pokerogue/src
2024-10-01 11:46:40 -07:00
..
@types [P1] Fixing continue menu option when game finishes (#4287) 2024-09-26 13:55:08 -07:00
configs/inputs fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
data Added fixes 2024-10-01 11:46:40 -07:00
enums [Move] Fully Implement Plasma Fists (#4446) 2024-09-29 22:30:33 -04:00
events fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
field Added fixes 2024-10-01 11:46:40 -07:00
interfaces [Feature] Add Mystery Encounters to the game (#3938) 2024-09-14 03:05:58 +01:00
locales [Localization] Update pt_BR translations for menu, party, and settings (#4518) 2024-09-30 13:03:32 -04:00
modifier [Hotfix] Fix Gimmighoul evolution (#4473) 2024-09-28 22:11:02 -04:00
phases [Refactor] Remove redundant session data function in game-over-phase (#4515) 2024-09-30 13:08:16 -04:00
pipelines [Feature] Add Mystery Encounters to the game (#3938) 2024-09-14 03:05:58 +01:00
plugins [Feature] Add Mystery Encounters to the game (#3938) 2024-09-14 03:05:58 +01:00
system sanitize all money when saving session data to server (#4485) 2024-09-28 04:48:15 +01:00
test [P2] Chilly Reception's Snow is called during Enemy AI Move Selection (#4528) 2024-09-30 23:23:29 -04:00
typings/phaser centralize module typing overrides (#1786) 2024-08-24 12:46:16 -07:00
ui [P3 Bug][UI] Fix egg summary not displaying 1st mon properly (#4507) 2024-09-29 21:48:29 -04:00
account.ts Admin panel beta (#3846) 2024-08-29 10:22:01 +01:00
battle-scene.ts [P2] Fix duplicate mon ID / RNG not properly resetting after game over (#4505) 2024-09-29 21:52:13 -04:00
battle.ts [Enhancement] Gen 7+ grunts can now be in double battles (#4489) 2024-09-29 21:55:17 -04:00
constants.ts [Feature] Seasonal splash messages logic + scaffolding (#4318) 2024-09-19 15:59:37 -07:00
debug.js ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
game-mode.ts [Feature] Adds special item rewards to fixed classic/challenge battles (#4332) 2024-09-19 18:26:24 -07:00
inputs-controller.ts fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
loading-scene.ts [Enhancement] Remove unnecessary loading of trainer sprites in loading scene (#4397) 2024-09-23 17:34:47 -04:00
main.ts fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
messages.ts resolve some open strict-null bangs TODOs (#3530) 2024-08-13 22:12:42 +01:00
overrides.ts [Daily] Daily standardization (#3776) 2024-09-26 01:39:59 -07:00
phase.ts ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
scene-base.ts [Refactor][QoL] Game Audio + New Settings (#3527) 2024-08-25 17:40:14 +01:00
timed-event-manager.ts [Refactor] Clean up some TODOs from the strict-null refactor (#4267) 2024-09-30 13:11:45 -04:00
touch-controls.ts [Feature] Move touch controls configuration (Reopened) (#3256) 2024-08-10 14:17:04 +01:00
tutorial.ts [Daily] Daily standardization (#3776) 2024-09-26 01:39:59 -07:00
ui-inputs.ts [Bugs/Balance] Fix various ME bugs and small balance adjustments (#4369) 2024-09-22 05:47:32 +02:00
utils.test.ts [Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes (#1908) 2024-06-07 18:33:45 -04:00
utils.ts [Refactor] Clean up some TODOs from the strict-null refactor (#4267) 2024-09-30 13:11:45 -04:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00