对手一\n样",
},
"extremeSpeed": {
name: "神速",
effect: "以迅雷不及掩耳之势猛撞向\n对手进行攻击。必定能够先\n制攻击",
},
"ancientPower": {
name: "原始之力",
effect: "用原始之力进行攻击。有时\n会提高自己所有的能力",
},
"shadowBall": {
name: "暗影球",
effect: "投掷一团黑影进行攻击。有\n时会降低对手的特防",
},
"futureSight": {
name: "预知未来",
effect: "在使用招式2回合后,向对\n手发送一团念力进行攻击",
},
"rockSmash": {
name: "碎岩",
effect: "用拳头进行攻击。有时会降\n低对手的防御",
},
"whirlpool": {
name: "潮旋",
effect: "将对手困在激烈的水流旋涡\n中回合内进行攻\n击",
},
"beatUp": {
name: "围攻",
effect: "我方全员进行攻击。同行的\n宝可梦越多招式的攻击次\n数越多",
},
"fakeOut": {
name: "击掌奇袭",
effect: "进行先制攻击,使对手畏缩。\n要在出场后立刻使出才能\n成功",
},
"uproar": {
name: "吵闹",
effect: "在3回合内大吵大闹攻击对\n手。在此期间谁都不能入眠",
},
"stockpile": {
name: "蓄力",
effect: "积蓄力量,提高自己的防御\n和特防。最多积蓄次",
},
"spitUp": {
name: "喷出",
effect: "将积蓄的力量撞向对手进行\n攻击。积蓄得越多威力越\n大",
},
"swallow": {
name: "吞下",
effect: "将积蓄的力量吞下,从而回\n复自己的。积蓄得越多\n回复越大",
},
"heatWave": {
name: "热风",
effect: "将炎热的气息吹向对手进行\n攻击。有时会让对手陷入灼\n伤状态",
},
"hail": {
name: "冰雹",
effect: "在5回合内一直降冰雹,除\n冰属性的宝可梦以外给予\n全体宝可梦伤害",
},
"torment": {
name: "无理取闹",
effect: "向对手无理取闹,令其不能\n连续次使出相同招式",
},
"flatter": {
name: "吹捧",
effect: "吹捧对手,使其混乱。同时\n还会提高对手的特攻",
},
"willOWisp": {
name: "磷火",
effect: "放出怪异的火焰,从而让对\n手陷入灼伤状态",
},
"memento": {
name: "临别礼物",
effect: "虽然会使自己陷入昏厥,但\n是能够大幅降低对手的攻击\n和特攻",
},
"facade": {
name: "硬撑",
effect: "当自己处于中毒、麻痹、灼\n伤状态时向对手使出此招\n式的话威力会变成倍",
},
"focusPunch": {
name: "真气拳",
effect: "集中精神出拳。在招式使出\n前若受到攻击则会失败",
},
"smellingSalts": {
name: "清醒",
effect: "对于麻痹状态下的对手,威\n力会变成倍。但相反对手\n的麻痹也会被治愈",
},
"followMe": {
name: "看我嘛",
effect: "引起对手的注意,将对手的\n攻击全部转移到自己身上",
},
"naturePower": {
name: "自然之力",
effect: "用自然之力进行攻击。根据\n所使用场所的不同使出的\n招式也会有所变化",
},
"charge": {
name: "充电",
effect: "变为充电状态,提高下次使\n出的电属性的招式威力。自\n己的特防也会提高",
},
"taunt": {
name: "挑衅",
effect: "使对手愤怒。在3回合内让\n对手只能使出给予伤害的招\n式",
},
"helpingHand": {
name: "帮助",
effect: "帮助伙伴。被帮助的宝可梦,\n其招式威力变得比平时大",
},
"trick": {
name: "戏法",
effect: "抓住对手的空隙,交换自己\n和对手的持有物",
},
"rolePlay": {
name: "扮演",
effect: "扮演对手,让自己的特性变\n得和对手相同",
},
"wish": {
name: "祈愿",
effect: "在下一回合回复自己或是替\n换出场的宝可梦最大的\n一半",
},
"assist": {
name: "借助",
effect: "向同伴紧急求助,从我方宝\n可梦已学会的招式中随机使\n用个",
},
"ingrain": {
name: "扎根",
effect: "在大地上扎根,每回合回复\n自己的。因为扎根了\n所以不能替换宝可梦",
},
"superpower": {
name: "蛮力",
effect: "发挥惊人的力量攻击对手。\n自己的攻击和防御会降低",
},
"magicCoat": {
name: "魔法反射",
effect: "当对手使出会变成异常状态\n的招式或寄生种子等时会\n将对手的招式反射回去",
},
"recycle": {
name: "回收利用",
effect: "使战斗中已经消耗掉的自己\n的持有物再生并可以再次\n使用",
},
"revenge": {
name: "报复",
effect: "如果受到对手的招式攻击,\n就能给予对手倍的伤害",
},
"brickBreak": {
name: "劈瓦",
effect: "将手刀猛烈地挥下攻击对手。\n还可以破坏光墙和反射壁\n等",
},
"yawn": {
name: "哈欠",
effect: "打个大哈欠引起睡意。在下\n一回合让对手陷入睡眠状态",
},
"knockOff": {
name: "拍落",
effect: "拍落对手的持有物,直到战\n斗结束都不能使用。对手携\n带道具时会增加伤害",
},
"endeavor": {
name: "蛮干",
effect: "给予伤害,使对手的HP变\n得和自己的一样",
},
"eruption": {
name: "喷火",
effect: "爆发怒火攻击对手。自己的\n越少招式的威力越小",
},
"skillSwap": {
name: "特性互换",
effect: "利用超能力互换自己和对手\n的特性",
},
"imprison": {
name: "封印",
effect: "如果对手有和自己相同的招\n式那么只有对手无法使用\n该招式",
},
"refresh": {
name: "焕然一新",
effect: "让身体休息,治愈自己身上\n所中的毒、麻痹、灼伤的异\n常状态",
},
"grudge": {
name: "怨念",
effect: "因对手的招式而陷入昏厥时\n给对手施加怨念让该招式\n的变成",
},
"snatch": {
name: "抢夺",
effect: "将对手打算使用的回复招式\n或能力变化招式夺为己用",
},
"secretPower": {
name: "秘密之力",
effect: "根据使用场所不同,该招式\n的追加效果也会有所变化",
},
"dive": {
name: "潜水",
effect: "第1回合潜入水中,第2回\n合浮上来进行攻击",
},
"armThrust": {
name: "猛推",
effect: "用张开着的双手猛推对手进\n行攻击。连续攻击次",
},
"camouflage": {
name: "保护色",
effect: "根据所在场所不同,如水边\n、草丛和洞窟等可以改变\n自己的属性",
},
"tailGlow": {
name: "萤火",
effect: "凝视闪烁的光芒,集中自己\n的精神从而巨幅提高特攻",
},
"lusterPurge": {
name: "洁净光芒",
effect: "释放耀眼的光芒进行攻击。\n有时会降低对手的特防",
},
"mistBall": {
name: "薄雾球",
effect: "用围绕着雾状羽毛的球进行\n攻击。有时会降低对手的特\n攻",
},
"featherDance": {
name: "羽毛舞",
effect: "撒出羽毛,笼罩在对手的周\n围。大幅降低对手的攻击",
},
"teeterDance": {
name: "摇晃舞",
effect: "摇摇晃晃地跳起舞蹈,让自\n己周围的宝可梦陷入混乱状\n态",
},
"blazeKick": {
name: "火焰踢",
effect: "攻击对手后,有时会使其陷\n入灼伤状态。也容易击中要\n害",
},
"mudSport": {
name: "玩泥巴",
effect: "一旦使用此招式,周围就会\n弄得到处是泥。在回合内\n减弱电属性的招式",
},
"iceBall": {
name: "冰球",
effect: "在5回合内攻击对手。招式\n每次击中威力就会提高",
},
"needleArm": {
name: "尖刺臂",
effect: "用带刺的手臂猛烈地挥舞进\n行攻击。有时会使对手畏缩",
},
"slackOff": {
name: "偷懒",
effect: "偷懒休息。回复自己最大\n的一半",
},
"hyperVoice": {
name: "巨声",
effect: "给予对手又吵又响的巨大震\n动进行攻击",
},
"poisonFang": {
name: "剧毒牙",
effect: "用有毒的牙齿咬住对手进行\n攻击。有时会使对手中剧毒",
},
"crushClaw": {
name: "撕裂爪",
effect: "用坚硬的锐爪劈开对手进行\n攻击。有时会降低对手的防\n御",
},
"blastBurn": {
name: "爆炸烈焰",
effect: "用爆炸的火焰烧尽对手进行\n攻击。下一回合自己将无法\n动弹",
},
"hydroCannon": {
name: "加农水炮",
effect: "向对手喷射水炮进行攻击。\n下一回合自己将无法动弹",
},
"meteorMash": {
name: "彗星拳",
effect: "使出彗星般的拳头攻击对手。\n有时会提高自己的攻击",
},
"astonish": {
name: "惊吓",
effect: "用尖叫声等突然惊吓对手进\n行攻击。有时会使对手畏缩",
},
"weatherBall": {
name: "气象球",
effect: "根据使用时的天气,招式属\n性和威力会改变",
},
"aromatherapy": {
name: "芳香治疗",
effect: "让同伴闻沁人心脾的香气,\n从而治愈我方全员的异常状\n态",
},
"fakeTears": {
name: "假哭",
effect: "装哭流泪。使对手不知所措,\n从而大幅降低对手的特防",
},
"airCutter": {
name: "空气利刃",
effect: "用锐利的风切斩对手进行攻\n击。容易击中要害",
},
"overheat": {
name: "过热",
effect: "使出全部力量攻击对手。使\n用之后会因为反作用力自\n己的特攻大幅降低",
},
"odorSleuth": {
name: "气味侦测",
effect: "使出后对幽灵属性宝可梦没\n有效果的招式以及闪避率高\n的对手变得能够打中",
},
"rockTomb": {
name: "岩石封锁",
effect: "投掷岩石进行攻击。封住对\n手的行动从而降低速度",
},
"silverWind": {
name: "银色旋风",
effect: "在风中掺入鳞粉攻击对手。\n有时会提高自己的全部能力",
},
"metalSound": {
name: "金属音",
effect: "让对手听摩擦金属般讨厌的\n声音。大幅降低对手的特防",
},
"grassWhistle": {
name: "草笛",
effect: "让对手听舒适的笛声,从而\n陷入睡眠状态",
},
"tickle": {
name: "挠痒",
effect: "给对手挠痒,使其发笑,从\n而降低对手的攻击和防御",
},
"cosmicPower": {
name: "宇宙力量",
effect: "汲取宇宙中神秘的力量,从\n而提高自己的防御和特防",
},
"waterSpout": {
name: "喷水",
effect: "掀起潮水进行攻击。自己的\n越少招式的威力越小",
},
"signalBeam": {
name: "信号光束",
effect: "发射神奇的光线进行攻击。\n有时会使对手混乱",
},
"shadowPunch": {
name: "暗影拳",
effect: "使出混影之拳。攻击必定会\n命中",
},
"extrasensory": {
name: "神通力",
effect: "发出看不见的神奇力量进行\n攻击。有时会使对手畏缩",
},
"skyUppercut": {
name: "冲天拳",
effect: "用冲向天空般高高的上勾拳\n顶起对手进行攻击",
},
"sandTomb": {
name: "流沙深渊",
effect: "将对手困在铺天盖地的沙暴\n中回合内进行攻\n击",
},
"sheerCold": {
name: "绝对零度",
effect: "给对手一击昏厥。如果是冰\n属性以外的宝可梦使用就\n会难以打中",
},
"muddyWater": {
name: "浊流",
effect: "向对手喷射浑浊的水进行攻\n击。有时会降低对手的命中\n率",
},
"bulletSeed": {
name: "种子机关枪",
effect: "向对手猛烈地发射种子进行\n攻击。连续攻击次",
},
"aerialAce": {
name: "燕返",
effect: "以敏捷的动作戏弄对手后进\n行切斩。攻击必定会命中",
},
"icicleSpear": {
name: "冰锥",
effect: "向对手发射锋利的冰柱进行\n攻击。连续攻击次",
},
"ironDefense": {
name: "铁壁",
effect: "将皮肤变得坚硬如铁,从而\n大幅提高自己的防御",
},
"block": {
name: "挡路",
effect: "张开双手进行阻挡,封住对\n手的退路使其不能逃走",
},
"howl": {
name: "长嚎",
effect: "大声吼叫提高气势,从而提\n高自己和同伴的攻击",
},
"dragonClaw": {
name: "龙爪",
effect: "用尖锐的巨爪劈开对手进行\n攻击",
},
"frenzyPlant": {
name: "疯狂植物",
effect: "用大树摔打对手进行攻击。\n下一回合自己将无法动弹",
},
"bulkUp": {
name: "健美",
effect: "使出全身力气绷紧肌肉,从\n而提高自己的攻击和防御",
},
"bounce": {
name: "弹跳",
effect: "弹跳到高高的空中,第2回\n合攻击对手。有时会让对手\n陷入麻痹状态",
},
"mudShot": {
name: "泥巴射击",
effect: "向对手投掷泥块进行攻击。\n同时降低对手的速度",
},
"poisonTail": {
name: "毒尾",
effect: "用尾巴拍打。有时会让对手\n陷入中毒状态也容易击中\n要害",
},
"covet": {
name: "渴望",
effect: "一边可爱地撒娇,一边靠近\n对手进行攻击还能夺取对\n手携带的道具",
},
"voltTackle": {
name: "伏特攻击",
effect: "让电流覆盖全身猛撞向对手。\n自己也会受到不小的伤害。\n有时会让对手陷入麻痹状\n态",
},
"magicalLeaf": {
name: "魔法叶",
effect: "散落可以追踪对手的神奇叶\n片。攻击必定会命中",
},
"waterSport": {
name: "玩水",
effect: "用水湿透周围。在5回合内\n减弱火属性的招式",
},
"calmMind": {
name: "冥想",
effect: "静心凝神,从而提高自己的\n特攻和特防",
},
"leafBlade": {
name: "叶刃",
effect: "像用剑一般操纵叶片切斩对\n手进行攻击。容易击中要害",
},
"dragonDance": {
name: "龙之舞",
effect: "激烈地跳起神秘且强有力的\n舞蹈。从而提高自己的攻击\n和速度",
},
"rockBlast": {
name: "岩石爆击",
effect: "向对手发射坚硬的岩石进行\n攻击。连续攻击次",
},
"shockWave": {
name: "电击波",
effect: "向对手快速发出电击。攻击\n必定会命中",
},
"waterPulse": {
name: "水之波动",
effect: "用水的震动攻击对手。有时\n会使对手混乱",
},
"doomDesire": {
name: "破灭之愿",
effect: "使用招式2回合后,会用无\n数道光束攻击对手",
},
"psychoBoost": {
name: "精神突进",
effect: "使出全部力量攻击对手。使\n用之后会因为反作用力自\n己的特攻大幅降低",
},
"roost": {
name: "羽栖",
effect: "降到地面,使身体休息。回\n复自己最大的一半",
},
"gravity": {
name: "重力",
effect: "在5回合内,飘浮特性和飞\n行属性的宝可梦会被地面属\n性的招式击中。飞向空中的\n招式也将无法使用",
},
"miracleEye": {
name: "奇迹之眼",
effect: "使出后对恶属性宝可梦没有\n效果的招式以及闪避率高的\n对手变得能够打中",
},
"wakeUpSlap": {
name: "唤醒巴掌",
effect: "给予睡眠状态下的对手较大\n的伤害。但相反对手会从睡\n眠中醒过来",
},
"hammerArm": {
name: "臂锤",
effect: "挥舞强力而沉重的拳头,给\n予对手伤害。自己的速度会\n降低",
},
"gyroBall": {
name: "陀螺球",
effect: "让身体高速旋转并撞击对手。\n速度比对手越慢威力越\n大",
},
"healingWish": {
name: "治愈之愿",
effect: "虽然自己陷入昏厥,但可以\n治愈后备上场的宝可梦的异\n常状态以及回复",
},
"brine": {
name: "盐水",
effect: "当对手的HP负伤到一半左\n右时招式威力会变成倍",
},
"naturalGift": {
name: "自然之恩",
effect: "从树果上获得力量进行攻击。\n根据携带的树果招式属\n性和威力会改变",
},
"feint": {
name: "佯攻",
effect: "能够攻击正在使用守住或看\n穿等招式的对手。解除其守\n护效果",
},
"pluck": {
name: "啄食",
effect: "用喙进行攻击。当对手携带\n树果时可以食用并获得其\n效果",
},
"tailwind": {
name: "顺风",
effect: "刮起猛烈的旋风,在4回合\n内提高我方全员的速度",
},
"acupressure": {
name: "点穴",
effect: "通过点穴让身体舒筋活络。\n大幅提高某项能力",
},
"metalBurst": {
name: "金属爆炸",
effect: "使出招式前,将最后受到的\n招式的伤害大力返还给对手",
},
"uTurn": {
name: "急速折返",
effect: "在攻击之后急速返回,和后\n备宝可梦进行替换",
},
"closeCombat": {
name: "近身战",
effect: "放弃守护,向对手的怀里突\n击。自己的防御和特防会降\n低",
},
"payback": {
name: "以牙还牙",
effect: "蓄力攻击。如果能在对手之\n后攻击招式的威力会变成\n倍",
},
"assurance": {
name: "恶意追击",
effect: "如果此回合内对手已经受到\n伤害的话招式威力会变成\n倍",
},
"embargo": {
name: "查封",
effect: "让对手在5回合内不能使用\n宝可梦携带的道具。训练家\n也不能给那只宝可梦使用道\n具",
},
"fling": {
name: "投掷",
effect: "快速投掷携带的道具进行攻\n击。根据道具不同威力和\n效果会改变",
},
"psychoShift": {
name: "精神转移",
effect: "利用超能力施以暗示,从而\n将自己受到的异常状态转移\n给对手",
},
"trumpCard": {
name: "王牌",
effect: "王牌招式的剩余PP越少\n招式的威力越大",
},
"healBlock": {
name: "回复封锁",
effect: "在5回合内无法通过招式、\n特性或携带的道具来回复H\nP",
},
"wringOut": {
name: "绞紧",
effect: "用力勒紧对手进行攻击。对\n手的HP越多威力越大",
},
"powerTrick": {
name: "力量戏法",
effect: "利用超能力交换自己的攻击\n和防御的力量",
},
"gastroAcid": {
name: "胃液",
effect: "将胃液吐向对手的身体。沾\n上的胃液会消除对手的特性\n效果",
},
"luckyChant": {
name: "幸运咒语",
effect: "向天许愿,从而在5回合内\n不会被对手的攻击打中要害",
},
"meFirst": {
name: "抢先一步",
effect: "提高威力,抢先使出对手想\n要使出的招式。如果不先使\n出则会失败",
},
"copycat": {
name: "仿效",
effect: "模仿对手刚才使出的招式,\n并使出相同招式。如果对手\n还没出招则会失败",
},
"powerSwap": {
name: "力量互换",
effect: "利用超能力互换自己和对手\n的攻击以及特攻的能力变化",
},
"guardSwap": {
name: "防守互换",
effect: "利用超能力互换自己和对手\n的防御以及特防的能力变化",
},
"punishment": {
name: "惩罚",
effect: "根据能力变化,对手提高的\n力量越大招式的威力越大",
},
"lastResort": {
name: "珍藏",
effect: "当战斗中已学会的招式全部\n使用过后才能开始使出珍\n藏的招式",
},
"worrySeed": {
name: "烦恼种子",
effect: "种植心神不宁的种子。使对\n手不能入眠并将特性变成\n不眠",
},
"suckerPunch": {
name: "突袭",
effect: "可以比对手先攻击。对手使\n出的招式如果不是攻击招式\n则会失败",
},
"toxicSpikes": {
name: "毒菱",
effect: "在对手的脚下撒毒菱。使对\n手替换出场的宝可梦中毒",
},
"heartSwap": {
name: "心灵互换",
effect: "利用超能力互换自己和对手\n之间的能力变化",
},
"aquaRing": {
name: "水流环",
effect: "在自己身体的周围覆盖用水\n制造的幕。每回合回复",
},
"magnetRise": {
name: "电磁飘浮",
effect: "利用电气产生的磁力浮在空\n中。在回合内可以飘浮",
},
"flareBlitz": {
name: "闪焰冲锋",
effect: "让火焰覆盖全身猛撞向对手。\n自己也会受到不小的伤害。\n有时会让对手陷入灼伤状\n态",
},
"forcePalm": {
name: "发劲",
effect: "向对手的身体发出冲击波进\n行攻击。有时会让对手陷入\n麻痹状态",
},
"auraSphere": {
name: "波导弹",
effect: "从体内产生出波导之力,然\n后向对手发出。攻击必定会\n命中",
},
"rockPolish": {
name: "岩石打磨",
effect: "打磨自己的身体,减少空气\n阻力。可以大幅提高自己的\n速度",
},
"poisonJab": {
name: "毒击",
effect: "用带毒的触手或手臂刺入对\n手。有时会让对手陷入中毒\n状态",
},
"darkPulse": {
name: "恶之波动",
effect: "从体内发出充满恶意的恐怖\n气场。有时会使对手畏缩",
},
"nightSlash": {
name: "暗袭要害",
effect: "抓住瞬间的空隙切斩对手。\n容易击中要害",
},
"aquaTail": {
name: "水流尾",
effect: "如惊涛骇浪般挥动大尾巴攻\n击对手",
},
"seedBomb": {
name: "种子炸弹",
effect: "将外壳坚硬的大种子,从上\n方砸下攻击对手",
},
"airSlash": {
name: "空气之刃",
effect: "用连天空也能劈开的空气之\n刃进行攻击。有时会使对手\n畏缩",
},
"xScissor": {
name: "十字剪",
effect: "将镰刀或爪子像剪刀般地交\n叉顺势劈开对手",
},
"bugBuzz": {
name: "虫鸣",
effect: "利用振动发出音波进行攻击。\n有时会降低对手的特防",
},
"dragonPulse": {
name: "龙之波动",
effect: "从大大的口中掀起冲击波攻\n击对手",
},
"dragonRush": {
name: "龙之俯冲",
effect: "释放出骇人的杀气,一边威\n慑一边撞击对手。有时会使\n对手畏缩",
},
"powerGem": {
name: "力量宝石",
effect: "发射如宝石般闪耀的光芒攻\n击对手",
},
"drainPunch": {
name: "吸取拳",
effect: "用拳头吸取对手的力量。可\n以回复给予对手伤害的一半\n",
},
"vacuumWave": {
name: "真空波",
effect: "挥动拳头,掀起真空波。必\n定能够先制攻击",
},
"focusBlast": {
name: "真气弹",
effect: "提高气势,释放出全部力量。\n有时会降低对手的特防",
},
"energyBall": {
name: "能量球",
effect: "发射从自然收集的生命力量。\n有时会降低对手的特防",
},
"braveBird": {
name: "勇鸟猛攻",
effect: "收拢翅膀,通过低空飞行突\n击对手。自己也会受到不小\n的伤害",
},
"earthPower": {
name: "大地之力",
effect: "向对手脚下释放出大地之力。\n有时会降低对手的特防",
},
"switcheroo": {
name: "掉包",
effect: "用一闪而过的速度交换自己\n和对手的持有物",
},
"gigaImpact": {
name: "终极冲击",
effect: "使出自己浑身力量突击对手。\n下一回合自己将无法动弹",
},
"nastyPlot": {
name: "诡计",
effect: "谋划诡计,激活头脑。大幅\n提高自己的特攻",
},
"bulletPunch": {
name: "子弹拳",
effect: "向对手使出如子弹般快速而\n坚硬的拳头。必定能够先制\n攻击",
},
"avalanche": {
name: "雪崩",
effect: "如果受到对手的招式攻击,\n就能给予该对手倍威力的\n攻击",
},
"iceShard": {
name: "冰砾",
effect: "瞬间制作冰块,快速地扔向\n对手。必定能够先制攻击",
},
"shadowClaw": {
name: "暗影爪",
effect: "以影子做成的锐爪,劈开对\n手。容易击中要害",
},
"thunderFang": {
name: "雷电牙",
effect: "用蓄满电流的牙齿咬住对手。\n有时会使对手畏缩或陷入\n麻痹状态",
},
"iceFang": {
name: "冰冻牙",
effect: "用藏有冷气的牙齿咬住对手。\n有时会使对手畏缩或陷入\n冰冻状态",
},
"fireFang": {
name: "火焰牙",
effect: "用覆盖着火焰的牙齿咬住对\n手。有时会使对手畏缩或陷\n入灼伤状态",
},
"shadowSneak": {
name: "影子偷袭",
effect: "伸长影子,从对手的背后进\n行攻击。必定能够先制攻击",
},
"mudBomb": {
name: "泥巴炸弹",
effect: "向对手发射坚硬的泥弹进行\n攻击。有时会降低对手的命\n中率",
},
"psychoCut": {
name: "精神利刃",
effect: "用实体化的心之利刃劈开对\n手。容易击中要害",
},
"zenHeadbutt": {
name: "意念头锤",
effect: "将思念的力量集中在前额进\n行攻击。有时会使对手畏缩",
},
"mirrorShot": {
name: "镜光射击",
effect: "抛光自己的身体,向对手释\n放出闪光之力。有时会降低\n对手的命中率",
},
"flashCannon": {
name: "加农光炮",
effect: "将身体的光芒聚集在一点释\n放出去。有时会降低对手的\n特防",
},
"rockClimb": {
name: "攀岩",
effect: "发动猛撞攻击,有时会使对\n手混乱。是宝可表的秘传招\n式之一",
},
"defog": {
name: "清除浓雾",
effect: "用强风吹开对手的反射壁或\n光墙等。也会降低对手的闪\n避率",
},
"trickRoom": {
name: "戏法空间",
effect: "制造出离奇的空间。在5回\n合内速度慢的宝可梦可以先\n行动",
},
"dracoMeteor": {
name: "流星群",
effect: "从天空中向对手落下陨石。\n使用之后因为反作用力自\n己的特攻会大幅降低",
},
"discharge": {
name: "放电",
effect: "用耀眼的电击攻击自己周围\n所有的宝可梦。有时会陷入\n麻痹状态",
},
"lavaPlume": {
name: "喷烟",
effect: "用熊熊烈火攻击自己周围所\n有的宝可梦。有时会陷入灼\n伤状态",
},
"leafStorm": {
name: "飞叶风暴",
effect: "用尖尖的叶片向对手卷起风\n暴。使用之后因为反作用力\n自己的特攻会大幅降低",
},
"powerWhip": {
name: "强力鞭打",
effect: "激烈地挥舞青藤或触手摔打\n对手进行攻击",
},
"rockWrecker": {
name: "岩石炮",
effect: "向对手发射巨大的岩石进行\n攻击。下一回合自己将无法\n动弹",
},
"crossPoison": {
name: "十字毒刃",
effect: "用毒刃劈开对手。有时会让\n对手陷入中毒状态也容易\n击中要害",
},
"gunkShot": {
name: "垃圾射击",
effect: "用肮脏的垃圾撞向对手进行\n攻击。有时会让对手陷入中\n毒状态",
},
"ironHead": {
name: "铁头",
effect: "用钢铁般坚硬的头部进行攻\n击。有时会使对手畏缩",
},
"magnetBomb": {
name: "磁铁炸弹",
effect: "发射吸住对手的钢铁炸弹。\n攻击必定会命中",
},
"stoneEdge": {
name: "尖石攻击",
effect: "用尖尖的岩石刺入对手进行\n攻击。容易击中要害",
},
"captivate": {
name: "诱惑",
effect: "♂诱惑♀或♀诱惑♂,从而\n大幅降低对手的特攻",
},
"stealthRock": {
name: "隐形岩",
effect: "将无数岩石悬浮在对手的周\n围从而对替换出场的对手\n的宝可梦给予伤害",
},
"grassKnot": {
name: "打草结",
effect: "用草缠住并绊倒对手。对手\n越重威力越大",
},
"chatter": {
name: "喋喋不休",
effect: "用非常烦人的,喋喋不休的\n音波攻击对手。使对手混乱",
},
"judgment": {
name: "制裁光砾",
effect: "向对手放出无数的光弹。属\n性会根据自己携带的石板不\n同而改变",
},
"bugBite": {
name: "虫咬",
effect: "咬住进行攻击。当对手携带\n树果时可以食用并获得其\n效果",
},
"chargeBeam": {
name: "充电光束",
effect: "向对手发射电击光束。由于\n蓄满电流有时会提高自己\n的特攻",
},
"woodHammer": {
name: "木槌",
effect: "用坚硬的躯体撞击对手进行\n攻击。自己也会受到不小的\n伤害",
},
"aquaJet": {
name: "水流喷射",
effect: "以迅雷不及掩耳之势扑向对\n手。必定能够先制攻击",
},
"attackOrder": {
name: "攻击指令",
effect: "召唤手下,让其朝对手发起\n攻击。容易击中要害",
},
"defendOrder": {
name: "防御指令",
effect: "召唤手下,让其附在自己的\n身体上。可以提高自己的防\n御和特防",
},
"healOrder": {
name: "回复指令",
effect: "召唤手下疗伤。回复自己最\n大HP的一半",
},
"headSmash": {
name: "双刃头锤",
effect: "拼命使出浑身力气,向对手\n进行头锤攻击。自己也会受\n到非常大的伤害",
},
"doubleHit": {
name: "二连击",
effect: "使用尾巴等拍打对手进行攻\n击。连续次给予伤害",
},
"roarOfTime": {
name: "时光咆哮",
effect: "释放出扭曲时间般的强大力\n量攻击对手。下一回合自己\n将无法动弹",
},
"spacialRend": {
name: "亚空裂斩",
effect: "将对手连同周围的空间一起\n撕裂并给予伤害。容易击中\n要害",
},
"lunarDance": {
name: "新月舞",
effect: "虽然自己陷入昏厥,但可以\n治愈后备上场的宝可梦的全\n部状态",
},
"crushGrip": {
name: "捏碎",
effect: "用骇人的力量捏碎对手。对\n手剩余的越多威力越\n大",
},
"magmaStorm": {
name: "熔岩风暴",
effect: "将对手困在熊熊燃烧的火焰\n中回合内进行攻\n击",
},
"darkVoid": {
name: "暗黑洞",
effect: "将对手强制拖入黑暗的世界,\n从而让对手陷入睡眠状态",
},
"seedFlare": {
name: "种子闪光",
effect: "从身体里产生冲击波。有时\n会大幅降低对手的特防",
},
"ominousWind": {
name: "奇异之风",
effect: "突然刮起毛骨悚然的暴风攻\n击对手。有时会提高自己的\n全部能力",
},
"shadowForce": {
name: "暗影潜袭",
effect: "第1回合消失踪影,第2回\n合攻击对手。即使对手正受\n保护也能击中",
},
"honeClaws": {
name: "磨爪",
effect: "将爪子磨得更加锋利。提高\n自己的攻击和命中率",
},
"wideGuard": {
name: "广域防守",
effect: "在1回合内防住击打我方全\n员的攻击",
},
"guardSplit": {
name: "防守平分",
effect: "利用超能力将自己和对手的\n防御和特防相加再进行平\n分",
},
"powerSplit": {
name: "力量平分",
effect: "利用超能力将自己和对手的\n攻击和特攻相加再进行平\n分",
},
"wonderRoom": {
name: "奇妙空间",
effect: "制造出离奇的空间。在5回\n合内互换所有宝可梦的防御\n和特防",
},
"psyshock": {
name: "精神冲击",
effect: "将神奇的念波实体化攻击对\n手。给予物理伤害",
},
"venoshock": {
name: "毒液冲击",
effect: "将特殊的毒液泼向对手。对\n处于中毒状态的对手威力\n会变成倍",
},
"autotomize": {
name: "身体轻量化",
effect: "削掉身体上没用的部分。大\n幅提高自己的速度同时体\n重也会变轻",
},
"ragePowder": {
name: "愤怒粉",
effect: "将令人烦躁的粉末撒在自己\n身上用以吸引对手的注意。\n使对手的攻击全部指向自\n己",
},
"telekinesis": {
name: "意念移物",
effect: "利用超能力使对手浮起来。\n在回合内攻击会变得容易\n打中对手",
},
"magicRoom": {
name: "魔法空间",
effect: "制造出离奇的空间。在5回\n合内所有宝可梦携带道具的\n效果都会消失",
},
"smackDown": {
name: "击落",
effect: "扔石头或炮弹,攻击飞行的\n对手。对手会被击落掉到\n地面",
},
"stormThrow": {
name: "山岚摔",
effect: "向对手使出强烈的一击。攻\n击必定会击中要害",
},
"flameBurst": {
name: "烈焰溅射",
effect: "如果击中,爆裂的火焰会攻\n击到对手。爆裂出的火焰还\n会飞溅到旁边的对手",
},
"sludgeWave": {
name: "污泥波",
effect: "用污泥波攻击自己周围所有\n的宝可梦。有时会陷入中毒\n状态",
},
"quiverDance": {
name: "蝶舞",
effect: "轻巧地跳起神秘而又美丽的\n舞蹈。提高自己的特攻、特\n防和速度",
},
"heavySlam": {
name: "重磅冲撞",
effect: "用沉重的身体撞向对手进行\n攻击。自己比对手越重威\n力越大",
},
"synchronoise": {
name: "同步干扰",
effect: "用神奇电波对周围所有和自\n己属性相同的宝可梦给予伤\n害",
},
"electroBall": {
name: "电球",
effect: "用电气团撞向对手。自己比\n对手速度越快威力越大",
},
"soak": {
name: "浸水",
effect: "将大量的水泼向对手,从而\n使其变成水属性",
},
"flameCharge": {
name: "蓄能焰袭",
effect: "让火焰覆盖全身,攻击对手。\n积蓄力量来提高自己的速\n度",
},
"coil": {
name: "盘蜷",
effect: "盘蜷着集中精神。提高自己\n的攻击、防御和命中率",
},
"lowSweep": {
name: "下盘踢",
effect: "以敏捷的动作瞄准对手的脚\n进行攻击。会降低对手的速\n度",
},
"acidSpray": {
name: "酸液炸弹",
effect: "喷出能溶化对手的液体进行\n攻击。会大幅降低对手的特\n防",
},
"foulPlay": {
name: "欺诈",
effect: "利用对手的力量进行攻击。\n正和自己战斗的对手其攻\n击越高伤害越大",
},
"simpleBeam": {
name: "单纯光束",
effect: "向对手发送谜之念波。接收\n到念波的对手其特性会变\n为单纯",
},
"entrainment": {
name: "找伙伴",
effect: "用神奇的节奏跳舞。使对手\n模仿自己的动作从而将特\n性变成一样",
},
"afterYou": {
name: "您先请",
effect: "支援我方或对手的行动,使\n其紧接着此招式之后行动",
},
"round": {
name: "轮唱",
effect: "用歌声攻击对手。大家一起\n轮唱便可以接连使出威力\n也会提高",
},
"echoedVoice": {
name: "回声",
effect: "用回声攻击对手。如果每回\n合都有宝可梦接着使用该招\n式威力就会提高",
},
"chipAway": {
name: "逐步击破",
effect: "看准机会稳步攻击。无视对\n手的能力变化直接给予伤\n害",
},
"clearSmog": {
name: "清除之烟",
effect: "向对手投掷特殊的泥块进行\n攻击。使其能力变回原点",
},
"storedPower": {
name: "辅助力量",
effect: "用蓄积起来的力量攻击对手。\n自己的能力提高得越多\n威力就越大",
},
"quickGuard": {
name: "快速防守",
effect: "守护自己和同伴,以防对手\n的先制攻击",
},
"allySwitch": {
name: "交换场地",
effect: "用神奇的力量瞬间移动,互\n换自己和同伴所在的位置。\n连续使出则容易失败",
},
"scald": {
name: "热水",
effect: "向对手喷射煮得翻滚的开水\n进行攻击。有时会让对手陷\n入灼伤状态",
},
"shellSmash": {
name: "破壳",
effect: "打破外壳,降低自己的防御\n和特防但大幅提高攻击、\n特攻和速度",
},
"healPulse": {
name: "治愈波动",
effect: "放出治愈波动,从而回复对\n手最大的一半",
},
"hex": {
name: "祸不单行",
effect: "接二连三地进行攻击。对处\n于异常状态的对手给予较大\n的伤害",
},
"skyDrop": {
name: "自由落体",
effect: "第1回合将对手带到空中,\n第回合将其摔下进行攻击。\n被带到空中的对手不能动\n弹",
},
"shiftGear": {
name: "换档",
effect: "转动齿轮,不仅提高自己的\n攻击还会大幅提高速度",
},
"circleThrow": {
name: "巴投",
effect: "扔飞对手,强制拉后备宝可\n梦上场。如果对手为野生宝\n可梦战斗将直接结束",
},
"incinerate": {
name: "烧净",
effect: "用火焰攻击对手。对手携带\n树果等时会烧掉使其不\n能使用",
},
"quash": {
name: "延后",
effect: "压制对手,从而将其行动顺\n序放到最后",
},
"acrobatics": {
name: "杂技",
effect: "轻巧地攻击对手。自己没有\n携带道具时会给予较大的\n伤害",
},
"reflectType": {
name: "镜面属性",
effect: "反射对手的属性,让自己也\n变成一样的属性",
},
"retaliate": {
name: "报仇",
effect: "为倒下的同伴报仇。如果上\n一回合有同伴倒下威力就\n会提高",
},
"finalGambit": {
name: "搏命",
effect: "拼命攻击对手。虽然自己陷\n入昏厥但会给予对手和自\n己目前等量的伤害",
},
"bestow": {
name: "传递礼物",
effect: "当对手未携带道具时,能够\n将自己携带的道具交给对手",
},
"inferno": {
name: "烈火深渊",
effect: "用烈焰包裹住对手进行攻击。\n让对手陷入灼伤状态",
},
"waterPledge": {
name: "水之誓约",
effect: "用水柱进行攻击。如果和火\n组合威力就会提高天空\n中会挂上彩虹",
},
"firePledge": {
name: "火之誓约",
effect: "用火柱进行攻击。如果和草\n组合威力就会提高周围\n会变成火海",
},
"grassPledge": {
name: "草之誓约",
effect: "用草柱进行攻击。如果和水\n组合威力就会提高周围\n会变成湿地",
},
"voltSwitch": {
name: "伏特替换",
effect: "在攻击之后急速返回,和后\n备宝可梦进行替换",
},
"struggleBug": {
name: "虫之抵抗",
effect: "抵抗并攻击对手。会降低对\n手的特攻",
},
"bulldoze": {
name: "重踏",
effect: "用力踩踏地面并攻击自己周\n围所有的宝可梦。会降低对\n方的速度",
},
"frostBreath": {
name: "冰息",
effect: "将冰冷的气息吹向对手进行\n攻击。必定会击中要害",
},
"dragonTail": {
name: "龙尾",
effect: "弹飞对手,强制拉后备宝可\n梦上场。如果对手为野生宝\n可梦战斗将直接结束",
},
"workUp": {
name: "自我激励",
effect: "激励自己,从而提高攻击和\n特攻",
},
"electroweb": {
name: "电网",
effect: "用电网捉住对手进行攻击。\n会降低对手的速度",
},
"wildCharge": {
name: "疯狂伏特",
effect: "让电流覆盖全身,撞向对手\n进行攻击。自己也会受到少\n许伤害",
},
"drillRun": {
name: "直冲钻",
effect: "像钢钻一样,一边旋转身体\n一边撞击对手。容易击中要\n害",
},
"dualChop": {
name: "二连劈",
effect: "用身体坚硬的部分拍打对手\n进行攻击。连续次给予伤\n害",
},
"heartStamp": {
name: "爱心印章",
effect: "以可爱的动作使对手疏忽,\n乘机给出强烈的一击。有时\n会使对手畏缩",
},
"hornLeech": {
name: "木角",
effect: "将角刺入,吸取对手的养分。\n可以回复给予对手伤害的\n一半",
},
"sacredSword": {
name: "圣剑",
effect: "用剑切斩对手进行攻击。无\n视对手的能力变化直接给\n予伤害",
},
"razorShell": {
name: "贝壳刃",
effect: "用锋利的贝壳切斩对手进行\n攻击。有时会降低对手的防\n御",
},
"heatCrash": {
name: "高温重压",
effect: "用燃烧的身体撞向对手进行\n攻击。自己比对手越重威\n力越大",
},
"leafTornado": {
name: "青草搅拌器",
effect: "用锋利的叶片包裹住对手进\n行攻击。有时会降低对手的\n命中率",
},
"steamroller": {
name: "疯狂滚压",
effect: "旋转揉成团的身体压扁对手。\n有时会使对手畏缩",
},
"cottonGuard": {
name: "棉花防守",
effect: "用软绵绵的绒毛包裹住自己\n的身体进行守护。巨幅提高\n自己的防御",
},
"nightDaze": {
name: "暗黑爆破",
effect: "放出黑暗的冲击波攻击对手。\n有时会降低对手的命中率",
},
"psystrike": {
name: "精神击破",
effect: "将神奇的念波实体化攻击对\n手。给予物理伤害",
},
"tailSlap": {
name: "扫尾拍打",
effect: "用坚硬的尾巴拍打对手进行\n攻击。连续攻击次",
},
"hurricane": {
name: "暴风",
effect: "用强烈的风席卷对手进行攻\n击。有时会使对手混乱",
},
"headCharge": {
name: "爆炸头突击",
effect: "用厉害的爆炸头猛撞向对手\n进行攻击。自己也会受到少\n许伤害",
},
"gearGrind": {
name: "齿轮飞盘",
effect: "向对手投掷钢铁齿轮进行攻\n击。连续次给予伤害",
},
"searingShot": {
name: "火焰弹",
effect: "用熊熊烈火攻击自己周围所\n有的宝可梦。有时会陷入灼\n伤状态",
},
"technoBlast": {
name: "高科技光炮",
effect: "向对手放出光弹。属性会根\n据自己携带的卡带不同而改\n变",
},
"relicSong": {
name: "古老之歌",
effect: "让对手听古老之歌,打动对\n手的内心进行攻击。有时会\n让对手陷入睡眠状态",
},
"secretSword": {
name: "神秘之剑",
effect: "用长角切斩对手进行攻击。\n角上拥有的神奇力量将给予\n物理伤害",
},
"glaciate": {
name: "冰封世界",
effect: "将冰冻的冷气吹向对手进行\n攻击。会降低对手的速度",
},
"boltStrike": {
name: "雷击",
effect: "让强大的电流覆盖全身,猛\n撞向对手进行攻击。有时会\n让对手陷入麻痹状态",
},
"blueFlare": {
name: "青焰",
effect: "用美丽而激烈的青焰包裹住\n对手进行攻击。有时会让对\n手陷入灼伤状态",
},
"fieryDance": {
name: "火之舞",
effect: "让火焰覆盖全身,振翅攻击\n对手。有时会提高自己的特\n攻",
},
"freezeShock": {
name: "冰冻伏特",
effect: "用覆盖着电流的冰块,在第\n回合撞向对手。有时会让\n对手陷入麻痹状态",
},
"iceBurn": {
name: "极寒冷焰",
effect: "用能够冻结一切的强烈冷气,\n在第回合包裹住对手。\n有时会让对手陷入灼伤状态",
},
"snarl": {
name: "大声咆哮",
effect: "没完没了地大声斥责,从而\n降低对手的特攻",
},
"icicleCrash": {
name: "冰柱坠击",
effect: "用大冰柱激烈地撞向对手进\n行攻击。有时会使对手畏缩",
},
"vCreate": {
name: "V热焰",
effect: "从前额产生灼热的火焰,舍\n身撞击对手。防御、特防和\n速度会降低",
},
"fusionFlare": {
name: "交错火焰",
effect: "释放出巨大的火焰。受到巨\n大的闪电影响时招式威力\n会提高",
},
"fusionBolt": {
name: "交错闪电",
effect: "释放出巨大的闪电。受到巨\n大的火焰影响时招式威力\n会提高",
},
"flyingPress": {
name: "飞身重压",
effect: "从空中俯冲向对手。此招式\n同时带有格斗属性和飞行属\n性",
},
"matBlock": {
name: "掀榻榻米",
effect: "将掀起来的榻榻米当作盾牌,\n防住自己和同伴免受招式\n伤害。变化招式无法防住",
},
"belch": {
name: "打嗝",
effect: "朝着对手打嗝,并给予伤害。\n如果不吃树果则无法使出",
},
"rototiller": {
name: "耕地",
effect: "翻耕土地,使草木更容易成\n长。会提高草属性宝可梦的\n攻击和特攻",
},
"stickyWeb": {
name: "黏黏网",
effect: "在对手周围围上黏黏的网,\n降低替换出场的对手的速度",
},
"fellStinger": {
name: "致命针刺",
effect: "如果使用此招式打倒对手,\n攻击会巨幅提高",
},
"phantomForce": {
name: "潜灵奇袭",
effect: "第1回合消失在某处,第2\n回合攻击对手。可以无视守\n护进行攻击",
},
"trickOrTreat": {
name: "万圣夜",
effect: "邀请对手参加万圣夜。使对\n手被追加幽灵属性",
},
"nobleRoar": {
name: "战吼",
effect: "发出战吼威吓对手,从而降\n低对手的攻击和特攻",
},
"ionDeluge": {
name: "等离子浴",
effect: "将带电粒子扩散开来,使一\n般属性的招式变成电属性",
},
"parabolicCharge": {
name: "抛物面充电",
effect: "给周围全体宝可梦造成伤害。\n可以回复给予伤害的一半\nHP",
},
"forestsCurse": {
name: "森林咒术",
effect: "向对手施加森林咒术。中了\n咒术的对手会被追加草属性",
},
"petalBlizzard": {
name: "落英缤纷",
effect: "猛烈地刮起飞雪般的落花,\n攻击周围所有的宝可梦并\n给予伤害",
},
"freezeDry": {
name: "冷冻干燥",
effect: "急剧冷冻对手,有时会让对\n手陷入冰冻状态。对于水属\n性宝可梦也是效果绝佳",
},
"disarmingVoice": {
name: "魅惑之声",
effect: "发出魅惑的叫声,给予对手\n精神上的伤害。攻击必定会\n命中",
},
"partingShot": {
name: "抛下狠话",
effect: "抛下狠话威吓对手,降低攻\n击和特攻后和后备宝可梦\n进行替换",
},
"topsyTurvy": {
name: "颠倒",
effect: "颠倒对手身上的所有能力变\n化变成和原来相反的状态",
},
"drainingKiss": {
name: "吸取之吻",
effect: "用一个吻吸取对手的HP。\n回复给予对手伤害的一半以\n上的",
},
"craftyShield": {
name: "戏法防守",
effect: "使用神奇的力量防住攻击我\n方的变化招式。但无法防住\n伤害招式的攻击",
},
"flowerShield": {
name: "鲜花防守",
effect: "使用神奇的力量提高在场的\n所有草属性宝可梦的防御",
},
"grassyTerrain": {
name: "青草场地",
effect: "在5回合内变成青草场地。\n地面上的宝可梦每回合都能\n回复。草属性的招式威力还\n会提高",
},
"mistyTerrain": {
name: "薄雾场地",
effect: "在5回合内,地面上的宝可\n梦不会陷入异常状态。龙属\n性招式的伤害也会减半",
},
"electrify": {
name: "输电",
effect: "对手使出招式前,如果输电,\n则该回合对手的招式变成\n电属性",
},
"playRough": {
name: "嬉闹",
effect: "与对手嬉闹并攻击。有时会\n降低对手的攻击",
},
"fairyWind": {
name: "妖精之风",
effect: "刮起妖精之风,吹向对手进\n行攻击",
},
"moonblast": {
name: "月亮之力",
effect: "借用月亮的力量攻击对手。\n有时会降低对手的特攻",
},
"boomburst": {
name: "爆音波",
effect: "通过震耳欲聋的爆炸声产生\n的破坏力攻击自己周围所\n有的宝可梦",
},
"fairyLock": {
name: "妖精之锁",
effect: "通过封锁,下一回合所有的\n宝可梦都无法逃走",
},
"kingsShield": {
name: "王者盾牌",
effect: "防住对手攻击的同时,自己\n变为防御姿态。能够降低所\n接触到的对手的攻击",
},
"playNice": {
name: "和睦相处",
effect: "和对手和睦相处,使其失去\n战斗的气力从而降低对手\n的攻击",
},
"confide": {
name: "密语",
effect: "和对手进行密语,使其失去\n集中力从而降低对手的特\n攻",
},
"diamondStorm": {
name: "钻石风暴",
effect: "掀起钻石风暴给予伤害。有\n时会大幅提高自己的防御",
},
"steamEruption": {
name: "蒸汽爆炸",
effect: "将滚烫的蒸汽喷向对手。有\n时会让对手灼伤",
},
"hyperspaceHole": {
name: "异次元洞",
effect: "通过异次元洞,突然出现在\n对手的侧面进行攻击。还可\n以无视守住和看穿等招式",
},
"waterShuriken": {
name: "飞水手里剑",
effect: "用粘液制成的手里剑,连续\n攻击次。必定能够先\n制攻击",
},
"mysticalFire": {
name: "魔法火焰",
effect: "从口中喷出特别灼热的火焰\n进行攻击。降低对手的特攻",
},
"spikyShield": {
name: "尖刺防守",
effect: "防住对手攻击的同时,削减\n接触到自己的对手的体力",
},
"aromaticMist": {
name: "芳香薄雾",
effect: "通过神奇的芳香,提高我方\n宝可梦的特防",
},
"eerieImpulse": {
name: "怪异电波",
effect: "从身体放射出怪异电波,让\n对手沐浴其中从而大幅降\n低其特攻",
},
"venomDrench": {
name: "毒液陷阱",
effect: "将特殊的毒液泼向对手。对\n处于中毒状态的对手其攻\n击、特攻和速度都会降低",
},
"powder": {
name: "粉尘",
effect: "如果被撒到粉尘的对手使用\n火招式则会爆炸并给予伤\n害",
},
"geomancy": {
name: "大地掌控",
effect: "第1回合吸收能量,第2回\n合大幅提高特攻、特防和速\n度",
},
"magneticFlux": {
name: "磁场操控",
effect: "通过操控磁场,会提高特性\n为正电和负电的宝可梦的防\n御和特防",
},
"happyHour": {
name: "欢乐时光",
effect: "如果使用欢乐时光,战斗后\n得到的钱会翻倍",
},
"electricTerrain": {
name: "电气场地",
effect: "在5回合内变成电气场地。\n地面上的宝可梦将无法入眠。\n电属性的招式威力还会提\n高",
},
"dazzlingGleam": {
name: "魔法闪耀",
effect: "向对手发射强光,并给予伤\n害",
},
"celebrate": {
name: "庆祝",
effect: "宝可梦为十分开心的你庆祝",
},
"holdHands": {
name: "牵手",
effect: "我方宝可梦之间牵手。能带\n来非常幸福的心情",
},
"babyDollEyes": {
name: "圆瞳",
effect: "用圆瞳凝视对手,从而降低\n其攻击。必定能够先制攻击",
},
"nuzzle": {
name: "蹭蹭脸颊",
effect: "将带电的脸颊蹭蹭对手进行\n攻击。让对手陷入麻痹状态",
},
"holdBack": {
name: "手下留情",
effect: "在攻击的时候手下留情,从\n而使对手的至少会留下\n",
},
"infestation": {
name: "纠缠不休",
effect: "在4~5回合内死缠烂打地\n进行攻击。在此期间对手将\n无法逃走",
},
"powerUpPunch": {
name: "增强拳",
effect: "通过反复击打对手,使自己\n的拳头慢慢变硬。打中对手\n攻击就会提高",
},
"oblivionWing": {
name: "归天之翼",
effect: "从锁定的对手身上吸取HP。\n回复给予对手伤害的一半\n以上的",
},
"thousandArrows": {
name: "千箭齐发",
effect: "可以击中浮在空中的宝可梦。\n空中的对手被击落后会\n掉到地面",
},
"thousandWaves": {
name: "千波激荡",
effect: "从地面掀起波浪进行攻击。\n被掀入波浪中的对手将无\n法从战斗中逃走",
},
"landsWrath": {
name: "大地神力",
effect: "聚集大地的力量,将此力量\n集中攻击对手并给予伤害",
},
"lightOfRuin": {
name: "破灭之光",
effect: "借用永恒之花的力量,发射\n出强力光线。自己也会受到\n非常大的伤害",
},
"originPulse": {
name: "根源波动",
effect: "用无数青白色且闪耀的光线\n攻击对手",
},
"precipiceBlades": {
name: "断崖之剑",
effect: "将大地的力量变化为利刃攻\n击对手",
},
"dragonAscent": {
name: "画龙点睛",
effect: "从天空中急速下降攻击对手。\n自己的防御和特防会降低",
},
"hyperspaceFury": {
name: "异次元猛攻",
effect: "用许多手臂,无视对手的守\n住或看穿等招式进行连续攻\n击自己的防御会降低",
},
"breakneckBlitzPhysical": {
name: "一般Z究极无敌大冲撞",
effect: "通过Z力量气势猛烈地全力\n撞上对手。威力会根据原来\n的招式而改变",
},
"breakneckBlitzSpecial": {
name: "一般Z究极无敌大冲撞",
effect: "通过Z力量气势猛烈地全力\n撞上对手。威力会根据原来\n的招式而改变",
},
"allOutPummelingPhysical": {
name: "格斗Z全力无双激烈拳",
effect: "通过Z力量制造出能量弹,\n全力撞向对手。威力会根据\n原来的招式而改变",
},
"allOutPummelingSpecial": {
name: "格斗Z全力无双激烈拳",
effect: "通过Z力量制造出能量弹,\n全力撞向对手。威力会根据\n原来的招式而改变",
},
"supersonicSkystrikePhysical": {
name: "飞行Z极速俯冲轰烈撞",
effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。威力会\n根据原来的招式而改变",
},
"supersonicSkystrikeSpecial": {
name: "飞行Z极速俯冲轰烈撞",
effect: "通过Z力量猛烈地飞向天空,\n朝对手全力落下。威力会\n根据原来的招式而改变",
},
"acidDownpourPhysical": {
name: "毒Z强酸剧毒灭绝雨",
effect: "通过Z力量使毒沼涌起,全\n力让对手沉下去。威力会根\n据原来的招式而改变",
},
"acidDownpourSpecial": {
name: "毒Z强酸剧毒灭绝雨",
effect: "通过Z力量使毒沼涌起,全\n力让对手沉下去。威力会根\n据原来的招式而改变",
},
"tectonicRagePhysical": {
name: "地面Z地隆啸天大终结",
effect: "通过Z力量潜入地里最深处,\n全力撞上对手。威力会根\n据原来的招式而改变",
},
"tectonicRageSpecial": {
name: "地面Z地隆啸天大终结",
effect: "通过Z力量潜入地里最深处,\n全力撞上对手。威力会根\n据原来的招式而改变",
},
"continentalCrushPhysical": {
name: "岩石Z毁天灭地巨岩坠",
effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。威力会根\n据原来的招式而改变",
},
"continentalCrushSpecial": {
name: "岩石Z毁天灭地巨岩坠",
effect: "通过Z力量召唤大大的岩山,\n全力撞向对手。威力会根\n据原来的招式而改变",
},
"savageSpinOutPhysical": {
name: "虫Z绝对捕食回旋斩",
effect: "通过Z力量将吐出的丝线全\n力束缚对手。威力会根据原\n来的招式而改变",
},
"savageSpinOutSpecial": {
name: "虫Z绝对捕食回旋斩",
effect: "通过Z力量将吐出的丝线全\n力束缚对手。威力会根据原\n来的招式而改变",
},
"neverEndingNightmarePhysical": {
name: "幽灵Z无尽暗夜之诱惑",
effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。威\n力会根据原来的招式而改变",
},
"neverEndingNightmareSpecial": {
name: "幽灵Z无尽暗夜之诱惑",
effect: "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。威\n力会根据原来的招式而改变",
},
"corkscrewCrashPhysical": {
name: "钢Z超绝螺旋连击",
effect: "通过Z力量进行高速旋转,\n全力撞上对手。威力会根据\n原来的招式而改变",
},
"corkscrewCrashSpecial": {
name: "钢Z超绝螺旋连击",
effect: "通过Z力量进行高速旋转,\n全力撞上对手。威力会根据\n原来的招式而改变",
},
"infernoOverdrivePhysical": {
name: "火Z超强极限爆焰弹",
effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。威力会根据\n原来的招式而改变",
},
"infernoOverdriveSpecial": {
name: "火Z超强极限爆焰弹",
effect: "通过Z力量喷出熊熊烈火,\n全力撞向对手。威力会根据\n原来的招式而改变",
},
"hydroVortexPhysical": {
name: "水Z超级水流大漩涡",
effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。威力会根\n据原来的招式而改变",
},
"hydroVortexSpecial": {
name: "水Z超级水流大漩涡",
effect: "通过Z力量制造大大的潮旋,\n全力吞没对手。威力会根\n据原来的招式而改变",
},
"bloomDoomPhysical": {
name: "草Z绚烂缤纷花怒放",
effect: "通过Z力量借助花草的能量,\n全力攻击对手。威力会根\n据原来的招式而改变",
},
"bloomDoomSpecial": {
name: "草Z绚烂缤纷花怒放",
effect: "通过Z力量借助花草的能量,\n全力攻击对手。威力会根\n据原来的招式而改变",
},
"gigavoltHavocPhysical": {
name: "电Z终极伏特狂雷闪",
effect: "通过Z力量将蓄积的强大电\n流全力撞向对手。威力会根\n据原来的招式而改变",
},
"gigavoltHavocSpecial": {
name: "电Z终极伏特狂雷闪",
effect: "通过Z力量将蓄积的强大电\n流全力撞向对手。威力会根\n据原来的招式而改变",
},
"shatteredPsychePhysical": {
name: "超能力Z至高精神破坏波",
effect: "通过Z力量操纵对手,全力\n使其感受到痛苦。威力会根\n据原来的招式而改变",
},
"shatteredPsycheSpecial": {
name: "超能力Z至高精神破坏波",
effect: "通过Z力量操纵对手,全力\n使其感受到痛苦。威力会根\n据原来的招式而改变",
},
"subzeroSlammerPhysical": {
name: "冰Z激狂大地万里冰",
effect: "通过Z力量急剧降低气温,\n全力冰冻对手。威力会根据\n原来的招式而改变",
},
"subzeroSlammerSpecial": {
name: "冰Z激狂大地万里冰",
effect: "通过Z力量急剧降低气温,\n全力冰冻对手。威力会根据\n原来的招式而改变",
},
"devastatingDrakePhysical": {
name: "龙Z究极巨龙震天地",
effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。威力\n会根据原来的招式而改变",
},
"devastatingDrakeSpecial": {
name: "龙Z究极巨龙震天地",
effect: "通过Z力量将气场实体化,\n向对手全力发动袭击。威力\n会根据原来的招式而改变",
},
"blackHoleEclipsePhysical": {
name: "恶Z黑洞吞噬万物灭",
effect: "通过Z力量收集恶能量,全\n力将对手吸入。威力会根据\n原来的招式而改变",
},
"blackHoleEclipseSpecial": {
name: "恶Z黑洞吞噬万物灭",
effect: "通过Z力量收集恶能量,全\n力将对手吸入。威力会根据\n原来的招式而改变",
},
"twinkleTacklePhysical": {
name: "妖精Z可爱星星飞天撞",
effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。威力会根据\n原来的招式而改变",
},
"twinkleTackleSpecial": {
name: "妖精Z可爱星星飞天撞",
effect: "通过Z力量制造魅惑空间,\n全力捉弄对手。威力会根据\n原来的招式而改变",
},
"catastropika": {
name: "皮卡丘Z皮卡皮卡必杀击",
effect: "通过Z力量,皮卡丘全身覆\n盖最强电力全力猛扑对手",
},
"shoreUp": {
name: "集沙",
effect: "回复自己最大HP的一半。\n在沙暴中回复得更多",
},
"firstImpression": {
name: "迎头一击",
effect: "威力很高的招式,但只有在\n出场战斗时立刻使出才能\n成功",
},
"banefulBunker": {
name: "碉堡",
effect: "防住对手攻击的同时,让接\n触到自己的对手中毒",
},
"spiritShackle": {
name: "缝影",
effect: "攻击的同时,缝住对手的影\n子使其无法逃走",
},
"darkestLariat": {
name: "DD金勾臂",
effect: "旋转双臂打向对手。无视对\n手的能力变化直接给予伤\n害",
},
"sparklingAria": {
name: "泡影的咏叹调",
effect: "随着唱歌会放出很多气球。\n受到此招式攻击时灼伤会\n被治愈",
},
"iceHammer": {
name: "冰锤",
effect: "挥舞强力而沉重的拳头,给\n予对手伤害。自己的速度会\n降低",
},
"floralHealing": {
name: "花疗",
effect: "回复对手最大HP的一半。\n在青草场地时效果会提高",
},
"highHorsepower": {
name: "十万马力",
effect: "使出全身力量,猛攻对手",
},
"strengthSap": {
name: "吸取力量",
effect: "给自己回复和对手攻击力相\n同数值的然后降低对\n手的攻击",
},
"solarBlade": {
name: "日光刃",
effect: "第1回合收集满满的日光,\n第回合将此力量集中在剑\n上进行攻击",
},
"leafage": {
name: "树叶",
effect: "将叶片打向对手,进行攻击",
},
"spotlight": {
name: "聚光灯",
effect: "给宝可梦打上聚光灯,该回\n合只能瞄准该宝可梦",
},
"toxicThread": {
name: "毒丝",
effect: "将混有毒的丝吐向对手。使\n其中毒从而降低对手的速\n度",
},
"laserFocus": {
name: "磨砺",
effect: "集中精神,下次攻击必定会\n击中要害",
},
"gearUp": {
name: "辅助齿轮",
effect: "启动齿轮,提高特性为正电\n和负电的宝可梦的攻击和特\n攻",
},
"throatChop": {
name: "深渊突刺",
effect: "受到此招式攻击的对手,会\n因为地狱般的痛苦回\n合内变得无法使出声音类\n招式",
},
"pollenPuff": {
name: "花粉团",
effect: "对敌人使用是会爆炸的团子。\n对我方使用则是给予回复\n的团子",
},
"anchorShot": {
name: "掷锚",
effect: "将锚缠住对手进行攻击。使\n对手无法逃走",
},
"psychicTerrain": {
name: "精神场地",
effect: "在5回合内,地面上的宝可\n梦不会受到先制招式的攻击。\n超能力属性的招式威力会\n提高",
},
"lunge": {
name: "猛扑",
effect: "全力猛扑对手进行攻击。从\n而降低对手的攻击",
},
"fireLash": {
name: "火焰鞭",
effect: "用燃烧的鞭子抽打对手。受\n到攻击的对手防御会降低",
},
"powerTrip": {
name: "嚣张",
effect: "耀武扬威地攻击对手,自己\n的能力提高得越多威力就\n越大",
},
"burnUp": {
name: "燃尽",
effect: "将自己全身燃烧起火焰来,\n给予对手大大的伤害。自己\n的火属性将会消失",
},
"speedSwap": {
name: "速度互换",
effect: "将对手和自己的速度进行互\n换",
},
"smartStrike": {
name: "修长之角",
effect: "用尖尖的角刺入对手进行攻\n击。攻击必定会命中",
},
"purify": {
name: "净化",
effect: "治愈对手的异常状态。治愈\n后可以回复自己的",
},
"revelationDance": {
name: "觉醒之舞",
effect: "全力跳舞进行攻击。此招式\n的属性将变得和自己的属性\n相同",
},
"coreEnforcer": {
name: "核心惩罚者",
effect: "如果给予过伤害的对手已经\n结束行动其特性就会被消\n除",
},
"tropKick": {
name: "热带踢",
effect: "向对手使出来自南国的火热\n脚踢。从而降低对手的攻击",
},
"instruct": {
name: "号令",
effect: "向对手下达指示,让其再次\n使出刚才的招式",
},
"beakBlast": {
name: "鸟嘴加农炮",
effect: "先加热鸟嘴后再进行攻击。\n鸟嘴在加热时对手触碰的话\n就会使其灼伤",
},
"clangingScales": {
name: "鳞片噪音",
effect: "摩擦全身鳞片,发出响亮的\n声音进行攻击。攻击后自己\n的防御会降低",
},
"dragonHammer": {
name: "龙锤",
effect: "将身体当作锤子,向对手发\n动袭击给予伤害",
},
"brutalSwing": {
name: "狂舞挥打",
effect: "用自己的身体狂舞挥打,给\n予对手伤害",
},
"auroraVeil": {
name: "极光幕",
effect: "在5回合内减弱物理和特殊\n的伤害。只有下雪时才能使\n出",
},
"sinisterArrowRaid": {
name: "狙射树枭Z遮天蔽日暗影箭",
effect: "通过Z力量制造出无数箭的\n狙射树枭将全力射穿对手进\n行攻击",
},
"maliciousMoonsault": {
name: "炽焰咆哮虎Z极恶飞跃粉碎击",
effect: "通过Z力量得到强壮肉体的\n炽焰咆哮虎将全力撞向对手\n进行攻击",
},
"oceanicOperetta": {
name: "西狮海壬Z海神庄严交响乐",
effect: "通过Z力量召唤大量水的西\n狮海壬将全力攻击对手",
},
"guardianOfAlola": {
name: "卡璞Z巨人卫士・阿罗拉",
effect: "通过Z力量得到阿罗拉之力\n的土地神宝可梦将全力进行\n攻击。对手的剩余HP会减\n少很多",
},
"soulStealing7StarStrike": {
name: "玛夏多Z七星夺魂腿",
effect: "得到Z力量的玛夏多将全力\n使出拳头和脚踢的连续招式\n叩打对手",
},
"stokedSparksurfer": {
name: "阿罗雷Z驾雷驭电戏冲浪",
effect: "得到Z力量的阿罗拉地区的\n雷丘将全力进行攻击。从而\n让对手陷入麻痹状态",
},
"pulverizingPancake": {
name: "卡比兽Z认真起来大爆击",
effect: "通过Z力量使得认真起来的\n卡比兽跃动巨大身躯全力\n向对手发动袭击",
},
"extremeEvoboost": {
name: "伊布Z九彩昇华齐聚顶",
effect: "得到Z力量的伊布将借助进\n化后伙伴们的力量大幅提\n高能力",
},
"genesisSupernova": {
name: "梦幻Z起源超新星大爆炸",
effect: "得到Z力量的梦幻将全力攻\n击对手。脚下会变成精神场\n地",
},
"shellTrap": {
name: "陷阱甲壳",
effect: "设下甲壳陷阱。如果对手使\n出物理招式陷阱就会爆炸\n并给予对手伤害",
},
"fleurCannon": {
name: "花朵加农炮",
effect: "放出强力光束后,自己的特\n攻会大幅降低",
},
"psychicFangs": {
name: "精神之牙",
effect: "利用精神力量咬住对手进行\n攻击。还可以破坏光墙和反\n射壁等",
},
"stompingTantrum": {
name: "跺脚",
effect: "化悔恨为力量进行攻击。如\n果上一回合招式没有打中\n威力就会翻倍",
},
"shadowBone": {
name: "暗影之骨",
effect: "用附有灵魂的骨头殴打对手\n进行攻击。有时会降低对手\n的防御",
},
"accelerock": {
name: "冲岩",
effect: "迅速撞向对手进行攻击。必\n定能够先制攻击",
},
"liquidation": {
name: "水流裂破",
effect: "用水之力量撞向对手进行攻\n击。有时会降低对手的防御",
},
"prismaticLaser": {
name: "棱镜镭射",
effect: "用棱镜的力量发射强烈光线。\n下一回合自己将无法动弹",
},
"spectralThief": {
name: "暗影偷盗",
effect: "潜入对手的影子进行攻击。\n会夺取对手的能力提升",
},
"sunsteelStrike": {
name: "流星闪冲",
effect: "以流星般的气势猛撞对手。\n可以无视对手的特性进行攻\n击",
},
"moongeistBeam": {
name: "暗影之光",
effect: "放出奇怪的光线攻击对手。\n可以无视对手的特性进行攻\n击",
},
"tearfulLook": {
name: "泪眼汪汪",
effect: "变得泪眼汪汪,让对手丧失\n斗志。从而降低对手的攻击\n和特攻",
},
"zingZap": {
name: "麻麻刺刺",
effect: "撞向对手,并发出强电,使\n其感到麻麻刺刺的。有时会\n使对手畏缩",
},
"naturesMadness": {
name: "自然之怒",
effect: "向对手释放自然之怒。对手\n的会减半",
},
"multiAttack": {
name: "多属性攻击",
effect: "一边覆盖高能量,一边撞向\n对手进行攻击。根据存储碟\n不同属性会改变",
},
"tenMillionVoltThunderbolt": {
name: "智皮卡Z千万伏特",
effect: "戴着帽子的皮卡丘将通过Z\n力量增强的电击全力释放给\n对手。容易击中要害",
},
"mindBlown": {
name: "惊爆大头",
effect: "让自己的头爆炸,来攻击周\n围的一切。自己也会受到伤\n害",
},
"plasmaFists": {
name: "等离子闪电拳",
effect: "用覆盖着电流的拳头进行攻\n击。使一般属性的招式变成\n电属性",
},
"photonGeyser": {
name: "光子喷涌",
effect: "用光柱来进行攻击。比较自\n己的攻击和特攻用数值相\n对较高的一项给予对方伤害",
},
"lightThatBurnsTheSky": {
name: "究极奈克洛Z焚天灭世炽光爆",
effect: "奈克洛兹玛会无视对手的特\n性效果在攻击和特攻之间\n用数值相对较高的一项给\n予对方伤害",
},
"searingSunrazeSmash": {
name: "索尔迦雷欧Z日光回旋下苍穹",
effect: "得到Z力量的索尔迦雷欧将\n全力进行攻击。可以无视对\n手的特性效果",
},
"menacingMoonrazeMaelstrom": {
name: "露奈雅拉Z月华飞溅落灵霄",
effect: "得到Z力量的露奈雅拉将全\n力进行攻击。可以无视对手\n的特性效果",
},
"letsSnuggleForever": {
name: "谜拟丘Z亲密无间大乱揍",
effect: "得到Z力量的谜拟Q将全力\n进行乱揍攻击",
},
"splinteredStormshards": {
name: "鬃岩狼人Z狼啸石牙飓风暴",
effect: "得到Z力量的鬃岩狼人将全\n力进行攻击。而且会消除场\n地状态",
},
"clangorousSoulblaze": {
name: "杖尾鳞甲龙Z炽魂热舞烈音爆",
effect: "得到Z力量的杖尾鳞甲龙将\n全力攻击对手。并且自己的\n能力会提高",
},
"zippyZap": {
name: "电电加速",
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
},
"splishySplash": {
name: "滔滔冲浪",
effect: "往巨浪中注入电能后冲撞对\n手进行攻击。有时会让对手\n陷入麻痹状态",
},
"floatyFall": {
name: "飘飘坠落",
effect: "轻飘飘地浮起来后,再猛地\n俯冲下去进行攻击。有时会\n使对手畏缩",
},
"pikaPapow": {
name: "闪闪雷光",
effect: "皮卡丘越喜欢训练家,电击\n的威力就越强。攻击必定会\n命中",
},
"bouncyBubble": {
name: "活活气泡",
effect: "投掷水球进行攻击。吸水后\n能回复等同于造成的伤害一\n半的HP",
},
"buzzyBuzz": {
name: "麻麻电击",
effect: "放出电击攻击对手。让对手\n陷入麻痹状态",
},
"sizzlySlide": {
name: "熊熊火爆",
effect: "用燃起大火的身体猛烈地冲\n撞对手。让对手陷入灼伤状\n态",
},
"glitzyGlow": {
name: "哗哗气场",
effect: "利用念力强攻,粉碎对方信\n心。制造一道能减弱对手特\n殊攻击的神奇墙壁",
},
"baddyBad": {
name: "坏坏领域",
effect: "恶行恶相地进行攻击。制造\n一道能减弱对手物理攻击的\n神奇墙壁",
},
"sappySeed": {
name: "茁茁炸弹",
effect: "长出巨大的藤蔓,播撒种子\n进行攻击。种子每回合都会\n吸取对手的HP",
},
"freezyFrost": {
name: "冰冰霜冻",
effect: "利用冰冷的黑雾结晶进行攻\n击。使全体宝可梦的能力变\n回原点",
},
"sparklySwirl": {
name: "亮亮风暴",
effect: "利用芬芳刺鼻的龙卷风吞噬\n对方。能治愈我方宝可梦的\n异常状态",
},
"veeveeVolley": {
name: "砰砰击破",
effect: "伊布越喜欢训练家,冲撞的\n威力就越强。攻击必定会命\n中",
},
"doubleIronBash": {
name: "钢拳双击",
effect: "以胸口的螺帽为中心旋转,\n并连续次挥动手臂打击对\n手。有时会使对手畏缩",
},
"maxGuard": {
name: "极巨防壁",
effect: "完全抵挡对手的攻击。连续\n使出则容易失败",
},
"dynamaxCannon": {
name: "极巨炮",
effect: "将凝缩在体内的能量从核心\n放出进行攻击",
},
"snipeShot": {
name: "狙击",
effect: "能无视具有吸引对手招式效\n果的特性或招式的影响。可\n以向选定的对手进行攻击",
},
"jawLock": {
name: "紧咬不放",
effect: "使双方直到一方昏厥为止无\n法替换宝可梦。其中一方退\n场则可以解除效果",
},
"stuffCheeks": {
name: "大快朵颐",
effect: "吃掉携带的树果,大幅提高\n防御",
},
"noRetreat": {
name: "背水一战",
effect: "提高自己的所有能力,但无\n法替换或逃走",
},
"tarShot": {
name: "沥青射击",
effect: "泼洒黏糊糊的沥青,降低对\n手的速度。火属性会变成对\n手的弱点",
},
"magicPowder": {
name: "魔法粉",
effect: "向对手喷洒魔法粉,使对手\n变为超能力属性",
},
"dragonDarts": {
name: "龙箭",
effect: "让多龙梅西亚进行2次攻击。\n如果对手有只宝可梦\n则对它们各进行次攻击",
},
"teatime": {
name: "茶会",
effect: "举办一场茶会,场上的所有\n宝可梦都会吃掉自己携带的\n树果",
},
"octolock": {
name: "蛸固",
effect: "让对手无法逃走。对手被固\n定后每回合都会降低防御\n和特防",
},
"boltBeak": {
name: "电喙",
effect: "用带电的喙啄刺对手。如果\n比对手先出手攻击招式的\n威力会变成倍",
},
"fishiousRend": {
name: "鳃咬",
effect: "用坚硬的腮咬住对手。如果\n比对手先出手攻击招式的\n威力会变成倍",
},
"courtChange": {
name: "换场",
effect: "用神奇的力量交换双方的场\n地效果",
},
"maxFlare": {
name: "极巨火爆",
effect: "极巨化宝可梦使出的火属性\n攻击。可在回合内让日照\n变得强烈",
},
"maxFlutterby": {
name: "极巨虫蛊",
effect: "极巨化宝可梦使出的虫属性\n攻击。会降低对手的特攻",
},
"maxLightning": {
name: "极巨闪电",
effect: "极巨化宝可梦使出的电属性\n攻击。可在回合内将脚下\n变成电气场地",
},
"maxStrike": {
name: "极巨攻击",
effect: "极巨化宝可梦使出的一般属\n性攻击。会降低对手的速度",
},
"maxKnuckle": {
name: "极巨拳斗",
effect: "极巨化宝可梦使出的格斗属\n性攻击。会提高我方的攻击",
},
"maxPhantasm": {
name: "极巨幽魂",
effect: "极巨化宝可梦使出的幽灵属\n性攻击。会降低对手的防御",
},
"maxHailstorm": {
name: "极巨寒冰",
effect: "极巨化宝可梦使出的冰属性\n攻击。在回合内会下雪",
},
"maxOoze": {
name: "极巨酸毒",
effect: "极巨化宝可梦使出的毒属性\n攻击。会提高我方的特攻",
},
"maxGeyser": {
name: "极巨水流",
effect: "极巨化宝可梦使出的水属性\n攻击。可在回合内降下大\n雨",
},
"maxAirstream": {
name: "极巨飞冲",
effect: "极巨化宝可梦使出的飞行属\n性攻击。会提高我方的速度",
},
"maxStarfall": {
name: "极巨妖精",
effect: "极巨化宝可梦使出的妖精属\n性攻击。可在回合内将脚\n下变成薄雾场地",
},
"maxWyrmwind": {
name: "极巨龙骑",
effect: "极巨化宝可梦使出的龙属性\n攻击。会降低对手的攻击",
},
"maxMindstorm": {
name: "极巨超能",
effect: "极巨化宝可梦使出的超能力\n属性攻击。可在回合内将\n脚下变成精神场地",
},
"maxRockfall": {
name: "极巨岩石",
effect: "极巨化宝可梦使出的岩石属\n性攻击。可在回合内卷起\n沙暴",
},
"maxQuake": {
name: "极巨大地",
effect: "极巨化宝可梦使出的地面属\n性攻击。会提高我方的特防",
},
"maxDarkness": {
name: "极巨恶霸",
effect: "极巨化宝可梦使出的恶属性\n攻击。会降低对手的特防",
},
"maxOvergrowth": {
name: "极巨草原",
effect: "极巨化宝可梦使出的草属性\n攻击。可在回合内将脚下\n变成青草场地",
},
"maxSteelspike": {
name: "极巨钢铁",
effect: "极巨化宝可梦使出的钢属性\n攻击。会提高我方的防御",
},
"clangorousSoul": {
name: "魂舞烈音爆",
effect: "削减少许自己的HP,使所\n有能力都提高",
},
"bodyPress": {
name: "扑击",
effect: "用身体撞向对手进行攻击。\n防御越高给予的伤害就越\n高",
},
"decorate": {
name: "装饰",
effect: "通过装饰,大幅提高对方的\n攻击和特攻",
},
"drumBeating": {
name: "鼓击",
effect: "用鼓点来控制鼓的根部进行\n攻击从而降低对手的速度",
},
"snapTrap": {
name: "捕兽夹",
effect: "使用捕兽夹,在4~5回合\n内夹住对手进行攻击",
},
"pyroBall": {
name: "火焰球",
effect: "点燃小石子,形成火球攻击\n对手。有时会使对手陷入灼\n伤状态",
},
"behemothBlade": {
name: "巨兽斩",
effect: "以全身力气举起强大的剑,\n猛烈地劈向对手进行攻击",
},
"behemothBash": {
name: "巨兽弹",
effect: "将全身变化为坚固的盾,猛\n烈地撞向对手进行攻击",
},
"auraWheel": {
name: "气场轮",
effect: "用储存在颊囊里的能量进行\n攻击并提高自己的速度。\n其属性会随着莫鲁贝可的样\n子而改变",
},
"breakingSwipe": {
name: "广域破坏",
effect: "用坚韧的尾巴猛扫对手进行\n攻击从而降低对手的攻击",
},
"branchPoke": {
name: "木枝突刺",
effect: "使用尖锐的树枝刺向对手进\n行攻击",
},
"overdrive": {
name: "破音",
effect: "奏响吉他和贝斯,释放出发\n出巨响的剧烈震动攻击对手",
},
"appleAcid": {
name: "苹果酸",
effect: "使用从酸苹果中提取出来的\n酸性液体进行攻击。降低对\n手的特防",
},
"gravApple": {
name: "万有引力",
effect: "从高处落下苹果,给予对手\n伤害。可降低对手的防御",
},
"spiritBreak": {
name: "灵魂冲击",
effect: "用足以让对手一蹶不振的气\n势进行攻击。会降低对手的\n特攻",
},
"strangeSteam": {
name: "神奇蒸汽",
effect: "喷出烟雾攻击对手。有时会\n使对手混乱",
},
"lifeDew": {
name: "生命水滴",
effect: "喷洒出神奇的水,回复自己\n和场上同伴的",
},
"obstruct": {
name: "拦堵",
effect: "完全抵挡对手的攻击。连续\n使出则容易失败。一旦触碰\n防御就会大幅降低",
},
"falseSurrender": {
name: "假跪真撞",
effect: "装作低头认错的样子,用凌\n乱的头发进行突刺。攻击必\n定会命中",
},
"meteorAssault": {
name: "流星突击",
effect: "大力挥舞粗壮的茎进行攻击。\n但同时自己也会被晃晕\n下一回合自己将无法动弹",
},
"eternabeam": {
name: "无极光束",
effect: "无极汰那变回原来的样子后,\n发动的最强攻击。下一回\n合自己将无法动弹",
},
"steelBeam": {
name: "铁蹄光线",
effect: "将从全身聚集的钢铁化为光\n束激烈地发射出去。自己\n也会受到伤害",
},
"expandingForce": {
name: "广域战力",
effect: "利用精神力量攻击对手。在\n精神场地上威力会有所提高\n能对所有对手造成伤害",
},
"steelRoller": {
name: "铁滚轮",
effect: "在破坏场地的同时攻击对手。\n如果脚下没有任何场地状\n态存在使出此招式时便会\n失败",
},
"scaleShot": {
name: "鳞射",
effect: "发射鳞片进行攻击。连续攻\n击次。速度会提高但\n防御会降低",
},
"meteorBeam": {
name: "流星光束",
effect: "第1回合聚集宇宙之力提高\n特攻回合攻击对手",
},
"shellSideArm": {
name: "臂贝武器",
effect: "从物理攻击和特殊攻击中选\n择可造成较多伤害的方式进\n行攻击。有时会让对手陷入\n中毒状态",
},
"mistyExplosion": {
name: "薄雾炸裂",
effect: "对自己周围的所有宝可梦进\n行攻击但使出后自己会\n陷入昏厥。在薄雾场地上\n招式威力会提高",
},
"grassyGlide": {
name: "青草滑梯",
effect: "仿佛在地面上滑行般地攻击\n对手。在青草场地上必定\n能够先制攻击",
},
"risingVoltage": {
name: "电力上升",
effect: "用从地面升腾而起的电击进\n行攻击。当对手处于电气场\n地上时招式威力会变成\n倍",
},
"terrainPulse": {
name: "大地波动",
effect: "借助场地的力量进行攻击。\n视使出招式时场地状态不同\n招式的属性和威力会有所\n变化",
},
"skitterSmack": {
name: "爬击",
effect: "从对手背后爬近后进行攻击。\n会降低对手的特攻",
},
"burningJealousy": {
name: "妒火",
effect: "用嫉妒的能量攻击对手。会\n让在该回合内能力有所提高\n的宝可梦陷入灼伤状态",
},
"lashOut": {
name: "泄愤",
effect: "攻击对手以发泄对其感到的\n恼怒情绪。如果在该回合内\n自身能力遭到降低招式的\n威力会变成倍",
},
"poltergeist": {
name: "灵骚",
effect: "操纵对手的持有物进行攻击。\n当对手没有携带道具时\n使出此招式时便会失败",
},
"corrosiveGas": {
name: "腐蚀气体",
effect: "用具有强酸性的气体包裹住\n自己周围所有的宝可梦并\n融化其所携带的道具",
},
"coaching": {
name: "指导",
effect: "通过进行正确合理的指导,\n提高我方全员的攻击和防御",
},
"flipTurn": {
name: "快速折返",
effect: "在攻击之后急速返回,和后\n备宝可梦进行替换",
},
"tripleAxel": {
name: "三旋击",
effect: "连续3次踢对手进行攻击。\n每踢中一次威力就会提高",
},
"dualWingbeat": {
name: "双翼",
effect: "将翅膀撞向对手进行攻击。\n连续次给予伤害",
},
"scorchingSands": {
name: "热沙大地",
effect: "将滚烫的沙子砸向对手进行\n攻击。有时会让对手陷入灼\n伤状态",
},
"jungleHealing": {
name: "丛林治疗",
effect: "与丛林融为一体,回复自己\n和场上同伴的和状态",
},
"wickedBlow": {
name: "暗冥强击",
effect: "将恶之流派修炼至大成的猛\n烈一击。必定会击中要害",
},
"surgingStrikes": {
name: "水流连打",
effect: "将水之流派修炼至大成的仿\n若行云流水般的次连击。\n必定会击中要害",
},
"thunderCage": {
name: "雷电囚笼",
effect: "将对手困在电流四溅的囚笼\n中回合内进行攻\n击",
},
"dragonEnergy": {
name: "巨龙威能",
effect: "把生命力转换为力量攻击对\n手。自己的越少招式\n的威力越小",
},
"freezingGlare": {
name: "冰冷视线",
effect: "从双眼发射精神力量进行攻\n击。有时会让对手陷入冰冻\n状态",
},
"fieryWrath": {
name: "怒火中烧",
effect: "将愤怒转化为火焰般的气场\n进行攻击。有时会使对手畏\n缩",
},
"thunderousKick": {
name: "雷鸣蹴击",
effect: "以雷电般的动作戏耍对手的\n同时使出脚踢。可降低对手\n的防御",
},
"glacialLance": {
name: "雪矛",
effect: "向对手投掷掀起暴风雪的冰\n矛进行攻击",
},
"astralBarrage": {
name: "星碎",
effect: "用大量的小灵体向对手发起\n攻击",
},
"eerieSpell": {
name: "诡异咒语",
effect: "用强大的精神力量攻击。让\n对手最后使用的招式减少\n",
},
"direClaw": {
name: "克命爪",
effect: "以破灭之爪进行攻击。有时\n还会让对手陷入中毒、麻痹\n、睡眠之中的一种状态",
},
"psyshieldBash": {
name: "屏障猛攻",
effect: "让意念的能量覆盖全身,撞\n向对手进行攻击。会提高自\n己的防御",
},
"powerShift": {
name: "力量转换",
effect: "将自己的攻击与防御互相交\n换",
},
"stoneAxe": {
name: "岩斧",
effect: "用岩石之斧进行攻击。散落\n的岩石碎片会飘浮在对手周\n围",
},
"springtideStorm": {
name: "阳春风暴",
effect: "用交织着爱与恨的烈风席卷\n对手进行攻击。有时会降低\n对手的攻击",
},
"mysticalPower": {
name: "神秘之力",
effect: "放出不可思议的力量攻击。\n会提高自己的特攻",
},
"ragingFury": {
name: "大愤慨",
effect: "在2~3回合内,一边放出\n火焰一边疯狂乱打。大闹\n一番后自己会陷入混乱",
},
"waveCrash": {
name: "波动冲",
effect: "让水覆盖全身后撞向对手。\n自己也会受到不少伤害",
},
"chloroblast": {
name: "叶绿爆震",
effect: "将自己的叶绿素凝聚起来后\n放出去进行攻击。自己也会\n受到伤害",
},
"mountainGale": {
name: "冰山风",
effect: "将冰山般巨大的冰块砸向对\n手进行攻击。有时会使对手\n畏缩",
},
"victoryDance": {
name: "胜利之舞",
effect: "激烈地跳起唤来胜利的舞蹈,\n提高自己的攻击、防御和\n速度",
},
"headlongRush": {
name: "突飞猛扑",
effect: "向对手使出灌注了全心全力\n的撞击。自己的防御和特防\n会降低",
},
"barbBarrage": {
name: "毒千针",
effect: "用无数的毒针进行攻击。有\n时还会让对手陷入中毒状态。\n攻击处于中毒状态的对手\n时威力会变成倍",
},
"esperWing": {
name: "气场之翼",
effect: "用经过气场强化的翅膀撕裂\n对手。容易击中要害。会提\n高自己的速度",
},
"bitterMalice": {
name: "冤冤相报",
effect: "用令人毛骨悚然的怨念进行\n攻击。会降低对手的攻击",
},
"shelter": {
name: "闭关",
effect: "将皮肤变得坚硬如铁盾,从\n而大幅提高自己的防御",
},
"tripleArrows": {
name: "三连箭",
effect: "使出一记腿技后同时发射3\n箭。有时会降低对手的防御\n或使对手畏缩。容易击中要\n害",
},
"infernalParade": {
name: "群魔乱舞",
effect: "用无数的火球进行攻击。有\n时会让对手陷入灼伤状态。\n攻击处于异常状态的对手时\n威力会变成倍",
},
"ceaselessEdge": {
name: "秘剑・千重涛",
effect: "用贝壳之剑进行攻击。散落\n的贝壳碎片会散落在对手脚\n下成为撒菱",
},
"bleakwindStorm": {
name: "枯叶风暴",
effect: "用足以让身心都止不住颤抖\n的冰冷狂风进行攻击。有时\n会降低对手的速度",
},
"wildboltStorm": {
name: "鸣雷风暴",
effect: "呼唤雷云引起风暴,用雷与\n风进行激烈的攻击。有时会\n让对手陷入麻痹状态",
},
"sandsearStorm": {
name: "热沙风暴",
effect: "用灼热的沙子和强烈的风席\n卷对手进行攻击。有时会让\n对手陷入灼伤状态",
},
"lunarBlessing": {
name: "新月祈祷",
effect: "向新月献上祈祷,回复自己\n和场上同伴的和状态",
},
"takeHeart": {
name: "勇气填充",
effect: "鼓起冲劲,治愈自己的异常\n状态同时提高自己的特攻\n和特防",
},
"gMaxWildfire": {
name: "超极巨深渊灭焰",
effect: "超极巨化的喷火龙使出的火\n属性攻击。可在回合内给\n予对手伤害",
},
"gMaxBefuddle": {
name: "超极巨蝶影蛊惑",
effect: "超极巨化的巴大蝶使出的虫\n属性攻击。会让对手陷入中\n毒、麻痹或睡眠状态",
},
"gMaxVoltCrash": {
name: "超极巨万雷轰顶",
effect: "超极巨化的皮卡丘使出的电\n属性攻击。会让对手陷入麻\n痹状态",
},
"gMaxGoldRush": {
name: "超极巨特大金币",
effect: "超极巨化的喵喵使出的一般\n属性攻击。会让对手陷入混\n乱状态并可获得金钱",
},
"gMaxChiStrike": {
name: "超极巨会心一击",
effect: "超极巨化的怪力使出的格斗\n属性攻击。会变得容易击中\n要害",
},
"gMaxTerror": {
name: "超极巨幻影幽魂",
effect: "超极巨化的耿鬼使出的幽灵\n属性攻击。会踩住对手的影\n子让其无法被替换",
},
"gMaxResonance": {
name: "超极巨极光旋律",
effect: "超极巨化的拉普拉斯使出的\n冰属性攻击。可在回合内\n减弱受到的伤害",
},
"gMaxCuddle": {
name: "超极巨热情拥抱",
effect: "超极巨化的伊布使出的一般\n属性攻击。会让对手陷入着\n迷状态",
},
"gMaxReplenish": {
name: "超极巨资源再生",
effect: "超极巨化的卡比兽使出的一\n般属性攻击。会让吃掉的树\n果再生",
},
"gMaxMalodor": {
name: "超极巨臭气冲天",
effect: "超极巨化的灰尘山使出的毒\n属性攻击。会让对手陷入中\n毒状态",
},
"gMaxStonesurge": {
name: "超极巨岩阵以待",
effect: "超极巨化的暴噬龟使出的水\n属性攻击。会发射无数锐利\n的岩石",
},
"gMaxWindRage": {
name: "超极巨旋风袭卷",
effect: "超极巨化的钢铠鸦使出的飞\n行属性攻击。可消除反射壁\n和光墙",
},
"gMaxStunShock": {
name: "超极巨异毒电场",
effect: "超极巨化的颤弦蝾螈使出的\n电属性攻击。会让对手陷入\n中毒或麻痹状态",
},
"gMaxFinale": {
name: "超极巨幸福圆满",
effect: "超极巨化的霜奶仙使出的妖\n精属性攻击。可回复我方的\n",
},
"gMaxDepletion": {
name: "超极巨劣化衰变",
effect: "超极巨化的铝钢龙使出的龙\n属性攻击。可减少对手最后\n使用的招式的",
},
"gMaxGravitas": {
name: "超极巨天道七星",
effect: "超极巨化的以欧路普使出的\n超能力属性攻击。在回合\n内重力会产生变化",
},
"gMaxVolcalith": {
name: "超极巨炎石喷发",
effect: "超极巨化的巨炭山使出的岩\n石属性攻击。可在回合内\n给予对手伤害",
},
"gMaxSandblast": {
name: "超极巨沙尘漫天",
effect: "超极巨化的沙螺蟒使出的地\n面属性攻击。在回合\n内会狂刮沙暴",
},
"gMaxSnooze": {
name: "超极巨睡魔降临",
effect: "超极巨化的长毛巨魔使出的\n恶属性攻击。会通过打大哈\n欠让对手产生睡意",
},
"gMaxTartness": {
name: "超极巨酸不溜丢",
effect: "超极巨化的苹裹龙使出的草\n属性攻击。会降低对手的闪\n避率",
},
"gMaxSweetness": {
name: "超极巨琼浆玉液",
effect: "超极巨化的丰蜜龙使出的草\n属性攻击。会治愈我方的异\n常状态",
},
"gMaxSmite": {
name: "超极巨天谴雷诛",
effect: "超极巨化的布莉姆温使出的\n妖精属性攻击。会让对手陷\n入混乱状态",
},
"gMaxSteelsurge": {
name: "超极巨钢铁阵法",
effect: "超极巨化的大王铜象使出的\n钢属性攻击。会发射无数锐\n利的刺",
},
"gMaxMeltdown": {
name: "超极巨液金熔击",
effect: "超极巨化的美录梅塔使出的\n钢属性攻击。会让对手无法\n连续使出相同的招式",
},
"gMaxFoamBurst": {
name: "超极巨激漩泡涡",
effect: "超极巨化的巨钳蟹使出的水\n属性攻击。会大幅降低对手\n的速度",
},
"gMaxCentiferno": {
name: "超极巨百火焚野",
effect: "超极巨化的焚焰蚣使出的火\n属性攻击。可在回合\n内将对手困在火焰中",
},
"gMaxVineLash": {
name: "超极巨灰飞鞭灭",
effect: "超极巨化的妙蛙花使出的草\n属性攻击。可在回合内给\n予对手伤害",
},
"gMaxCannonade": {
name: "超极巨水炮轰灭",
effect: "超极巨化的水箭龟使出的水\n属性攻击。可在回合内给\n予对手伤害",
},
"gMaxDrumSolo": {
name: "超极巨狂擂乱打",
effect: "超极巨化的轰擂金刚猩使出\n的草属性攻击。不会受到对\n手特性的干扰",
},
"gMaxFireball": {
name: "超极巨破阵火球",
effect: "超极巨化的闪焰王牌使出的\n火属性攻击。不会受到对手\n特性的干扰",
},
"gMaxHydrosnipe": {
name: "超极巨狙击神射",
effect: "超极巨化的千面避役使出的\n水属性攻击。不会受到对手\n特性的干扰",
},
"gMaxOneBlow": {
name: "超极巨夺命一击",
effect: "超极巨化的武道熊师使出的\n恶属性攻击。是可以无视极\n巨防壁的一击",
},
"gMaxRapidFlow": {
name: "超极巨流水连击",
effect: "超极巨化的武道熊师使出的\n水属性攻击。是可以无视极\n巨防壁的连击",
},
"teraBlast": {
name: "太晶爆发",
effect: "太晶化时,会放出太晶属性\n的能量攻击。比较自己的攻\n击和特攻用数值相对较高\n的一项给予对方伤害。其\n他属性用攻击和特攻数\n值较高的一项给予伤害。对\n正处于太晶化的对手效果绝\n佳。自己的攻击和特攻会降\n低。星晶",
},
"silkTrap": {
name: "线阱",
effect: "用丝设置陷阱。防住对方攻\n击的同时能够降低所接触\n到的对手的速度",
},
"axeKick": {
name: "下压踢",
effect: "将踢起的脚跟往下劈向对手\n进行攻击。有时会使对手混\n乱。如果劈偏则自己会受到\n伤害",
},
"lastRespects": {
name: "扫墓",
effect: "为了化解伙伴的悔恨而进行\n攻击。被打倒的我方宝可梦\n越多招式的威力越高",
},
"luminaCrash": {
name: "琉光冲激",
effect: "放出连精神都能影响到的奇\n妙怪光进行攻击。会大幅降\n低对方的特防",
},
"orderUp": {
name: "上菜",
effect: "以潇洒的身手进行攻击。若\n口中有米立龙会按其样子\n提高能力",
},
"jetPunch": {
name: "喷射拳",
effect: "将激流覆盖于拳头,以肉眼\n无法辨识的速度打出拳击。\n必定能够先制攻击",
},
"spicyExtract": {
name: "辣椒精华",
effect: "放出极为辛辣的精华。对手\n的攻击会大幅提高防御会\n大幅降低",
},
"spinOut": {
name: "疾速转轮",
effect: "通过往腿上增加负荷,以激\n烈的旋转给予对手伤害。自\n己的速度会大幅降低",
},
"populationBomb": {
name: "鼠数儿",
effect: "伙伴们会纷纷赶来集合,以\n群体行动给予对手攻击。连\n续命中次",
},
"iceSpinner": {
name: "冰旋",
effect: "脚上覆盖薄冰,旋转着撞击\n对手。通过旋转的动作破坏\n场地",
},
"glaiveRush": {
name: "巨剑突击",
effect: "有勇无谋的舍身突击。使出\n招式后对手的攻击必定会\n命中且伤害会变成倍",
},
"revivalBlessing": {
name: "复生祈祷",
effect: "通过以慈爱之心祈祷,让陷\n入昏厥的后备宝可梦以回复\n一半的状态复活",
},
"saltCure": {
name: "盐腌",
effect: "使对手陷入盐腌状态,每回\n合给予对手伤害。对手为钢\n或水属性时会更痛苦",
},
"tripleDive": {
name: "三连钻",
effect: "以默契的跳跃溅起水花击向\n对手。连续次给予伤害",
},
"mortalSpin": {
name: "晶光转转",
effect: "通过旋转来攻击对手。可以\n摆脱绑紧、紧束、寄生种子\n等招式。还能让对手陷入中\n毒状态",
},
"doodle": {
name: "描绘",
effect: "把握并映射出对手的本质,\n让自己和同伴宝可梦的特性\n变得和对手相同",
},
"filletAway": {
name: "甩肉",
effect: "削减自己的HP,大幅提高\n攻击和特攻以及速度",
},
"kowtowCleave": {
name: "仆刀",
effect: "下跪让对手大意后发起袭击\n劈向对手。攻击必定会命中",
},
"flowerTrick": {
name: "千变万花",
effect: "将做了手脚的花束扔向对手\n进行攻击。必定会命中且\n会击中要害",
},
"torchSong": {
name: "闪焰高歌",
effect: "如唱歌一样喷出熊熊燃烧的\n火焰烧焦对手。会提高自己\n的特攻",
},
"aquaStep": {
name: "流水旋舞",
effect: "以盈盈欲滴的轻快步伐戏耍\n对手并给予其伤害。会提高\n自己的速度",
},
"ragingBull": {
name: "怒牛",
effect: "狂怒暴牛的猛烈冲撞。招式\n的属性随形态改变光墙和\n反射壁等招式也能破坏",
},
"makeItRain": {
name: "淘金潮",
effect: "扔出大量硬币攻击。自己的\n特攻会降低战斗后还可以\n拿到钱",
},
"psyblade": {
name: "精神剑",
effect: "用无形的利刃劈开对手。处\n于电气场地时招式威力会\n变成倍",
},
"hydroSteam": {
name: "水蒸气",
effect: "将煮得翻滚的开水猛烈地喷\n向对手。日照强烈时招式\n威力不但不会降低还会变\n成倍",
},
"ruination": {
name: "大灾难",
effect: "引发毁灭性的灾厄,使对手\n的减半",
},
"collisionCourse": {
name: "全开猛撞",
effect: "边变形边凶暴地落下,并引\n发起古老的大爆炸。若针对\n到弱点威力会进一步",
},
"electroDrift": {
name: "闪电猛冲",
effect: "边变形边高速奔走,并以未\n知的电击贯穿对手。若针对\n到弱点威力会进一步",
},
"shedTail": {
name: "断尾",
effect: "削减自己的HP,制造分身\n后会返回并和后备宝可梦\n进行替换",
},
"chillyReception": {
name: "冷笑话",
effect: "留下冷场的冷笑话后,和后\n备宝可梦进行替换。在回\n合内会下雪",
},
"tidyUp": {
name: "大扫除",
effect: "将撒菱、隐形岩、黏黏网、\n毒菱、替身全部扫除掉。自\n己的攻击和速度会提高",
},
"snowscape": {
name: "雪景",
effect: "在5回合内会下雪。冰属性\n的防御会提高",
},
"pounce": {
name: "虫扑",
effect: "飞扑向对手攻击。会降低对\n手的速度",
},
"trailblaze": {
name: "起草",
effect: "跳出草丛进行攻击。通过轻\n快的步伐会提高自己的速度",
},
"chillingWater": {
name: "泼冷水",
effect: "泼洒冰冷得足以让对手失去\n活力的水进行攻击。会降低\n对手的攻击",
},
"hyperDrill": {
name: "强力钻",
effect: "急速旋转尖锐的身体部位贯\n穿对手。可以无视守住和看\n穿等招式",
},
"twinBeam": {
name: "双光束",
effect: "从两眼发射出神奇的光线攻\n击。连续次给予伤害",
},
"rageFist": {
name: "愤怒之拳",
effect: "将愤怒化为力量攻击。受到\n攻击的次数越多招式的威\n力越高",
},
"armorCannon": {
name: "铠农炮",
effect: "熊熊燃烧自己的铠甲,将其\n做成炮弹射出攻击。自己的\n防御和特防会降低",
},
"bitterBlade": {
name: "悔念剑",
effect: "将对世间的留恋聚集于剑尖,\n并斩击对手。可以回复给\n予对手伤害的一半",
},
"doubleShock": {
name: "电光双击",
effect: "将全身所有的电力放出,给\n予对手大大的伤害。自己的\n电属性将会消失",
},
"gigatonHammer": {
name: "巨力锤",
effect: "连同身体转起巨大的锤子进\n行攻击。这个招式无法连续\n使出次",
},
"comeuppance": {
name: "复仇",
effect: "使出招式前,将最后受到的\n招式的伤害大力返还给对手",
},
"aquaCutter": {
name: "水波刀",
effect: "如刀刃般喷射出加压的水切\n开对手。容易击中要害",
},
"blazingTorque": {
name: "灼热暴冲",
effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n灼伤状态。",
},
"wickedTorque": {
name: "黑暗暴冲",
effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n睡眠状态。",
},
"noxiousTorque": {
name: "剧毒暴冲",
effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n中毒状态。",
},
"combatTorque": {
name: "格斗暴冲",
effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n麻痹状态。此招式可以命中\n幽灵属性的宝可梦。",
},
"magicalTorque": {
name: "魔法暴冲",
effect: "攻击目标造成伤害,\n有30%的几率使目标陷入\n混乱状态。",
},
"bloodMoon": {
name: "血月",
effect: "从赤红如血的满月发射出全\n部的气势。这个招式无法连\n续使出次",
},
"matchaGotcha": {
name: "刷刷茶炮",
effect: "发射经搅拌的茶的大炮,可\n以回复给予对手伤害的一半\n有时会让对手陷入灼\n伤状态",
},
"syrupBomb": {
name: "糖浆炸弹",
effect: "使粘稠的麦芽糖浆爆炸,让\n对手陷入满身糖状态\n回合内持续降低其速度",
},
"ivyCudgel": {
name: "棘藤棒",
effect: "用缠有藤蔓的棍棒殴打。属\n性会随所戴的面具而改变。\n容易击中要害",
},
"electroShot": {
name: "电光束",
effect: "第1回合收集电力提高特攻,\n第回合将高压的电力发\n射出去。下雨天气时能立刻\n发射",
},
"teraStarstorm": {
name: "晶光星群",
effect: "照射出结晶的力量来驱逐敌\n人。太乐巴戈斯在星晶形态\n下使出时能对所有对手造\n成伤害",
},
"fickleBeam": {
name: "随机光",
effect: "发射光线进行攻击。有时其\n他的头也会合力发射镭射\n让招式威力变成倍",
},
"burningBulwark": {
name: "火焰守护",
effect: "用超高温的体毛防住对手攻\n击的同时让接触到自己的\n对手灼伤",
},
"thunderclap": {
name: "迅雷",
effect: "可以比对手先使出电击进行\n攻击。对手使出的招式如果\n不是攻击招式则会失败",
},
"mightyCleave": {
name: "强刃攻击",
effect: "用积蓄在头部的光来斩切对\n手。可以无视守护进行攻击",
},
"tachyonCutter": {
name: "迅子利刃",
effect: "接连发射出粒子的利刃,连\n续次给予伤害。攻击必定\n会命中",
},
"hardPress": {
name: "硬压",
effect: "用手臂或钳子压迫对手。对\n手剩余的越多威力越\n大",
},
"dragonCheer": {
name: "龙声鼓舞",
effect: "以龙之鼓舞提高士气,让我\n方的招式变得容易击中要害。\n对龙属性的鼓舞效果会更\n强",
},
"alluringVoice": {
name: "魅诱之声",
effect: "用天使般的歌声攻击对手。\n会让此回合内能力有提高的\n宝可梦陷入混乱状态",
},
"temperFlare": {
name: "豁出去",
effect: "以自暴自弃的气势进行攻击。\n如果上一回合招式没有命\n中威力就会翻倍",
},
"supercellSlam": {
name: "闪电强袭",
effect: "让身体带电后压向对手。如\n果没有命中则自己会受到伤\n害",
},
"psychicNoise": {
name: "精神噪音",
effect: "用令对手不舒服的音波进行\n攻击。让对手在回合内无\n法通过招式、特性或携带的\n道具回复",
},
"upperHand": {
name: "快手还击",
effect: "察觉到对手的动作后用掌根\n攻击让对手畏缩。如果对\n手使出的招式不是先制攻击\n则会失败",
},
"malignantChain": {
name: "邪毒锁链",
effect: "用由毒形成的锁链缠住对手\n注入毒素加以侵蚀。有时会\n让对手陷入剧毒状态",
}
} as const;