mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-03-06 18:09:10 +00:00
* set default test timeout to 20s * remove "TIMEOUT" reference from create-test-boilerplate * remove TIMEOUT from tests * test: remove leftover `20 sec timeout` references Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
71 lines
2.2 KiB
TypeScript
71 lines
2.2 KiB
TypeScript
import { allMoves } from "#app/data/move";
|
|
import { Abilities } from "#app/enums/abilities";
|
|
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
|
import { Moves } from "#app/enums/moves";
|
|
import { Species } from "#app/enums/species";
|
|
import { BerryPhase } from "#app/phases/berry-phase";
|
|
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
|
import GameManager from "#test/utils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
|
|
describe("Moves - Hyper Beam", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
|
|
game.override.battleType("single");
|
|
game.override.ability(Abilities.BALL_FETCH);
|
|
game.override.enemySpecies(Species.SNORLAX);
|
|
game.override.enemyAbility(Abilities.BALL_FETCH);
|
|
game.override.enemyMoveset([Moves.SPLASH]);
|
|
game.override.enemyLevel(100);
|
|
|
|
game.override.moveset([Moves.HYPER_BEAM, Moves.TACKLE]);
|
|
vi.spyOn(allMoves[Moves.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
|
|
});
|
|
|
|
it(
|
|
"should force the user to recharge on the next turn (and only that turn)",
|
|
async () => {
|
|
await game.startBattle([Species.MAGIKARP]);
|
|
|
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
|
|
game.move.select(Moves.HYPER_BEAM);
|
|
|
|
await game.phaseInterceptor.to(TurnEndPhase);
|
|
|
|
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
|
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
|
|
|
|
const enemyPostAttackHp = enemyPokemon.hp;
|
|
|
|
/** Game should progress without a new command from the player */
|
|
await game.phaseInterceptor.to(TurnEndPhase);
|
|
|
|
expect(enemyPokemon.hp).toBe(enemyPostAttackHp);
|
|
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
|
|
|
|
game.move.select(Moves.TACKLE);
|
|
|
|
await game.phaseInterceptor.to(BerryPhase, false);
|
|
|
|
expect(enemyPokemon.hp).toBeLessThan(enemyPostAttackHp);
|
|
}
|
|
);
|
|
});
|