pokerogue/test/moves/tackle.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

62 lines
2.1 KiB
TypeScript

import { Stat } from "#enums/stat";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Tackle", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.TACKLE;
game.override.battleType("single");
game.override.enemySpecies(Species.MAGIKARP);
game.override.startingLevel(1);
game.override.startingWave(97);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.GROWTH, Moves.GROWTH, Moves.GROWTH, Moves.GROWTH]);
game.override.disableCrits();
});
it("TACKLE against ghost", async () => {
const moveToUse = Moves.TACKLE;
game.override.enemySpecies(Species.GENGAR);
await game.startBattle([Species.MIGHTYENA]);
const hpOpponent = game.scene.currentBattle.enemyParty[0].hp;
game.move.select(moveToUse);
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
const hpLost = hpOpponent - game.scene.currentBattle.enemyParty[0].hp;
expect(hpLost).toBe(0);
}, 20000);
it("TACKLE against not resistant", async () => {
const moveToUse = Moves.TACKLE;
await game.startBattle([Species.MIGHTYENA]);
game.scene.currentBattle.enemyParty[0].stats[Stat.DEF] = 50;
game.scene.getPlayerParty()[0].stats[Stat.ATK] = 50;
const hpOpponent = game.scene.currentBattle.enemyParty[0].hp;
game.move.select(moveToUse);
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
const hpLost = hpOpponent - game.scene.currentBattle.enemyParty[0].hp;
expect(hpLost).toBeGreaterThan(0);
expect(hpLost).toBeLessThan(4);
}, 20000);
});