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* Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset * Update tests with new override behavior * Fix tests * Fix another test * Move overrides no longer required to be arrays * Remove `SPLASH_ONLY` test utility variable * Update moveset override helper functions * Missed some tests
54 lines
1.6 KiB
TypeScript
54 lines
1.6 KiB
TypeScript
import { Stat } from "#enums/stat";
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import GameManager from "#test/utils/gameManager";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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describe("Moves - Tail whip", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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const moveToUse = Moves.TAIL_WHIP;
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.ability(Abilities.INSOMNIA);
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game.override.startingLevel(2000);
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game.override.moveset([ moveToUse ]);
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game.override.enemyMoveset(Moves.SPLASH);
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});
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it("should lower DEF stat stage by 1", async() => {
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const moveToUse = Moves.TAIL_WHIP;
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await game.startBattle([
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Species.MIGHTYENA,
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Species.MIGHTYENA,
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]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
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game.move.select(moveToUse);
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase);
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
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}, 20000);
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});
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