mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-29 18:26:09 +00:00
174 lines
4.4 KiB
TypeScript
174 lines
4.4 KiB
TypeScript
export function toReadableString(str: string): string {
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return str.replace(/\_/g, ' ').split(' ').map(s => `${s.slice(0, 1)}${s.slice(1).toLowerCase()}`).join(' ');
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}
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export function randomString(length: integer) {
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const characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
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let result = '';
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for (let i = 0; i < length; i++) {
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const randomIndex = Math.floor(Math.random() * characters.length);
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result += characters[randomIndex];
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}
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return result;
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}
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export function shiftCharCodes(str: string, shiftCount: integer) {
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if (!shiftCount)
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shiftCount = 0;
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let newStr = '';
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for (let i = 0; i < str.length; i++) {
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let charCode = str.charCodeAt(i);
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let newCharCode = charCode + shiftCount;
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newStr += String.fromCharCode(newCharCode);
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}
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return newStr;
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}
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export function clampInt(value: integer, min: integer, max: integer): integer {
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return Math.min(Math.max(value, min), max);
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}
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export function randGauss(value: number): number {
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let rand = 0;
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for(var i = value; i > 0; i--)
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rand += Math.random();
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return rand / value;
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}
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export function randSeedGauss(value: number): number {
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let rand = 0;
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for(var i = value; i > 0; i--)
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rand += Phaser.Math.RND.realInRange(0, 1);
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return rand / value;
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}
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export function padInt(value: integer, length: integer, padWith?: string): string {
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if (!padWith)
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padWith = '0';
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let valueStr = value.toString();
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while (valueStr.length < length)
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valueStr = `${padWith}${valueStr}`;
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return valueStr;
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}
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export function randInt(range: integer, min?: integer): integer {
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if (!min)
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min = 0;
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if (range === 1)
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return min;
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return Math.floor(Math.random() * range) + min;
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}
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export function randSeedInt(range: integer, min?: integer): integer {
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if (!min)
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min = 0;
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if (range === 1)
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return min;
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return Phaser.Math.RND.integerInRange(min, (range - 1) + min);
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}
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export function randIntRange(min: integer, max: integer): integer {
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return randInt(max - min, min);
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}
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export function getFrameMs(frameCount: integer): integer {
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return Math.floor((1 / 60) * 1000 * frameCount);
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}
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export function binToDec(input: string): integer {
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let place: integer[] = [];
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let binary: string[] = [];
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let decimalNum = 0;
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for (let i = 0; i < input.length; i++) {
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binary.push(input[i]);
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place.push(Math.pow(2, i));
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decimalNum += place[i] * parseInt(binary[i]);
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}
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return decimalNum;
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}
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export function decToBin(input: integer): string {
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let bin = '';
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let intNum = input;
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while (intNum > 0) {
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bin = intNum % 2 ? `1${bin}` : `0${bin}`;
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intNum = Math.floor(intNum * 0.5);
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}
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return bin;
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}
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export function getEnumKeys(enumType): string[] {
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return Object.values(enumType).filter(v => isNaN(parseInt(v.toString()))).map(v => v.toString());
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}
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export function getEnumValues(enumType): integer[] {
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return Object.values(enumType).filter(v => !isNaN(parseInt(v.toString()))).map(v => parseInt(v.toString()));
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}
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export function executeIf<T>(condition: boolean, promiseFunc: () => Promise<T>): Promise<T> {
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return condition ? promiseFunc() : new Promise<T>(resolve => resolve(null));
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}
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export class BooleanHolder {
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public value: boolean;
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constructor(value: boolean) {
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this.value = value;
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}
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}
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export class NumberHolder {
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public value: number;
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constructor(value: number) {
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this.value = value;
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}
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}
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export class IntegerHolder extends NumberHolder {
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constructor(value: integer) {
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super(value);
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}
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}
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export class FixedInt extends IntegerHolder {
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constructor(value: integer) {
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super(value);
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}
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}
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export function fixedInt(value: integer): integer {
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return new FixedInt(value) as unknown as integer;
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}
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export function rgbToHsv(r: integer, g: integer, b: integer) {
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let v = Math.max(r, g, b);
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let c = v - Math.min(r, g, b);
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let h = c && ((v === r) ? (g - b) / c : ((v === g) ? 2 + (b - r) / c : 4 + (r - g) / c));
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return [ 60 * (h < 0 ? h + 6 : h), v && c / v, v];
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}
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/**
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* Compare color difference in RGB
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* @param {Array} rgb1 First RGB color in array
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* @param {Array} rgb2 Second RGB color in array
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*/
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export function deltaRgb(rgb1: integer[], rgb2: integer[]): integer {
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const [ r1, g1, b1 ] = rgb1;
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const [ r2, g2, b2 ] = rgb2;
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const drp2 = Math.pow(r1 - r2, 2);
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const dgp2 = Math.pow(g1 - g2, 2);
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const dbp2 = Math.pow(b1 - b2, 2);
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const t = (r1 + r2) / 2;
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return Math.ceil(Math.sqrt(2 * drp2 + 4 * dgp2 + 3 * dbp2 + t * (drp2 - dbp2) / 256));
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} |