pokerogue/src/overrides.ts
Amani H f7f8988cdb
[Item] Add Light Ball, Thick Club, Metal Powder, and Quick Powder (#1899)
* Add Light Ball, Thick Club, and Metal/Quick Powder

* Fix Typo, Account for Fusions

* Fix Errors with Fusions

* Group Items into Generator

* Refactor Generator and Type, Fix Localization (en)

* Adjust Generator, Add Override Type

* Fix Enum Import

* Localize for de, es, fr, it, ko, zh_CN, zh_TW

* Add Unit Tests

* Add Type

* Fix Items Atlas

* Change Cubone Passive Ability, Adjust Weight
2024-06-26 13:48:10 -05:00

149 lines
5.7 KiB
TypeScript

import { WeatherType } from "./data/weather";
import { Variant } from "./data/variant";
import { TempBattleStat } from "./data/temp-battle-stat";
import { Nature } from "./data/nature";
import { Type } from "./data/type";
import { Stat } from "./data/pokemon-stat";
import { PokeballCounts } from "./battle-scene";
import { PokeballType } from "./data/pokeball";
import { Gender } from "./data/gender";
import { StatusEffect } from "./data/status-effect";
import { SpeciesStatBoosterItem, modifierTypes } from "./modifier/modifier-type";
import { VariantTier } from "./enums/variant-tiers";
import { EggTier } from "#enums/egg-type";
import { allSpecies } from "./data/pokemon-species"; // eslint-disable-line @typescript-eslint/no-unused-vars
import { Abilities } from "#enums/abilities";
import { BerryType } from "#enums/berry-type";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { TimeOfDay } from "#enums/time-of-day";
/**
* Overrides for testing different in game situations
* if an override name starts with "STARTING", it will apply when a new run begins
*/
/**
* OVERALL OVERRIDES
*/
// a specific seed (default: a random string of 24 characters)
export const SEED_OVERRIDE: string = "";
export const WEATHER_OVERRIDE: WeatherType = WeatherType.NONE;
export const DOUBLE_BATTLE_OVERRIDE: boolean = false;
export const SINGLE_BATTLE_OVERRIDE: boolean = false;
export const STARTING_WAVE_OVERRIDE: integer = 0;
export const STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
export const ARENA_TINT_OVERRIDE: TimeOfDay = null;
// Multiplies XP gained by this value including 0. Set to null to ignore the override
export const XP_MULTIPLIER_OVERRIDE: number = null;
// default 1000
export const STARTING_MONEY_OVERRIDE: integer = 0;
export const FREE_CANDY_UPGRADE_OVERRIDE: boolean = false;
export const POKEBALL_OVERRIDE: { active: boolean, pokeballs: PokeballCounts } = {
active: false,
pokeballs: {
[PokeballType.POKEBALL]: 5,
[PokeballType.GREAT_BALL]: 0,
[PokeballType.ULTRA_BALL]: 0,
[PokeballType.ROGUE_BALL]: 0,
[PokeballType.MASTER_BALL]: 0,
}
};
/**
* PLAYER OVERRIDES
*/
/**
* Set the form index of any starter in the party whose `speciesId` is inside this override
* @see {@link allSpecies} in `src/data/pokemon-species.ts` for form indexes
* @example
* ```
* const STARTER_FORM_OVERRIDES = {
* [Species.DARMANITAN]: 1
* }
* ```
*/
export const STARTER_FORM_OVERRIDES: Partial<Record<Species, number>> = {};
// default 5 or 20 for Daily
export const STARTING_LEVEL_OVERRIDE: integer = 0;
/**
* SPECIES OVERRIDE
* will only apply to the first starter in your party or each enemy pokemon
* default is 0 to not override
* @example SPECIES_OVERRIDE = Species.Bulbasaur;
*/
export const STARTER_SPECIES_OVERRIDE: Species | integer = 0;
export const ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
export const GENDER_OVERRIDE: Gender = null;
export const MOVESET_OVERRIDE: Array<Moves> = [];
export const SHINY_OVERRIDE: boolean = false;
export const VARIANT_OVERRIDE: Variant = 0;
/**
* OPPONENT / ENEMY OVERRIDES
*/
export const OPP_SPECIES_OVERRIDE: Species | integer = 0;
export const OPP_LEVEL_OVERRIDE: number = 0;
export const OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const OPP_PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
export const OPP_GENDER_OVERRIDE: Gender = null;
export const OPP_MOVESET_OVERRIDE: Array<Moves> = [];
export const OPP_SHINY_OVERRIDE: boolean = false;
export const OPP_VARIANT_OVERRIDE: Variant = 0;
export const OPP_IVS_OVERRIDE: integer | integer[] = [];
/**
* EGG OVERRIDES
*/
export const EGG_IMMEDIATE_HATCH_OVERRIDE: boolean = false;
export const EGG_TIER_OVERRIDE: EggTier = null;
export const EGG_SHINY_OVERRIDE: boolean = false;
export const EGG_VARIANT_OVERRIDE: VariantTier = null;
export const EGG_FREE_GACHA_PULLS_OVERRIDE: boolean = false;
export const EGG_GACHA_PULL_COUNT_OVERRIDE: number = 0;
/**
* MODIFIER / ITEM OVERRIDES
* if count is not provided, it will default to 1
* @example Modifier Override [{name: "EXP_SHARE", count: 2}]
* @example Held Item Override [{name: "LUCKY_EGG"}]
*
* Some items are generated based on a sub-type (i.e. berries), to override those:
* @example [{name: "BERRY", count: 5, type: BerryType.SITRUS}]
* types are listed in interface below
* - TempBattleStat is for TEMP_STAT_BOOSTER / X Items (Dire hit is separate)
* - Stat is for BASE_STAT_BOOSTER / Vitamin
* - Nature is for MINT
* - Type is for TERA_SHARD or ATTACK_TYPE_BOOSTER (type boosting items i.e Silk Scarf)
* - BerryType is for BERRY
* - SpeciesStatBoosterItem is for SPECIES_STAT_BOOSTER
*/
interface ModifierOverride {
name: keyof typeof modifierTypes & string,
count?: integer
type?: TempBattleStat|Stat|Nature|Type|BerryType|SpeciesStatBoosterItem
}
export const STARTING_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];
export const OPP_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];
export const STARTING_HELD_ITEMS_OVERRIDE: Array<ModifierOverride> = [];
export const OPP_HELD_ITEMS_OVERRIDE: Array<ModifierOverride> = [];
export const NEVER_CRIT_OVERRIDE: boolean = false;
/**
* An array of items by keys as defined in the "modifierTypes" object in the "modifier/modifier-type.ts" file.
* Items listed will replace the normal rolls.
* If less items are listed than rolled, only some items will be replaced
* If more items are listed than rolled, only the first X items will be shown, where X is the number of items rolled.
*/
export const ITEM_REWARD_OVERRIDE: Array<String> = [];