pokerogue/src/test/moves/jaw_lock.test.ts
2024-10-04 13:08:31 +08:00

170 lines
5.5 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Abilities } from "#app/enums/abilities";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { BerryPhase } from "#app/phases/berry-phase";
import { FaintPhase } from "#app/phases/faint-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import GameManager from "#app/test/utils/gameManager";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Jaw Lock", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.INSOMNIA)
.enemyMoveset(Moves.SPLASH)
.moveset([ Moves.JAW_LOCK, Moves.SPLASH ])
.startingLevel(100)
.enemyLevel(100)
.disableCrits();
});
it(
"should trap the move's user and target",
async () => {
await game.startBattle([ Species.BULBASAUR ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.JAW_LOCK);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
}
);
it(
"should not trap either pokemon if the target faints",
async () => {
game.override.enemyLevel(1);
await game.startBattle([ Species.BULBASAUR ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.JAW_LOCK);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
await game.phaseInterceptor.to(MoveEffectPhase);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
await game.phaseInterceptor.to(FaintPhase);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
}
);
it(
"should only trap the user until the target faints",
async () => {
await game.startBattle([ Species.BULBASAUR ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.JAW_LOCK);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
await game.phaseInterceptor.to(TurnEndPhase);
await game.doKillOpponents();
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
}
);
it(
"should not trap other targets after the first target is trapped",
async () => {
game.override.battleType("double");
await game.startBattle([ Species.CHARMANDER, Species.BULBASAUR ]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.JAW_LOCK, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(enemyPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
await game.toNextTurn();
game.move.select(Moves.JAW_LOCK, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(enemyPokemon[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)?.sourceId).toBe(enemyPokemon[0].id);
}
);
it(
"should not trap either pokemon if the target is protected",
async () => {
game.override.enemyMoveset([ Moves.PROTECT ]);
await game.startBattle([ Species.BULBASAUR ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.JAW_LOCK);
await game.phaseInterceptor.to(BerryPhase, false);
expect(playerPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
}
);
});