pokerogue/src/test/abilities/intimidate.test.ts

336 lines
16 KiB
TypeScript

import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import {Abilities} from "#app/data/enums/abilities";
import {Species} from "#app/data/enums/species";
import {
CommandPhase, DamagePhase,
EnemyCommandPhase,
TurnInitPhase,
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import {BattleStat} from "#app/data/battle-stat";
import {Moves} from "#app/data/enums/moves";
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import {Command} from "#app/ui/command-ui-handler";
describe("Abilities - Intimidate", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INTIMIDATE);
vi.spyOn(overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INTIMIDATE);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
});
it("single - wild with switch", async() => {
await game.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
game.setMode(Mode.MESSAGE);
game.endPhase();
}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
await game.phaseInterceptor.to(CommandPhase, false);
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.MIGHTYENA);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
await game.switchPokemon(1);
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
}, 20000);
it("single - boss should only trigger once then switch", async() => {
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10);
await game.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
game.setMode(Mode.MESSAGE);
game.endPhase();
}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
await game.phaseInterceptor.to(CommandPhase, false);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
await game.switchPokemon(1);
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
}, 20000);
it("single - trainer should only trigger once with switch", async() => {
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
await game.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
game.setMode(Mode.MESSAGE);
game.endPhase();
}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
await game.phaseInterceptor.to(CommandPhase, false);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
await game.switchPokemon(1);
expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
}, 200000);
it("double - trainer should only trigger once per pokemon", async() => {
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(false);
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
await game.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
game.setMode(Mode.MESSAGE);
game.endPhase();
}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
await game.phaseInterceptor.to(CommandPhase, false);
const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2);
const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats;
expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2);
}, 20000);
it("double - wild: should only trigger once per pokemon", async() => {
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(false);
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
await game.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
game.setMode(Mode.MESSAGE);
game.endPhase();
}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
await game.phaseInterceptor.to(CommandPhase, false);
const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2);
const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats;
expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2);
}, 20000);
it("double - boss: should only trigger once per pokemon", async() => {
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(false);
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10);
await game.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
game.setMode(Mode.MESSAGE);
game.endPhase();
}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
await game.phaseInterceptor.to(CommandPhase, false);
const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2);
const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats;
expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2);
}, 20000);
it("single - wild next wave opp triger once, us: none", async() => {
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(2);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.AERIAL_ACE]);
await game.startBattle([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(DamagePhase);
await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
await game.toNextWave();
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
}, 20000);
it("single - wild next turn - no retrigger on next turn", async() => {
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(2);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
await game.startBattle([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
console.log("===to new turn===");
await game.toNextTurn();
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
}, 20000);
it("single - trainer should only trigger once and each time he switch", async() => {
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.VOLT_SWITCH,Moves.VOLT_SWITCH,Moves.VOLT_SWITCH,Moves.VOLT_SWITCH]);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
await game.startBattle([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
console.log("===to new turn===");
await game.toNextTurn();
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
console.log("===to new turn===");
await game.toNextTurn();
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-3);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
}, 200000);
it("single - trainer should only trigger once whatever turn we are", async() => {
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
await game.startBattle([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
console.log("===to new turn===");
await game.toNextTurn();
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
console.log("===to new turn===");
await game.toNextTurn();
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
}, 200000);
});