pokerogue/src/test/moves/thousand_arrows.test.ts
2024-07-29 07:41:07 -07:00

105 lines
3.4 KiB
TypeScript

import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import {
BerryPhase,
MoveEffectPhase
} from "#app/phases";
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { Abilities } from "#app/enums/abilities.js";
const TIMEOUT = 20 * 1000;
describe("Moves - Thousand Arrows", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.TOGETIC);
game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
game.override.moveset([ Moves.THOUSAND_ARROWS ]);
game.override.enemyMoveset([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
});
it(
"move should hit and ground Flying-type targets",
async () => {
await game.startBattle([ Species.ILLUMISE ]);
const enemyPokemon = game.scene.getEnemyPokemon();
game.doAttack(getMovePosition(game.scene, 0, Moves.THOUSAND_ARROWS));
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Enemy should not be grounded before move effect is applied
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
}, TIMEOUT
);
it(
"move should hit and ground targets with Levitate",
async () => {
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.LEVITATE);
await game.startBattle([ Species.ILLUMISE ]);
const enemyPokemon = game.scene.getEnemyPokemon();
game.doAttack(getMovePosition(game.scene, 0, Moves.THOUSAND_ARROWS));
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Enemy should not be grounded before move effect is applied
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
}, TIMEOUT
);
it(
"move should hit and ground targets under the effects of Magnet Rise",
async () => {
game.override.enemySpecies(Species.SNORLAX);
await game.startBattle([ Species.ILLUMISE ]);
const enemyPokemon = game.scene.getEnemyPokemon();
enemyPokemon.addTag(BattlerTagType.MAGNET_RISEN, null, Moves.MAGNET_RISE);
game.doAttack(getMovePosition(game.scene, 0, Moves.THOUSAND_ARROWS));
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.MAGNET_RISEN)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
}
);
});