mirror of
https://github.com/pagefaultgames/pokerogue.git
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179 lines
5.2 KiB
TypeScript
179 lines
5.2 KiB
TypeScript
import { Button, default as BattleScene } from '../battle-scene';
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import UiHandler from './uiHandler';
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import BattleMessageUiHandler from './battle-message-ui-handler';
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import CommandUiHandler from './command-ui-handler';
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import PartyUiHandler from './party-ui-handler';
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import FightUiHandler from './fight-ui-handler';
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import MessageUiHandler from './message-ui-handler';
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import ConfirmUiHandler from './confirm-ui-handler';
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import ModifierSelectUiHandler from './modifier-select-ui-handler';
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import BallUiHandler from './ball-ui-handler';
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import SummaryUiHandler from './summary-ui-handler';
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import StarterSelectUiHandler from './starter-select-ui-handler';
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import EvolutionSceneHandler from './evolution-scene-handler';
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import BiomeSelectUiHandler from './biome-select-ui-handler';
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export enum Mode {
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MESSAGE = 0,
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COMMAND,
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FIGHT,
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BALL,
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MODIFIER_SELECT,
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PARTY,
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SUMMARY,
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BIOME_SELECT,
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STARTER_SELECT,
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EVOLUTION_SCENE,
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CONFIRM
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};
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const transitionModes = [
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Mode.PARTY,
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Mode.SUMMARY,
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Mode.STARTER_SELECT,
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Mode.EVOLUTION_SCENE
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];
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const noTransitionModes = [
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Mode.CONFIRM
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];
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export default class UI extends Phaser.GameObjects.Container {
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private mode: Mode;
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private handlers: UiHandler[];
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private overlay: Phaser.GameObjects.Rectangle;
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private transitioning: boolean;
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constructor(scene: BattleScene) {
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super(scene, 0, scene.game.canvas.height / 6);
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this.mode = Mode.MESSAGE;
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this.handlers = [
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new BattleMessageUiHandler(scene),
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new CommandUiHandler(scene),
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new FightUiHandler(scene),
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new BallUiHandler(scene),
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new ModifierSelectUiHandler(scene),
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new PartyUiHandler(scene),
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new SummaryUiHandler(scene),
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new BiomeSelectUiHandler(scene),
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new StarterSelectUiHandler(scene),
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new EvolutionSceneHandler(scene),
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new ConfirmUiHandler(scene)
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];
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}
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setup(): void {
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for (let handler of this.handlers) {
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handler.setup();
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}
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this.overlay = this.scene.add.rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6, 0);
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this.overlay.setOrigin(0, 0);
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(this.scene as BattleScene).uiContainer.add(this.overlay);
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this.overlay.setVisible(false);
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}
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getHandler(): UiHandler {
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return this.handlers[this.mode];
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}
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getMessageHandler(): BattleMessageUiHandler {
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return this.handlers[Mode.MESSAGE] as BattleMessageUiHandler;
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}
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processInput(button: Button): void {
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if (this.transitioning)
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return;
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this.getHandler().processInput(button);
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}
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showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer): void {
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const handler = this.getHandler();
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if (handler instanceof MessageUiHandler)
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(handler as MessageUiHandler).showText(text, delay, callback, callbackDelay, prompt, promptDelay);
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else
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this.getMessageHandler().showText(text, delay, callback, callbackDelay, prompt, promptDelay);
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}
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clearText(): void {
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const handler = this.getHandler();
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if (handler instanceof MessageUiHandler)
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(handler as MessageUiHandler).clearText();
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else
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this.getMessageHandler().clearText();
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}
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setCursor(cursor: integer): boolean {
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const changed = this.getHandler().setCursor(cursor);
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if (changed)
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this.playSelect();
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return changed;
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}
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playSelect(): void {
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this.scene.sound.play('select');
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}
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playError(): void {
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this.scene.sound.play('error');
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}
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private setModeInternal(mode: Mode, clear: boolean, forceTransition: boolean, args: any[]): Promise<void> {
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return new Promise(resolve => {
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if (this.mode === mode && !forceTransition) {
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resolve();
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return;
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}
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const doSetMode = () => {
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if (this.mode !== mode) {
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if (clear)
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this.getHandler().clear();
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this.mode = mode;
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this.getHandler().show(args);
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}
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resolve();
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};
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if ((transitionModes.indexOf(this.mode) > -1 || transitionModes.indexOf(mode) > -1)
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&& (noTransitionModes.indexOf(this.mode) === -1 && noTransitionModes.indexOf(mode) === -1) && !(this.scene as BattleScene).auto) {
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this.transitioning = true;
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this.overlay.setAlpha(0);
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this.overlay.setVisible(true);
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this.scene.tweens.add({
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targets: this.overlay,
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alpha: 1,
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duration: 250,
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ease: 'Sine.easeOut',
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onComplete: () => {
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this.scene.time.delayedCall(100, () => {
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doSetMode();
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this.scene.tweens.add({
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targets: this.overlay,
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alpha: 0,
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duration: 250,
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ease: 'Sine.easeIn',
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onComplete: () => this.overlay.setVisible(false)
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});
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this.transitioning = false;
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});
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}
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});
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} else
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doSetMode();
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});
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}
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setMode(mode: Mode, ...args: any[]): Promise<void> {
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return this.setModeInternal(mode, true, false, args);
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}
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setModeForceTransition(mode: Mode, ...args: any[]): Promise<void> {
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return this.setModeInternal(mode, true, true, args);
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}
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setModeWithoutClear(mode: Mode, ...args: any[]): Promise<void> {
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return this.setModeInternal(mode, false, false, args);
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}
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} |