mirror of
https://github.com/pagefaultgames/pokerogue.git
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f7f8988cdb
* Add Light Ball, Thick Club, and Metal/Quick Powder * Fix Typo, Account for Fusions * Fix Errors with Fusions * Group Items into Generator * Refactor Generator and Type, Fix Localization (en) * Adjust Generator, Add Override Type * Fix Enum Import * Localize for de, es, fr, it, ko, zh_CN, zh_TW * Add Unit Tests * Add Type * Fix Items Atlas * Change Cubone Passive Ability, Adjust Weight
149 lines
5.7 KiB
TypeScript
149 lines
5.7 KiB
TypeScript
import { WeatherType } from "./data/weather";
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import { Variant } from "./data/variant";
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { Nature } from "./data/nature";
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import { Type } from "./data/type";
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import { Stat } from "./data/pokemon-stat";
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import { PokeballCounts } from "./battle-scene";
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import { PokeballType } from "./data/pokeball";
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import { Gender } from "./data/gender";
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import { StatusEffect } from "./data/status-effect";
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import { SpeciesStatBoosterItem, modifierTypes } from "./modifier/modifier-type";
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import { VariantTier } from "./enums/variant-tiers";
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import { EggTier } from "#enums/egg-type";
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import { allSpecies } from "./data/pokemon-species"; // eslint-disable-line @typescript-eslint/no-unused-vars
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import { Abilities } from "#enums/abilities";
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import { BerryType } from "#enums/berry-type";
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import { Biome } from "#enums/biome";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { TimeOfDay } from "#enums/time-of-day";
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/**
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* Overrides for testing different in game situations
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* if an override name starts with "STARTING", it will apply when a new run begins
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*/
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/**
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* OVERALL OVERRIDES
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*/
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// a specific seed (default: a random string of 24 characters)
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export const SEED_OVERRIDE: string = "";
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export const WEATHER_OVERRIDE: WeatherType = WeatherType.NONE;
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export const DOUBLE_BATTLE_OVERRIDE: boolean = false;
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export const SINGLE_BATTLE_OVERRIDE: boolean = false;
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export const STARTING_WAVE_OVERRIDE: integer = 0;
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export const STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
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export const ARENA_TINT_OVERRIDE: TimeOfDay = null;
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// Multiplies XP gained by this value including 0. Set to null to ignore the override
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export const XP_MULTIPLIER_OVERRIDE: number = null;
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// default 1000
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export const STARTING_MONEY_OVERRIDE: integer = 0;
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export const FREE_CANDY_UPGRADE_OVERRIDE: boolean = false;
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export const POKEBALL_OVERRIDE: { active: boolean, pokeballs: PokeballCounts } = {
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active: false,
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pokeballs: {
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[PokeballType.POKEBALL]: 5,
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[PokeballType.GREAT_BALL]: 0,
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[PokeballType.ULTRA_BALL]: 0,
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[PokeballType.ROGUE_BALL]: 0,
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[PokeballType.MASTER_BALL]: 0,
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}
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};
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/**
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* PLAYER OVERRIDES
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*/
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/**
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* Set the form index of any starter in the party whose `speciesId` is inside this override
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* @see {@link allSpecies} in `src/data/pokemon-species.ts` for form indexes
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* @example
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* ```
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* const STARTER_FORM_OVERRIDES = {
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* [Species.DARMANITAN]: 1
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* }
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* ```
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*/
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export const STARTER_FORM_OVERRIDES: Partial<Record<Species, number>> = {};
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// default 5 or 20 for Daily
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export const STARTING_LEVEL_OVERRIDE: integer = 0;
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/**
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* SPECIES OVERRIDE
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* will only apply to the first starter in your party or each enemy pokemon
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* default is 0 to not override
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* @example SPECIES_OVERRIDE = Species.Bulbasaur;
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*/
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export const STARTER_SPECIES_OVERRIDE: Species | integer = 0;
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export const ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
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export const GENDER_OVERRIDE: Gender = null;
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export const MOVESET_OVERRIDE: Array<Moves> = [];
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export const SHINY_OVERRIDE: boolean = false;
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export const VARIANT_OVERRIDE: Variant = 0;
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/**
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* OPPONENT / ENEMY OVERRIDES
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*/
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export const OPP_SPECIES_OVERRIDE: Species | integer = 0;
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export const OPP_LEVEL_OVERRIDE: number = 0;
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export const OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const OPP_PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
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export const OPP_GENDER_OVERRIDE: Gender = null;
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export const OPP_MOVESET_OVERRIDE: Array<Moves> = [];
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export const OPP_SHINY_OVERRIDE: boolean = false;
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export const OPP_VARIANT_OVERRIDE: Variant = 0;
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export const OPP_IVS_OVERRIDE: integer | integer[] = [];
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/**
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* EGG OVERRIDES
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*/
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export const EGG_IMMEDIATE_HATCH_OVERRIDE: boolean = false;
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export const EGG_TIER_OVERRIDE: EggTier = null;
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export const EGG_SHINY_OVERRIDE: boolean = false;
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export const EGG_VARIANT_OVERRIDE: VariantTier = null;
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export const EGG_FREE_GACHA_PULLS_OVERRIDE: boolean = false;
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export const EGG_GACHA_PULL_COUNT_OVERRIDE: number = 0;
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/**
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* MODIFIER / ITEM OVERRIDES
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* if count is not provided, it will default to 1
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* @example Modifier Override [{name: "EXP_SHARE", count: 2}]
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* @example Held Item Override [{name: "LUCKY_EGG"}]
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*
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* Some items are generated based on a sub-type (i.e. berries), to override those:
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* @example [{name: "BERRY", count: 5, type: BerryType.SITRUS}]
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* types are listed in interface below
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* - TempBattleStat is for TEMP_STAT_BOOSTER / X Items (Dire hit is separate)
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* - Stat is for BASE_STAT_BOOSTER / Vitamin
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* - Nature is for MINT
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* - Type is for TERA_SHARD or ATTACK_TYPE_BOOSTER (type boosting items i.e Silk Scarf)
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* - BerryType is for BERRY
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* - SpeciesStatBoosterItem is for SPECIES_STAT_BOOSTER
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*/
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interface ModifierOverride {
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name: keyof typeof modifierTypes & string,
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count?: integer
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type?: TempBattleStat|Stat|Nature|Type|BerryType|SpeciesStatBoosterItem
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}
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export const STARTING_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];
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export const OPP_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];
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export const STARTING_HELD_ITEMS_OVERRIDE: Array<ModifierOverride> = [];
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export const OPP_HELD_ITEMS_OVERRIDE: Array<ModifierOverride> = [];
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export const NEVER_CRIT_OVERRIDE: boolean = false;
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/**
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* An array of items by keys as defined in the "modifierTypes" object in the "modifier/modifier-type.ts" file.
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* Items listed will replace the normal rolls.
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* If less items are listed than rolled, only some items will be replaced
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* If more items are listed than rolled, only the first X items will be shown, where X is the number of items rolled.
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*/
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export const ITEM_REWARD_OVERRIDE: Array<String> = [];
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