pokerogue/test/moves/metronome.test.ts
Sirz Benjie 35e733e87a
[Test] [Refactor] [GitHub] Enable no isolate for vitest (#5566)
* Reuse global scene between tests

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Add missing each method to mockContainer

* Fix select-modifier-phase test

* Sanitize overrides before tests

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Sanitize overrides before tests

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* [WIP] fix things

* Fix tests not working with --no-isolate

* Update npm tests to use no isolate

* Update test-shard-template

* Update package.json

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-28 17:30:38 -04:00

115 lines
4.0 KiB
TypeScript

import { RechargingTag, SemiInvulnerableTag } from "#app/data/battler-tags";
import { allMoves, RandomMoveAttr } from "#app/data/moves/move";
import { Abilities } from "#app/enums/abilities";
import { Stat } from "#app/enums/stat";
import { CommandPhase } from "#app/phases/command-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Metronome", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let randomMoveAttr: RandomMoveAttr;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
randomMoveAttr = allMoves[Moves.METRONOME].getAttrs(RandomMoveAttr)[0];
game = new GameManager(phaserGame);
game.override
.moveset([Moves.METRONOME, Moves.SPLASH])
.battleType("single")
.startingLevel(100)
.starterSpecies(Species.REGIELEKI)
.enemyLevel(100)
.enemySpecies(Species.SHUCKLE)
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH);
});
it("should have one semi-invulnerable turn and deal damage on the second turn when a semi-invulnerable move is called", async () => {
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.DIVE);
game.move.select(Moves.METRONOME);
await game.toNextTurn();
expect(player.getTag(SemiInvulnerableTag)).toBeTruthy();
await game.toNextTurn();
expect(player.getTag(SemiInvulnerableTag)).toBeFalsy();
expect(enemy.isFullHp()).toBeFalsy();
});
it("should apply secondary effects of a move", async () => {
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.WOOD_HAMMER);
game.move.select(Moves.METRONOME);
await game.toNextTurn();
expect(player.isFullHp()).toBeFalsy();
});
it("should recharge after using recharge move", async () => {
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.HYPER_BEAM);
vi.spyOn(allMoves[Moves.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
game.move.select(Moves.METRONOME);
await game.toNextTurn();
expect(player.getTag(RechargingTag)).toBeTruthy();
});
it("should only target ally for Aromatic Mist", async () => {
game.override.battleType("double");
await game.classicMode.startBattle([Species.REGIELEKI, Species.RATTATA]);
const [leftPlayer, rightPlayer] = game.scene.getPlayerField();
const [leftOpp, rightOpp] = game.scene.getEnemyField();
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.AROMATIC_MIST);
game.move.select(Moves.METRONOME, 0);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(rightPlayer.getStatStage(Stat.SPDEF)).toBe(1);
expect(leftPlayer.getStatStage(Stat.SPDEF)).toBe(0);
expect(leftOpp.getStatStage(Stat.SPDEF)).toBe(0);
expect(rightOpp.getStatStage(Stat.SPDEF)).toBe(0);
});
it("should cause opponent to flee, and not crash for Roar", async () => {
await game.classicMode.startBattle();
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.ROAR);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.METRONOME);
await game.phaseInterceptor.to("BerryPhase");
const isVisible = enemyPokemon.visible;
const hasFled = enemyPokemon.switchOutStatus;
expect(!isVisible && hasFled).toBe(true);
await game.phaseInterceptor.to("CommandPhase");
});
});