pokerogue/src/ui/target-select-ui-handler.ts
2023-12-20 19:19:23 -05:00

123 lines
3.3 KiB
TypeScript

import { BattlerIndex } from "../battle";
import BattleScene, { Button } from "../battle-scene";
import { Moves, getMoveTargets } from "../data/move";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
export type TargetSelectCallback = (cursor: integer) => void;
export default class TargetSelectUiHandler extends UiHandler {
private fieldIndex: integer;
private move: Moves;
private targetSelectCallback: TargetSelectCallback;
private targets: BattlerIndex[];
private targetFlashTween: Phaser.Tweens.Tween;
constructor(scene: BattleScene) {
super(scene, Mode.TARGET_SELECT);
this.cursor = -1;
}
setup(): void { }
show(args: any[]) {
if (args.length < 3)
return;
super.show(args);
this.fieldIndex = args[0] as integer;
this.move = args[1] as Moves;
this.targetSelectCallback = args[2] as TargetSelectCallback;
this.targets = getMoveTargets(this.scene.getPlayerField()[this.fieldIndex], this.move).targets;
if (!this.targets.length)
return;
this.setCursor(this.targets.indexOf(this.cursor) > -1 ? this.cursor : this.targets[0]);
}
processInput(button: Button): boolean {
const ui = this.getUi();
let success = false;
if (button === Button.ACTION || button === Button.CANCEL) {
this.targetSelectCallback(button === Button.ACTION ? this.cursor : -1);
success = true;
} else {
switch (button) {
case Button.UP:
if (this.cursor < BattlerIndex.ENEMY && this.targets.findIndex(t => t >= BattlerIndex.ENEMY) > -1)
success = this.setCursor(this.targets.find(t => t >= BattlerIndex.ENEMY));
break;
case Button.DOWN:
if (this.cursor >= BattlerIndex.ENEMY && this.targets.findIndex(t => t < BattlerIndex.ENEMY) > -1)
success = this.setCursor(this.targets.find(t => t < BattlerIndex.ENEMY));
break;
case Button.LEFT:
if (this.cursor % 2 && this.targets.findIndex(t => t === this.cursor - 1) > -1)
success = this.setCursor(this.cursor - 1);
break;
case Button.RIGHT:
if (!(this.cursor % 2) && this.targets.findIndex(t => t === this.cursor + 1) > -1)
success = this.setCursor(this.cursor + 1);
break;
}
}
if (success)
ui.playSelect();
return success;
}
setCursor(cursor: integer): boolean {
const lastCursor = this.cursor;
const ret = super.setCursor(cursor);
if (this.targetFlashTween) {
this.targetFlashTween.stop();
const lastTarget = this.scene.getField()[lastCursor];
if (lastTarget)
lastTarget.setAlpha(1);
}
const target = this.scene.getField()[cursor];
this.targetFlashTween = this.scene.tweens.add({
targets: [ target ],
alpha: 0,
loop: -1,
duration: Utils.fixedInt(250),
ease: 'Sine.easeIn',
yoyo: true,
onUpdate: t => {
if (target)
target.setAlpha(t.getValue());
}
});
return ret;
}
eraseCursor() {
const target = this.scene.getField()[this.cursor];
if (this.targetFlashTween) {
this.targetFlashTween.stop();
this.targetFlashTween = null;
}
if (target)
target.setAlpha(1);
}
clear() {
super.clear();
this.eraseCursor();
}
}