pokerogue/src/ui/command-ui-handler.ts
2023-04-10 14:12:01 -04:00

124 lines
3.3 KiB
TypeScript

import BattleScene from "../battle-scene";
import { addTextObject, TextStyle } from "../text";
import { toPokemonUpperCase } from "../utils";
import { PartyUiMode } from "./party-ui-handler";
import UI, { Mode } from "./ui";
import UiHandler from "./uiHandler";
export enum Command {
FIGHT = 0,
BALL,
POKEMON,
RUN
};
export default class CommandUiHandler extends UiHandler {
private commandsContainer: Phaser.GameObjects.Container;
private cursorObj: Phaser.GameObjects.Image;
constructor(scene: BattleScene) {
super(scene, Mode.COMMAND);
}
setup() {
const ui = this.getUi();
const commands = [ 'Fight', 'Ball', 'Pokémon', 'Run' ].map(s => toPokemonUpperCase(s));
this.commandsContainer = this.scene.add.container(216, -38.7);
this.commandsContainer.setVisible(false);
ui.add(this.commandsContainer);
for (let c = 0; c < commands.length; c++) {
const commandText = addTextObject(this.scene, c % 2 === 0 ? 0 : 55.8, c < 2 ? 0 : 16, commands[c], TextStyle.WINDOW);
this.commandsContainer.add(commandText);
}
}
show(args: any[]) {
super.show(args);
this.commandsContainer.setVisible(true);
const messageHandler = this.getUi().getMessageHandler();
messageHandler.bg.setTexture('bg_command');
messageHandler.message.setWordWrapWidth(1110);
messageHandler.showText(`What will\n${(this.scene as BattleScene).getPlayerPokemon().name} do?`, 0);
this.setCursor(this.cursor);
}
processInput(keyCode: integer) {
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
const ui = this.getUi();
let success = false;
if (keyCode === keyCodes.X || keyCode === keyCodes.Z) {
if (keyCode === keyCodes.Z) {
switch (this.cursor) {
case 0:
ui.setMode(Mode.FIGHT);
success = true;
break;
case 1:
ui.setModeWithoutClear(Mode.BALL);
success = true;
break;
case 2:
ui.setMode(Mode.PARTY, PartyUiMode.SWITCH);
success = true;
break;
}
}
} else {
switch (keyCode) {
case keyCodes.UP:
if (this.cursor >= 2)
success = this.setCursor(this.cursor - 2);
break;
case keyCodes.DOWN:
if (this.cursor < 2)
success = this.setCursor(this.cursor + 2);
break;
case keyCodes.LEFT:
if (this.cursor % 2 === 1)
success = this.setCursor(this.cursor - 1);
break;
case keyCodes.RIGHT:
if (this.cursor % 2 === 0)
success = this.setCursor(this.cursor + 1);
break;
}
}
if (success)
ui.playSelect();
}
setCursor(cursor: integer): boolean {
const ui = this.getUi();
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
ui.add(this.cursorObj);
}
this.cursorObj.setPosition(211 + (cursor % 2 === 1 ? 56 : 0), -31 + (cursor >= 2 ? 16 : 0));
return ret;
}
clear() {
super.clear();
this.commandsContainer.setVisible(false);
this.getUi().getMessageHandler().clearText();
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}