pokerogue/test/abilities/wonder_skin.test.ts
Sirz Benjie 35e733e87a
[Test] [Refactor] [GitHub] Enable no isolate for vitest (#5566)
* Reuse global scene between tests

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Add missing each method to mockContainer

* Fix select-modifier-phase test

* Sanitize overrides before tests

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Sanitize overrides before tests

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* [WIP] fix things

* Fix tests not working with --no-isolate

* Update npm tests to use no isolate

* Update test-shard-template

* Update package.json

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-28 17:30:38 -04:00

81 lines
2.5 KiB
TypeScript

import { allAbilities } from "#app/data/ability";
import { allMoves } from "#app/data/moves/move";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Wonder Skin", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.moveset([Moves.TACKLE, Moves.CHARM]);
game.override.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.WONDER_SKIN);
game.override.enemyMoveset(Moves.SPLASH);
});
it("lowers accuracy of status moves to 50%", async () => {
const moveToCheck = allMoves[Moves.CHARM];
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
await game.startBattle([Species.PIKACHU]);
game.move.select(Moves.CHARM);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(50);
});
it("does not lower accuracy of non-status moves", async () => {
const moveToCheck = allMoves[Moves.TACKLE];
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
await game.startBattle([Species.PIKACHU]);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100);
});
const bypassAbilities = [
[Abilities.MOLD_BREAKER, "Mold Breaker"],
[Abilities.TERAVOLT, "Teravolt"],
[Abilities.TURBOBLAZE, "Turboblaze"],
];
bypassAbilities.forEach(ability => {
it(`does not affect pokemon with ${ability[1]}`, async () => {
const moveToCheck = allMoves[Moves.CHARM];
// @ts-ignore ts doesn't know that ability[0] is an ability and not a string...
game.override.ability(ability[0]);
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
await game.classicMode.startBattle([Species.PIKACHU]);
game.move.select(Moves.CHARM);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100);
});
});
});