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* Add PostSummonHealAbAttr and give it to appropriate abilities * Add attr to insomnia * Remove attr from leaf guard (it does not activate on gain with sun up) * Add tests and remove attr from shields down * Add PostSummonRemoveBattlerTag and give it to oblivious and own tempo * Add tests for oblivious and own tempo * Fix oblivious test sometimes failing * Remove Comatose changes as it doesn't reapply * Remove unused tagRemoved field * Fix tests checking status instead of tag * Fix attr comments * Add PostSetStatusHealStatusAbAttr * Add ResetStatusPhase * Modify pokemon.resetStatus to use ResetStatusPhase * Move post status effects to ObtainStatusEffectPhase * Ensure status overriding (ie rest) works properly * Add PostApplyBattlerTagRemoveTagAbAttr for own tempo and oblivious * Guard removeTag call in PostApplyBattlerTagRemoveTagAbAttr * Commenting * Handle Mold Breaker case in MoveEndPhase * Remove PostSummonHealStatusAbAttr from purifying salt * Fix not passing overrideStatus to canSetStatus * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add isNullOrUndefined import * Add canApply to new attrs * Add followup argument back * Remove guard around new MoveEndPhase --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
39 lines
1.2 KiB
TypeScript
39 lines
1.2 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import { BattlerTagLapseType } from "#app/data/battler-tags";
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import { PokemonPhase } from "./pokemon-phase";
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import type { BattlerIndex } from "#app/battle";
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import { applyPostSummonAbAttrs, PostSummonRemoveEffectAbAttr } from "#app/data/ability";
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import type Pokemon from "#app/field/pokemon";
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export class MoveEndPhase extends PokemonPhase {
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private wasFollowUp: boolean;
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/** Targets from the preceding MovePhase */
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private targets: Pokemon[];
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constructor(battlerIndex: BattlerIndex, targets: Pokemon[], wasFollowUp = false) {
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super(battlerIndex);
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this.targets = targets;
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this.wasFollowUp = wasFollowUp;
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}
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start() {
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super.start();
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const pokemon = this.getPokemon();
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if (!this.wasFollowUp && pokemon?.isActive(true)) {
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pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
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}
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globalScene.arena.setIgnoreAbilities(false);
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// Remove effects which were set on a Pokemon which removes them on summon (i.e. via Mold Breaker)
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for (const target of this.targets) {
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if (target) {
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applyPostSummonAbAttrs(PostSummonRemoveEffectAbAttr, target);
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}
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}
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this.end();
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}
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}
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