pokerogue/test/moves/burning_jealousy.test.ts
Sirz Benjie 54ce58411b
[Bug] Fix forced switch bugs in enemy partner trainer battles (#5644)
* Add isPartner method to trainer class

* Ensure force switches cannot pull pokemon from the wrong trainer

* Add override for battle type

* Fixup tests and broken assumptions

* Make move fail override semi-invuln check

Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail

* Restore overrides

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix illusion test battle type invocation

* Update struggle and healer tests to use battleStyle

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-18 09:35:46 +00:00

96 lines
3.2 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/moves/move";
import { Abilities } from "#app/enums/abilities";
import { StatusEffect } from "#app/enums/status-effect";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Burning Jealousy", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.ICE_SCALES)
.enemyMoveset([Moves.HOWL])
.startingLevel(10)
.enemyLevel(10)
.starterSpecies(Species.FEEBAS)
.ability(Abilities.BALL_FETCH)
.moveset([Moves.BURNING_JEALOUSY, Moves.GROWL]);
});
it("should burn the opponent if their stat stages were raised", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.BURNING_JEALOUSY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
});
it("should still burn the opponent if their stat stages were both raised and lowered in the same turn", async () => {
game.override.starterSpecies(0).battleStyle("double");
await game.classicMode.startBattle([Species.FEEBAS, Species.ABRA]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.BURNING_JEALOUSY);
game.move.select(Moves.GROWL, 1);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
});
it("should ignore stat stages raised by IMPOSTER", async () => {
game.override.enemySpecies(Species.DITTO).enemyAbility(Abilities.IMPOSTER).enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.BURNING_JEALOUSY);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.status?.effect).toBeUndefined();
});
// TODO: Make this test if WP is implemented
it.todo("should ignore weakness policy", async () => {
await game.classicMode.startBattle();
});
it("should be boosted by Sheer Force even if opponent didn't raise stat stages", async () => {
game.override.ability(Abilities.SHEER_FORCE).enemyMoveset(Moves.SPLASH);
vi.spyOn(allMoves[Moves.BURNING_JEALOUSY], "calculateBattlePower");
await game.classicMode.startBattle();
game.move.select(Moves.BURNING_JEALOUSY);
await game.phaseInterceptor.to("BerryPhase");
expect(allMoves[Moves.BURNING_JEALOUSY].calculateBattlePower).toHaveReturnedWith(
allMoves[Moves.BURNING_JEALOUSY].power * 1.3,
);
});
});