pokerogue/src/data/mystery-encounters/encounters/the-winstrate-challenge-encounter.ts
Mumble ffe941d235
[Feature][UI] Save Preview ()
* Making 3 Option UI real

* idk anymore

* Revert "Making 3 Option UI real"

This reverts commit beaad44c1eb098a09cfd2d04043d878d24f494c1.

* Let's see

* Current issues - scrolling upwards and correct cursor landing

* argh

* Fixed reactive scrolling

* Adding ME handling

* set up descriptions

* Cleaned up UI i think

* stupid alder

* Added double trainer handling + changed enum name

* Apply suggestions from code review

Thank you Moka!

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Arrow Visibility now depends on Session Slot hasData

* documentation

* Simplified calls to revertSessionSlot + changed function name per feedback

* Fixed scrollCursor issue.

* added comment

* Update src/ui/save-slot-select-ui-handler.ts

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Fixed sound played + added better conditional

* Balance Team....

* ME related changes

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Update src/data/mystery-encounters/mystery-encounter.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/mystery-encounters/mystery-encounter.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Sending Doubles-fix

* eslint..

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-09 15:04:13 -04:00

512 lines
18 KiB
TypeScript

import { EnemyPartyConfig, generateModifierType, generateModifierTypeOption, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { TrainerType } from "#enums/trainer-type";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Moves } from "#enums/moves";
import { Nature } from "#enums/nature";
import { Type } from "#app/data/type";
import { BerryType } from "#enums/berry-type";
import { Stat } from "#enums/stat";
import { SpeciesFormChangeManualTrigger } from "#app/data/pokemon-forms";
import { applyPostBattleInitAbAttrs, PostBattleInitAbAttr } from "#app/data/ability";
import { showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { PartyHealPhase } from "#app/phases/party-heal-phase";
import { ShowTrainerPhase } from "#app/phases/show-trainer-phase";
import { ReturnPhase } from "#app/phases/return-phase";
import i18next from "i18next";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/theWinstrateChallenge";
/**
* The Winstrate Challenge encounter.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3821 | GitHub Issue #3821}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const TheWinstrateChallengeEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.THE_WINSTRATE_CHALLENGE)
.withEncounterTier(MysteryEncounterTier.ROGUE)
.withSceneWaveRangeRequirement(100, CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES[1])
.withIntroSpriteConfigs([
{
spriteKey: "vito",
fileRoot: "trainer",
hasShadow: false,
x: 16,
y: -4
},
{
spriteKey: "vivi",
fileRoot: "trainer",
hasShadow: false,
x: -14,
y: -4
},
{
spriteKey: "victor",
fileRoot: "trainer",
hasShadow: true,
x: -32
},
{
spriteKey: "victoria",
fileRoot: "trainer",
hasShadow: true,
x: 40,
},
{
spriteKey: "vicky",
fileRoot: "trainer",
hasShadow: true,
x: 3,
y: 5,
yShadow: 5
},
])
.withIntroDialogue([
{
text: `${namespace}:intro`,
},
{
speaker: `${namespace}:speaker`,
text: `${namespace}:intro_dialogue`,
},
])
.withAutoHideIntroVisuals(false)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
// Loaded back to front for pop() operations
encounter.enemyPartyConfigs.push(getVitoTrainerConfig(scene));
encounter.enemyPartyConfigs.push(getVickyTrainerConfig(scene));
encounter.enemyPartyConfigs.push(getViviTrainerConfig(scene));
encounter.enemyPartyConfigs.push(getVictoriaTrainerConfig(scene));
encounter.enemyPartyConfigs.push(getVictorTrainerConfig(scene));
return true;
})
.setLocalizationKey(`${namespace}`)
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withSimpleOption(
{
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
selected: [
{
speaker: `${namespace}:speaker`,
text: `${namespace}:option.1.selected`,
},
],
},
async (scene: BattleScene) => {
// Spawn 5 trainer battles back to back with Macho Brace in rewards
scene.currentBattle.mysteryEncounter!.doContinueEncounter = (scene: BattleScene) => {
return endTrainerBattleAndShowDialogue(scene);
};
await transitionMysteryEncounterIntroVisuals(scene, true, false);
await spawnNextTrainerOrEndEncounter(scene);
}
)
.withSimpleOption(
{
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
selected: [
{
speaker: `${namespace}:speaker`,
text: `${namespace}:option.2.selected`,
},
],
},
async (scene: BattleScene) => {
// Refuse the challenge, they full heal the party and give the player a Rarer Candy
scene.unshiftPhase(new PartyHealPhase(scene, true));
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [ modifierTypes.RARER_CANDY ], fillRemaining: false });
leaveEncounterWithoutBattle(scene);
}
)
.build();
async function spawnNextTrainerOrEndEncounter(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!;
const nextConfig = encounter.enemyPartyConfigs.pop();
if (!nextConfig) {
await transitionMysteryEncounterIntroVisuals(scene, false, false);
await showEncounterDialogue(scene, `${namespace}:victory`, `${namespace}:speaker`);
// Give 10x Voucher
const newModifier = modifierTypes.VOUCHER_PREMIUM().newModifier();
await scene.addModifier(newModifier);
scene.playSound("item_fanfare");
await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }));
await showEncounterDialogue(scene, `${namespace}:victory_2`, `${namespace}:speaker`);
scene.ui.clearText(); // Clears "Winstrate" title from screen as rewards get animated in
const machoBrace = generateModifierTypeOption(scene, modifierTypes.MYSTERY_ENCOUNTER_MACHO_BRACE)!;
machoBrace.type.tier = ModifierTier.MASTER;
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [ machoBrace ], fillRemaining: false });
encounter.doContinueEncounter = undefined;
leaveEncounterWithoutBattle(scene, false, MysteryEncounterMode.NO_BATTLE);
} else {
await initBattleWithEnemyConfig(scene, nextConfig);
}
}
function endTrainerBattleAndShowDialogue(scene: BattleScene): Promise<void> {
return new Promise(async resolve => {
if (scene.currentBattle.mysteryEncounter!.enemyPartyConfigs.length === 0) {
// Battle is over
const trainer = scene.currentBattle.trainer;
if (trainer) {
scene.tweens.add({
targets: trainer,
x: "+=16",
y: "-=16",
alpha: 0,
ease: "Sine.easeInOut",
duration: 750,
onComplete: () => {
scene.field.remove(trainer, true);
}
});
}
await spawnNextTrainerOrEndEncounter(scene);
resolve(); // Wait for all dialogue/post battle stuff to complete before resolving
} else {
scene.arena.resetArenaEffects();
const playerField = scene.getPlayerField();
playerField.forEach((_, p) => scene.unshiftPhase(new ReturnPhase(scene, p)));
for (const pokemon of scene.getParty()) {
// Only trigger form change when Eiscue is in Noice form
// Hardcoded Eiscue for now in case it is fused with another pokemon
if (pokemon.species.speciesId === Species.EISCUE && pokemon.hasAbility(Abilities.ICE_FACE) && pokemon.formIndex === 1) {
scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger);
}
pokemon.resetBattleData();
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon);
}
scene.unshiftPhase(new ShowTrainerPhase(scene));
// Hide the trainer and init next battle
const trainer = scene.currentBattle.trainer;
// Unassign previous trainer from battle so it isn't destroyed before animation completes
scene.currentBattle.trainer = null;
await spawnNextTrainerOrEndEncounter(scene);
if (trainer) {
scene.tweens.add({
targets: trainer,
x: "+=16",
y: "-=16",
alpha: 0,
ease: "Sine.easeInOut",
duration: 750,
onComplete: () => {
scene.field.remove(trainer, true);
resolve();
}
});
}
}
});
}
function getVictorTrainerConfig(scene: BattleScene): EnemyPartyConfig {
return {
trainerType: TrainerType.VICTOR,
pokemonConfigs: [
{
species: getPokemonSpecies(Species.SWELLOW),
isBoss: false,
abilityIndex: 0, // Guts
nature: Nature.ADAMANT,
moveSet: [ Moves.FACADE, Moves.BRAVE_BIRD, Moves.PROTECT, Moves.QUICK_ATTACK ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.FLAME_ORB) as PokemonHeldItemModifierType,
isTransferable: false
},
{
modifier: generateModifierType(scene, modifierTypes.FOCUS_BAND) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
},
]
},
{
species: getPokemonSpecies(Species.OBSTAGOON),
isBoss: false,
abilityIndex: 1, // Guts
nature: Nature.ADAMANT,
moveSet: [ Moves.FACADE, Moves.OBSTRUCT, Moves.NIGHT_SLASH, Moves.FIRE_PUNCH ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.FLAME_ORB) as PokemonHeldItemModifierType,
isTransferable: false
},
{
modifier: generateModifierType(scene, modifierTypes.LEFTOVERS) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
}
]
}
]
};
}
function getVictoriaTrainerConfig(scene: BattleScene): EnemyPartyConfig {
return {
trainerType: TrainerType.VICTORIA,
pokemonConfigs: [
{
species: getPokemonSpecies(Species.ROSERADE),
isBoss: false,
abilityIndex: 0, // Natural Cure
nature: Nature.CALM,
moveSet: [ Moves.SYNTHESIS, Moves.SLUDGE_BOMB, Moves.GIGA_DRAIN, Moves.SLEEP_POWDER ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.SOUL_DEW) as PokemonHeldItemModifierType,
isTransferable: false
},
{
modifier: generateModifierType(scene, modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
}
]
},
{
species: getPokemonSpecies(Species.GARDEVOIR),
isBoss: false,
formIndex: 1,
nature: Nature.TIMID,
moveSet: [ Moves.PSYSHOCK, Moves.MOONBLAST, Moves.SHADOW_BALL, Moves.WILL_O_WISP ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [ Type.PSYCHIC ]) as PokemonHeldItemModifierType,
stackCount: 1,
isTransferable: false
},
{
modifier: generateModifierType(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [ Type.FAIRY ]) as PokemonHeldItemModifierType,
stackCount: 1,
isTransferable: false
}
]
}
]
};
}
function getViviTrainerConfig(scene: BattleScene): EnemyPartyConfig {
return {
trainerType: TrainerType.VIVI,
pokemonConfigs: [
{
species: getPokemonSpecies(Species.SEAKING),
isBoss: false,
abilityIndex: 3, // Lightning Rod
nature: Nature.ADAMANT,
moveSet: [ Moves.WATERFALL, Moves.MEGAHORN, Moves.KNOCK_OFF, Moves.REST ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.LUM ]) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
},
{
modifier: generateModifierType(scene, modifierTypes.BASE_STAT_BOOSTER, [ Stat.HP ]) as PokemonHeldItemModifierType,
stackCount: 4,
isTransferable: false
}
]
},
{
species: getPokemonSpecies(Species.BRELOOM),
isBoss: false,
abilityIndex: 1, // Poison Heal
nature: Nature.JOLLY,
moveSet: [ Moves.SPORE, Moves.SWORDS_DANCE, Moves.SEED_BOMB, Moves.DRAIN_PUNCH ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.BASE_STAT_BOOSTER, [ Stat.HP ]) as PokemonHeldItemModifierType,
stackCount: 4,
isTransferable: false
},
{
modifier: generateModifierType(scene, modifierTypes.TOXIC_ORB) as PokemonHeldItemModifierType,
isTransferable: false
}
]
},
{
species: getPokemonSpecies(Species.CAMERUPT),
isBoss: false,
formIndex: 1,
nature: Nature.CALM,
moveSet: [ Moves.EARTH_POWER, Moves.FIRE_BLAST, Moves.YAWN, Moves.PROTECT ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
stackCount: 3,
isTransferable: false
},
]
}
]
};
}
function getVickyTrainerConfig(scene: BattleScene): EnemyPartyConfig {
return {
trainerType: TrainerType.VICKY,
pokemonConfigs: [
{
species: getPokemonSpecies(Species.MEDICHAM),
isBoss: false,
formIndex: 1,
nature: Nature.IMPISH,
moveSet: [ Moves.AXE_KICK, Moves.ICE_PUNCH, Moves.ZEN_HEADBUTT, Moves.BULLET_PUNCH ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType,
isTransferable: false
}
]
}
]
};
}
function getVitoTrainerConfig(scene: BattleScene): EnemyPartyConfig {
return {
trainerType: TrainerType.VITO,
pokemonConfigs: [
{
species: getPokemonSpecies(Species.HISUI_ELECTRODE),
isBoss: false,
abilityIndex: 0, // Soundproof
nature: Nature.MODEST,
moveSet: [ Moves.THUNDERBOLT, Moves.GIGA_DRAIN, Moves.FOUL_PLAY, Moves.THUNDER_WAVE ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.BASE_STAT_BOOSTER, [ Stat.SPD ]) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
}
]
},
{
species: getPokemonSpecies(Species.SWALOT),
isBoss: false,
abilityIndex: 2, // Gluttony
nature: Nature.QUIET,
moveSet: [ Moves.SLUDGE_BOMB, Moves.GIGA_DRAIN, Moves.ICE_BEAM, Moves.EARTHQUAKE ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.SITRUS ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.APICOT ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.GANLON ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.STARF ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.SALAC ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.LUM ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.LANSAT ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.LIECHI ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.PETAYA ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.ENIGMA ]) as PokemonHeldItemModifierType,
stackCount: 2,
},
{
modifier: generateModifierType(scene, modifierTypes.BERRY, [ BerryType.LEPPA ]) as PokemonHeldItemModifierType,
stackCount: 2,
}
]
},
{
species: getPokemonSpecies(Species.DODRIO),
isBoss: false,
abilityIndex: 2, // Tangled Feet
nature: Nature.JOLLY,
moveSet: [ Moves.DRILL_PECK, Moves.QUICK_ATTACK, Moves.THRASH, Moves.KNOCK_OFF ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.KINGS_ROCK) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
}
]
},
{
species: getPokemonSpecies(Species.ALAKAZAM),
isBoss: false,
formIndex: 1,
nature: Nature.BOLD,
moveSet: [ Moves.PSYCHIC, Moves.SHADOW_BALL, Moves.FOCUS_BLAST, Moves.THUNDERBOLT ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.WIDE_LENS) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
},
]
},
{
species: getPokemonSpecies(Species.DARMANITAN),
isBoss: false,
abilityIndex: 0, // Sheer Force
nature: Nature.IMPISH,
moveSet: [ Moves.EARTHQUAKE, Moves.U_TURN, Moves.FLARE_BLITZ, Moves.ROCK_SLIDE ],
modifierConfigs: [
{
modifier: generateModifierType(scene, modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
stackCount: 2,
isTransferable: false
},
]
}
]
};
}