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409 lines
16 KiB
TypeScript
409 lines
16 KiB
TypeScript
import type { Ability } from "#app/data/ability";
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import { allAbilities } from "#app/data/ability";
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import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import {
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initBattleWithEnemyConfig,
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leaveEncounterWithoutBattle,
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selectPokemonForOption,
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setEncounterRewards,
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} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { getNatureName } from "#app/data/nature";
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import { speciesStarterCosts } from "#app/data/balance/starters";
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import type { PlayerPokemon } from "#app/field/pokemon";
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import type Pokemon from "#app/field/pokemon";
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import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
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import { AbilityAttr } from "#app/system/game-data";
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import PokemonData from "#app/system/pokemon-data";
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import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
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import { isNullOrUndefined, randSeedShuffle } from "#app/utils";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { globalScene } from "#app/global-scene";
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import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
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import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
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import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import type HeldModifierConfig from "#app/interfaces/held-modifier-config";
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import i18next from "i18next";
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import { getStatKey } from "#enums/stat";
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import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
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import { isPokemonValidForEncounterOptionSelection } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
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import type { Nature } from "#enums/nature";
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/** The i18n namespace for the encounter */
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const namespace = "mysteryEncounters/trainingSession";
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/**
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* Training Session encounter.
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* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3802 | GitHub Issue #3802}
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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export const TrainingSessionEncounter: MysteryEncounter = MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterType.TRAINING_SESSION,
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)
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.withEncounterTier(MysteryEncounterTier.ULTRA)
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.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
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.withScenePartySizeRequirement(2, 6, true) // Must have at least 2 unfainted pokemon in party
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.withFleeAllowed(false)
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.withHideWildIntroMessage(true)
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.withPreventGameStatsUpdates(true) // Do not count the Pokemon as seen or defeated since it is ours
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.withIntroSpriteConfigs([
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{
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spriteKey: "training_session_gear",
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fileRoot: "mystery-encounters",
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hasShadow: true,
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y: 6,
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x: 5,
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yShadow: -2,
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},
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])
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.withIntroDialogue([
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{
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text: `${namespace}:intro`,
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},
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])
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.setLocalizationKey(`${namespace}`)
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.withTitle(`${namespace}:title`)
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.withDescription(`${namespace}:description`)
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.withQuery(`${namespace}:query`)
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.withOption(
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MysteryEncounterOptionBuilder.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
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.withHasDexProgress(true)
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.withDialogue({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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text: `${namespace}:option.selected`,
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},
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],
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})
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.withPreOptionPhase(async (): Promise<boolean> => {
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const encounter = globalScene.currentBattle.mysteryEncounter!;
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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encounter.misc = {
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playerPokemon: pokemon,
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};
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};
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// Only Pokemon that are not KOed/legal can be trained
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const selectableFilter = (pokemon: Pokemon) => {
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return isPokemonValidForEncounterOptionSelection(pokemon, `${namespace}:invalid_selection`);
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};
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return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
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})
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.withOptionPhase(async () => {
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const encounter = globalScene.currentBattle.mysteryEncounter!;
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const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
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// Spawn light training session with chosen pokemon
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// Every 50 waves, add +1 boss segment, capping at 5
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const segments = Math.min(2 + Math.floor(globalScene.currentBattle.waveIndex / 50), 5);
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const modifiers = new ModifiersHolder();
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const config = getEnemyConfig(playerPokemon, segments, modifiers);
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globalScene.removePokemonFromPlayerParty(playerPokemon, false);
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const onBeforeRewardsPhase = () => {
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encounter.setDialogueToken("stat1", "-");
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encounter.setDialogueToken("stat2", "-");
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// Add the pokemon back to party with IV boost
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let ivIndexes: any[] = [];
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playerPokemon.ivs.forEach((iv, index) => {
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if (iv < 31) {
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ivIndexes.push({ iv: iv, index: index });
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}
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});
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// Improves 2 random non-maxed IVs
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// +10 if IV is < 10, +5 if between 10-20, and +3 if > 20
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// A 0-4 starting IV will cap in 6 encounters (assuming you always rolled that IV)
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// 5-14 starting IV caps in 5 encounters
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// 15-19 starting IV caps in 4 encounters
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// 20-24 starting IV caps in 3 encounters
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// 25-27 starting IV caps in 2 encounters
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let improvedCount = 0;
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while (ivIndexes.length > 0 && improvedCount < 2) {
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ivIndexes = randSeedShuffle(ivIndexes);
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const ivToChange = ivIndexes.pop();
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let newVal = ivToChange.iv;
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if (improvedCount === 0) {
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encounter.setDialogueToken("stat1", i18next.t(getStatKey(ivToChange.index)) ?? "");
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} else {
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encounter.setDialogueToken("stat2", i18next.t(getStatKey(ivToChange.index)) ?? "");
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}
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// Corrects required encounter breakpoints to be continuous for all IV values
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if (ivToChange.iv <= 21 && ivToChange.iv - (1 % 5) === 0) {
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newVal += 1;
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}
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newVal += ivToChange.iv <= 10 ? 10 : ivToChange.iv <= 20 ? 5 : 3;
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newVal = Math.min(newVal, 31);
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playerPokemon.ivs[ivToChange.index] = newVal;
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improvedCount++;
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}
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if (improvedCount > 0) {
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playerPokemon.calculateStats();
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globalScene.gameData.updateSpeciesDexIvs(playerPokemon.species.getRootSpeciesId(true), playerPokemon.ivs);
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globalScene.gameData.setPokemonCaught(playerPokemon, false);
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}
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// Add pokemon and mods back
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globalScene.getPlayerParty().push(playerPokemon);
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for (const mod of modifiers.value) {
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mod.pokemonId = playerPokemon.id;
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globalScene.addModifier(mod, true, false, false, true);
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}
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globalScene.updateModifiers(true);
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queueEncounterMessage(`${namespace}:option.1.finished`);
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};
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setEncounterRewards({ fillRemaining: true }, undefined, onBeforeRewardsPhase);
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await initBattleWithEnemyConfig(config);
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})
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.build(),
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)
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.withOption(
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MysteryEncounterOptionBuilder.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
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.withHasDexProgress(true)
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.withDialogue({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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secondOptionPrompt: `${namespace}:option.2.select_prompt`,
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selected: [
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{
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text: `${namespace}:option.selected`,
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},
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],
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})
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.withPreOptionPhase(async (): Promise<boolean> => {
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// Open menu for selecting pokemon and Nature
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const encounter = globalScene.currentBattle.mysteryEncounter!;
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const natures = new Array(25).fill(null).map((_val, i) => i as Nature);
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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// Return the options for nature selection
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return natures.map((nature: Nature) => {
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const option: OptionSelectItem = {
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label: getNatureName(nature, true, true, true, globalScene.uiTheme),
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handler: () => {
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// Pokemon and second option selected
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encounter.setDialogueToken("nature", getNatureName(nature));
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encounter.misc = {
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playerPokemon: pokemon,
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chosenNature: nature,
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};
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return true;
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},
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};
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return option;
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});
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};
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// Only Pokemon that are not KOed/legal can be trained
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const selectableFilter = (pokemon: Pokemon) => {
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return isPokemonValidForEncounterOptionSelection(pokemon, `${namespace}:invalid_selection`);
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};
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return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
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})
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.withOptionPhase(async () => {
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const encounter = globalScene.currentBattle.mysteryEncounter!;
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const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
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// Spawn medium training session with chosen pokemon
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// Every 40 waves, add +1 boss segment, capping at 6
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const segments = Math.min(2 + Math.floor(globalScene.currentBattle.waveIndex / 40), 6);
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const modifiers = new ModifiersHolder();
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const config = getEnemyConfig(playerPokemon, segments, modifiers);
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globalScene.removePokemonFromPlayerParty(playerPokemon, false);
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const onBeforeRewardsPhase = () => {
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queueEncounterMessage(`${namespace}:option.2.finished`);
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// Add the pokemon back to party with Nature change
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playerPokemon.setCustomNature(encounter.misc.chosenNature);
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globalScene.gameData.unlockSpeciesNature(playerPokemon.species, encounter.misc.chosenNature);
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// Add pokemon and modifiers back
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globalScene.getPlayerParty().push(playerPokemon);
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for (const mod of modifiers.value) {
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mod.pokemonId = playerPokemon.id;
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globalScene.addModifier(mod, true, false, false, true);
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}
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globalScene.updateModifiers(true);
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};
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setEncounterRewards({ fillRemaining: true }, undefined, onBeforeRewardsPhase);
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await initBattleWithEnemyConfig(config);
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})
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.build(),
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)
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.withOption(
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MysteryEncounterOptionBuilder.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
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.withHasDexProgress(true)
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.withDialogue({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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secondOptionPrompt: `${namespace}:option.3.select_prompt`,
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selected: [
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{
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text: `${namespace}:option.selected`,
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},
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],
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})
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.withPreOptionPhase(async (): Promise<boolean> => {
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// Open menu for selecting pokemon and ability to learn
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const encounter = globalScene.currentBattle.mysteryEncounter!;
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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// Return the options for ability selection
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const speciesForm = pokemon.getFusionSpeciesForm()
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? pokemon.getFusionSpeciesForm()
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: pokemon.getSpeciesForm();
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const abilityCount = speciesForm.getAbilityCount();
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const abilities: Ability[] = new Array(abilityCount)
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.fill(null)
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.map((_val, i) => allAbilities[speciesForm.getAbility(i)]);
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const optionSelectItems: OptionSelectItem[] = [];
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abilities.forEach((ability: Ability, index) => {
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if (!optionSelectItems.some(o => o.label === ability.name)) {
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const option: OptionSelectItem = {
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label: ability.name,
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handler: () => {
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// Pokemon and ability selected
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encounter.setDialogueToken("ability", ability.name);
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encounter.misc = {
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playerPokemon: pokemon,
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abilityIndex: index,
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};
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return true;
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},
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onHover: () => {
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showEncounterText(ability.description, 0, 0, false);
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},
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};
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optionSelectItems.push(option);
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}
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});
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return optionSelectItems;
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};
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// Only Pokemon that are not KOed/legal can be trained
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const selectableFilter = (pokemon: Pokemon) => {
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return isPokemonValidForEncounterOptionSelection(pokemon, `${namespace}:invalid_selection`);
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};
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return selectPokemonForOption(onPokemonSelected, undefined, selectableFilter);
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})
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.withOptionPhase(async () => {
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const encounter = globalScene.currentBattle.mysteryEncounter!;
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const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
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// Spawn hard training session with chosen pokemon
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// Every 30 waves, add +1 boss segment, capping at 6
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// Also starts with +1 to all stats
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const segments = Math.min(2 + Math.floor(globalScene.currentBattle.waveIndex / 30), 6);
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const modifiers = new ModifiersHolder();
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const config = getEnemyConfig(playerPokemon, segments, modifiers);
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config.pokemonConfigs![0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON];
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globalScene.removePokemonFromPlayerParty(playerPokemon, false);
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const onBeforeRewardsPhase = () => {
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queueEncounterMessage(`${namespace}:option.3.finished`);
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// Add the pokemon back to party with ability change
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const abilityIndex = encounter.misc.abilityIndex;
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if (playerPokemon.getFusionSpeciesForm()) {
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playerPokemon.fusionAbilityIndex = abilityIndex;
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// Only update the fusion's dex data if the Pokemon is already caught in dex (ignore rentals)
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const rootFusionSpecies = playerPokemon.fusionSpecies?.getRootSpeciesId();
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if (
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!isNullOrUndefined(rootFusionSpecies) &&
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speciesStarterCosts.hasOwnProperty(rootFusionSpecies) &&
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!!globalScene.gameData.dexData[rootFusionSpecies].caughtAttr
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) {
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globalScene.gameData.starterData[rootFusionSpecies].abilityAttr |=
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playerPokemon.fusionAbilityIndex !== 1 || playerPokemon.fusionSpecies?.ability2
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? 1 << playerPokemon.fusionAbilityIndex
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: AbilityAttr.ABILITY_HIDDEN;
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}
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} else {
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playerPokemon.abilityIndex = abilityIndex;
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}
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playerPokemon.calculateStats();
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globalScene.gameData.setPokemonCaught(playerPokemon, false);
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// Add pokemon and mods back
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globalScene.getPlayerParty().push(playerPokemon);
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for (const mod of modifiers.value) {
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mod.pokemonId = playerPokemon.id;
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globalScene.addModifier(mod, true, false, false, true);
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}
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globalScene.updateModifiers(true);
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};
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setEncounterRewards({ fillRemaining: true }, undefined, onBeforeRewardsPhase);
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await initBattleWithEnemyConfig(config);
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})
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.build(),
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)
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.withSimpleOption(
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{
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buttonLabel: `${namespace}:option.4.label`,
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buttonTooltip: `${namespace}:option.4.tooltip`,
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selected: [
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{
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text: `${namespace}:option.4.selected`,
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},
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],
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},
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async () => {
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(true);
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return true;
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},
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)
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.build();
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function getEnemyConfig(playerPokemon: PlayerPokemon, segments: number, modifiers: ModifiersHolder): EnemyPartyConfig {
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playerPokemon.resetSummonData();
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// Passes modifiers by reference
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modifiers.value = playerPokemon.getHeldItems();
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const modifierConfigs = modifiers.value.map(mod => {
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return {
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modifier: mod.clone(),
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isTransferable: false,
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stackCount: mod.stackCount,
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};
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}) as HeldModifierConfig[];
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const data = new PokemonData(playerPokemon);
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return {
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pokemonConfigs: [
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{
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species: playerPokemon.species,
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isBoss: true,
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bossSegments: segments,
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formIndex: playerPokemon.formIndex,
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level: playerPokemon.level,
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dataSource: data,
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modifierConfigs: modifierConfigs,
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},
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],
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};
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}
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class ModifiersHolder {
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public value: PokemonHeldItemModifier[] = [];
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}
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