pokerogue/src/phases/game-over-modifier-reward-phase.ts
flx-sta 2bd07cb84e
fix and optimize imports (#4061)
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit

Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-07 21:37:37 -07:00

29 lines
1.1 KiB
TypeScript

import BattleScene from "#app/battle-scene";
import { ModifierTypeFunc } from "#app/modifier/modifier-type";
import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import { ModifierRewardPhase } from "./modifier-reward-phase";
export class GameOverModifierRewardPhase extends ModifierRewardPhase {
constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc) {
super(scene, modifierTypeFunc);
}
doReward(): Promise<void> {
return new Promise<void>(resolve => {
const newModifier = this.modifierType.newModifier();
this.scene.addModifier(newModifier).then(() => {
// Sound loaded into game as is
this.scene.playSound("level_up_fanfare");
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.fadeIn(250).then(() => {
this.scene.ui.showText(i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }), null, () => {
this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));
resolve();
}, null, true, 1500);
});
});
});
}
}