Go to file
alpaca 36cde21ce3
Adds ribbon in starter screen if mon has beat classic mode (#370)
* adds the ribbon asset, hooking it up

* works if override. need to add field on server side I imagine

* moves count to starterData, increments on win

* formatting

* increment works properly

* recursively check for prevolution

* cleaned up to use getRootSpeciesId()

* changes ribbon to gold medal version

* adds Akuma's ribbon achievements

* ribbons increment correctly

* missed ui handler update

* reorder achievements

* ribbon correct, vouchers not. currently investigating

* increments properly, but voucher reward phase not appearing

* some cleanup

* works great, need to better reflect who is getting ribbon in message and cry

* plays level fanfare, tabling cry for now

* reran items.bat

* Minor fixes

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-05-07 00:44:41 -04:00
.github/workflows Add more files to be purged from CF cache on deploy 2024-05-02 15:48:59 -04:00
.vscode Add unit testing support with vitest (#18) 2024-03-30 20:47:47 -04:00
public Adds ribbon in starter screen if mon has beat classic mode (#370) 2024-05-07 00:44:41 -04:00
src Adds ribbon in starter screen if mon has beat classic mode (#370) 2024-05-07 00:44:41 -04:00
.env Adding Env files for Local Development Ease 2024-04-04 13:52:13 -04:00
.env.development Adding Env files for Local Development Ease 2024-04-04 13:52:13 -04:00
.eslintrc Add unit testing support with vitest (#18) 2024-03-30 20:47:47 -04:00
.gitattributes Initial commit 2023-03-28 14:54:52 -04:00
.gitignore Add overrides to .gitignore 2024-04-30 09:12:19 -04:00
LICENSE Update license to AGPL 3 2024-03-25 19:22:58 -04:00
README.md Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override (#369) 2024-05-04 12:30:23 +10:00
favicon.ico Replace favicon with no BG version 2024-03-25 12:45:45 -04:00
index.css Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
index.html Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
package-lock.json Add auto detect user language 2024-04-30 16:48:37 -04:00
package.json Add auto detect user language 2024-04-30 16:48:37 -04:00
tsconfig.json Disable source map 2024-04-28 23:15:12 -04:00
update_exp_sprites.ps1 Fix crash with certain animated variant sprites 2024-04-26 02:00:58 -04:00
vite.config.js Disable source map in Vite config 2024-04-28 23:21:22 -04:00
vite.env.d.ts Adding Env files for Local Development Ease 2024-04-04 13:52:13 -04:00
vitest.config.js Add unit testing support with vitest (#18) 2024-03-30 20:47:47 -04:00

README.md

PokéRogue

PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!

Contributing

🛠️ Development

If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below To-Do section or the #vote channel in the discord.

💻 Environment Setup

Prerequisites

Running Locally

  1. Clone the repo and in the root directory run npm install
    • if you run into any errors, reach out in the #dev-corner channel in discord
  2. Run npm run start:dev to locally run the project in localhost:8000

FAQ

How do I test a new _______?

  • In the src/overrides.ts file there are overrides for most values you'll need to change for testing

🪧 To Do

Check out our Trello Board to see what we're working on

📝 Credits

If this project contains assets you have produced and you do not see your name here, please reach out.

🎵 BGM

  • Pokémon Mystery Dungeon: Explorers of Sky
    • Arata Iiyoshi
    • Hideki Sakamoto
    • Keisuke Ito
    • Ken-ichi Saito
    • Yoshihiro Maeda
  • Pokémon Black/White
    • Go Ichinose
    • Hitomi Sato
    • Shota Kageyama
  • Pokémon Mystery Dungeon: Rescue Team DX
    • Keisuke Ito
    • Arata Iiyoshi
    • Atsuhiro Ishizuna
  • Pokémon Black/White 2
  • edifette (Title screen music)

🎵 Sound Effects

  • Pokémon Emerald
  • Pokémon Black/White

🎨 Backgrounds

  • Squip (Paid Commissions)
  • Contributions by Someonealive-QN

🎨 UI

  • GAMEFREAK
  • LJ Birdman

🎨 Pagefault Games Intro

  • Spectremint
  • Gonstar (Paid Commission)

🎨 Trainer Sprites

  • GAMEFREAK (Pokémon Black/White 2, Pokémon Diamond/Pearl)
  • kyledove
  • Brumirage
  • pkmn_realidea (Paid Commissions)

🎨 Trainer Portraits

  • pkmn_realidea (Paid Commissions)

🎨 Pokemon Sprites

  • GAMEFREAK (Pokémon Black/White 2)
  • Smogon Sprite Project (Various Artists)
  • Skyflyer
  • Nolo33
  • Ebaru
  • EricLostie
  • KingOfThe-X-Roads
  • kiriaura
  • Caruban
  • Sopita_Yorita
  • Azrita
  • AshnixsLaw
  • Hellfire0raptor
  • RetroNC
  • Franark122k
  • OldSoulja
  • PKMarioG
  • ItsYugen
  • lucasomi
  • Pkm Sinfonia
  • Poki Papillon
  • Fleimer_
  • bizcoeindoloro
  • mangalos810
  • Involuntary-Twitch

🎨 Move Animations

  • Pokémon Reborn