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https://github.com/pagefaultgames/pokerogue.git
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* rework of the input handling, including different gamepad and keyboard * rework of the input handling, including different gamepad and keyboard * first version of a too complex inputHandler based on phaser3-merged-input * removed useless control management and kept it simple for our use case, investigating to put out button_XX() * renamed inputHandler to inputController * aggregate directions and some action into a same method + fix menu return value * added back repeated input feature on keeping down a key * cleanup + return type * fix submit/action doing two things simultaneously, still same behaviour as before * extracted UI inputs out of battle-scene * tab -> spaces * tab -> spaces what about now github ? * tab -> spaces final (maybe) * tried to fix the plugin loading issue on prod * remove Plugins things as it's too uncertain how it works on prod * seems old code source is indented with tab * cleanup * cleanup * cleanup * putting in an enum file the enum buttons * fix repeating stats button + change message in event when the key is repeating * added return type for ui-inputs * added return type for inputs-controller * adapted the code to integrate changes of bennybroseph
55 lines
1.4 KiB
TypeScript
55 lines
1.4 KiB
TypeScript
import BattleScene from "../battle-scene";
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import { EggHatchPhase } from "../egg-hatch-phase";
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import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import {Button} from "../enums/buttons";
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export default class EggHatchSceneHandler extends UiHandler {
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public eggHatchContainer: Phaser.GameObjects.Container;
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constructor(scene: BattleScene) {
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super(scene, Mode.EGG_HATCH_SCENE);
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}
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setup() {
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this.eggHatchContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
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this.scene.fieldUI.add(this.eggHatchContainer);
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const eggLightraysAnimFrames = this.scene.anims.generateFrameNames('egg_lightrays', { start: 0, end: 3 });
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this.scene.anims.create({
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key: 'egg_lightrays',
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frames: eggLightraysAnimFrames,
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frameRate: 32
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});
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}
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show(_args: any[]): boolean {
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super.show(_args);
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this.getUi().showText(null, 0);
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this.scene.setModifiersVisible(false);
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return true;
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}
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processInput(button: Button): boolean {
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if (button === Button.ACTION || button === Button.CANCEL) {
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const phase = this.scene.getCurrentPhase();
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if (phase instanceof EggHatchPhase && phase.trySkip())
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return true;
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}
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return this.scene.ui.getMessageHandler().processInput(button);
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}
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setCursor(_cursor: integer): boolean {
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return false;
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}
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clear() {
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super.clear();
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this.eggHatchContainer.removeAll(true);
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this.getUi().hideTooltip();
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}
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} |