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* Create new turnData field for tracking damageResults, check for HitResult in Reviver Seed modifier * Optional chaining for cases like stealth rock * Adds HitResult.SELF for confusion to distinguish from indirect damage * Adds HitResult.SELF to damage sound effect switch * Cover edge case of salt cure, insert HitResult for ALL damage regardless of optional variable * Change Liquid Ooze HitResult to OTHER from HEAL * Adjust OHKO moves to not bypass endure or RSeed * Add tests for reviver seed * Fixes endure to no longer block indirect damage, updates weather damage to be HitResult.OTHER, adds/fixes unit test * Change destiny bond to HitResult.OTHER so it doesn't trigger rseed * Adds destiny bond unit test * Creates additional unit tests for endure * Rename SELF hitresult to CONFUSION * Update CONFUSION enum * Refactors implementation per Wlowscha's suggestions: removes damageSources array and preventEndure variable * Rename HitResult.OTHER to INDIRECT, create INDIRECT_KO for PSong/DBond, add functionality for INDIRECT_KO to damageanim/number handler * Fixes hit result for stealth rock * Removes unnecessary check, makes DamageResult default to EFFECTIVE, updates remaining damageAndUpdate calls to use INDIRECT * Refactors damageAndUpdate to replace optional parameters with object parameter * Fixes based on Kev's suggestions * Updates tsdocs for damageAndUpdate * Fix merge conflict --------- Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
160 lines
5.8 KiB
TypeScript
160 lines
5.8 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { allMoves } from "#app/data/moves/move";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import type { PokemonInstantReviveModifier } from "#app/modifier/modifier";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Items - Reviver Seed", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH, Moves.TACKLE, Moves.ENDURE ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.startingHeldItems([{ name: "REVIVER_SEED" }])
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.enemyHeldItems([{ name: "REVIVER_SEED" }])
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.enemyMoveset(Moves.SPLASH);
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vi.spyOn(allMoves[Moves.SHEER_COLD], "accuracy", "get").mockReturnValue(100);
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vi.spyOn(allMoves[Moves.LEECH_SEED], "accuracy", "get").mockReturnValue(100);
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vi.spyOn(allMoves[Moves.WHIRLPOOL], "accuracy", "get").mockReturnValue(100);
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vi.spyOn(allMoves[Moves.WILL_O_WISP], "accuracy", "get").mockReturnValue(100);
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});
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it.each([
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{ moveType: "Special Move", move: Moves.WATER_GUN },
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{ moveType: "Physical Move", move: Moves.TACKLE },
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{ moveType: "Fixed Damage Move", move: Moves.SEISMIC_TOSS },
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{ moveType: "Final Gambit", move: Moves.FINAL_GAMBIT },
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{ moveType: "Counter", move: Moves.COUNTER },
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{ moveType: "OHKO", move: Moves.SHEER_COLD }
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])("should activate the holder's reviver seed from a $moveType", async ({ move }) => {
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game.override
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.enemyLevel(100)
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.startingLevel(1)
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.enemyMoveset(move);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.hp - 1);
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const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
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vi.spyOn(reviverSeed, "apply");
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(player.isFainted()).toBeFalsy();
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});
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it("should activate the holder's reviver seed from confusion self-hit", async () => {
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game.override
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.enemyLevel(1)
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.startingLevel(100)
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.enemyMoveset(Moves.SPLASH);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.hp - 1);
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player.addTag(BattlerTagType.CONFUSED, 3);
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const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
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vi.spyOn(reviverSeed, "apply");
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vi.spyOn(player, "randSeedInt").mockReturnValue(0); // Force confusion self-hit
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(player.isFainted()).toBeFalsy();
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});
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// Damaging opponents tests
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it.each([
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{ moveType: "Damaging Move Chip Damage", move: Moves.SALT_CURE },
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{ moveType: "Chip Damage", move: Moves.LEECH_SEED },
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{ moveType: "Trapping Chip Damage", move: Moves.WHIRLPOOL },
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{ moveType: "Status Effect Damage", move: Moves.WILL_O_WISP },
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{ moveType: "Weather", move: Moves.SANDSTORM },
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])("should not activate the holder's reviver seed from $moveType", async ({ move }) => {
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game.override
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.enemyLevel(1)
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.startingLevel(100)
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.enemySpecies(Species.MAGIKARP)
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.moveset(move)
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.enemyMoveset(Moves.ENDURE);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.damageAndUpdate(enemy.hp - 1);
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game.move.select(move);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.isFainted()).toBeTruthy();
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});
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// Self-damage tests
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it.each([
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{ moveType: "Recoil", move: Moves.DOUBLE_EDGE },
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{ moveType: "Self-KO", move: Moves.EXPLOSION },
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{ moveType: "Self-Deduction", move: Moves.CURSE },
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{ moveType: "Liquid Ooze", move: Moves.GIGA_DRAIN },
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])("should not activate the holder's reviver seed from $moveType", async ({ move }) => {
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game.override
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.enemyLevel(100)
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.startingLevel(1)
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.enemySpecies(Species.MAGIKARP)
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.moveset(move)
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.enemyAbility(Abilities.LIQUID_OOZE)
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.enemyMoveset(Moves.SPLASH);
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await game.classicMode.startBattle([ Species.GASTLY, Species.FEEBAS ]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.hp - 1);
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const playerSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
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vi.spyOn(playerSeed, "apply");
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game.move.select(move);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.isFainted()).toBeTruthy();
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});
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it("should not activate the holder's reviver seed from Destiny Bond fainting", async () => {
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game.override
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.enemyLevel(100)
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.startingLevel(1)
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.enemySpecies(Species.MAGIKARP)
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.moveset(Moves.DESTINY_BOND)
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.startingHeldItems([]) // reset held items to nothing so user doesn't revive and not trigger Destiny Bond
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.enemyMoveset(Moves.TACKLE);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.hp - 1);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.DESTINY_BOND);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.isFainted()).toBeTruthy();
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});
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});
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