pokerogue/test/game-mode.test.ts
Sirz Benjie 5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00

46 lines
1.8 KiB
TypeScript

import type { GameMode } from "#app/game-mode";
import { GameModes, getGameMode } from "#app/game-mode";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import * as Utils from "#app/utils/common";
import GameManager from "#test/testUtils/gameManager";
describe("game-mode", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
beforeEach(() => {
game = new GameManager(phaserGame);
});
describe("classic", () => {
let classicGameMode: GameMode;
beforeEach(() => {
classicGameMode = getGameMode(GameModes.CLASSIC);
});
it("does NOT spawn trainers within 3 waves of fixed battle", () => {
const { arena } = game.scene;
/** set wave 16 to be a fixed trainer fight meaning wave 13-19 don't allow trainer spawns */
vi.spyOn(classicGameMode, "isFixedBattle").mockImplementation((n: number) => n === 16);
vi.spyOn(arena, "getTrainerChance").mockReturnValue(1);
vi.spyOn(Utils, "randSeedInt").mockReturnValue(0);
expect(classicGameMode.isWaveTrainer(11, arena)).toBeFalsy();
expect(classicGameMode.isWaveTrainer(12, arena)).toBeTruthy();
expect(classicGameMode.isWaveTrainer(13, arena)).toBeFalsy();
expect(classicGameMode.isWaveTrainer(14, arena)).toBeFalsy();
expect(classicGameMode.isWaveTrainer(15, arena)).toBeFalsy();
// Wave 16 is a fixed trainer battle
expect(classicGameMode.isWaveTrainer(17, arena)).toBeFalsy();
expect(classicGameMode.isWaveTrainer(18, arena)).toBeFalsy();
expect(classicGameMode.isWaveTrainer(19, arena)).toBeFalsy();
});
});
});