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* Add enum for hit check result Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Refactor parameter list for pokemon#getBaseDamage and pokemon#getAttackDamage * Rewrite move phase Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Update tests to reflect move effect phase changes Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Fix pluck / bug bite Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Fix reviver seed ohko, remove leftover dead code Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Cleanup jsdoc comments * Remove hitsSubstitute check from postDefend abilities * Fix improper i18nkey in moveEffectPhase#applyToTargets * Cleanup comments * Fix type issue with substitute test * Move MYSTERY_ENCOUNTER_WAVES to constants.ts * Update linkcode in damageparams to use proper tsdoc syntax --------- Co-authored-by: innerthunder <brandonerickson98@gmail.com>
146 lines
4.5 KiB
TypeScript
146 lines
4.5 KiB
TypeScript
import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { randInt } from "#app/utils/common";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Items - Leek", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phase.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH])
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.startingHeldItems([{ name: "LEEK" }])
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.moveset([Moves.TACKLE])
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.battleStyle("single");
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});
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it("should raise CRIT stage by 2 when held by FARFETCHD", async () => {
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await game.startBattle([Species.FARFETCHD]);
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const enemyMember = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyMember, "getCritStage");
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyMember.getCritStage).toHaveReturnedWith(2);
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}, 20000);
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it("should raise CRIT stage by 2 when held by GALAR_FARFETCHD", async () => {
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await game.startBattle([Species.GALAR_FARFETCHD]);
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const enemyMember = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyMember, "getCritStage");
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyMember.getCritStage).toHaveReturnedWith(2);
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}, 20000);
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it("should raise CRIT stage by 2 when held by SIRFETCHD", async () => {
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await game.startBattle([Species.SIRFETCHD]);
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const enemyMember = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyMember, "getCritStage");
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyMember.getCritStage).toHaveReturnedWith(2);
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}, 20000);
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it("should raise CRIT stage by 2 when held by FARFETCHD line fused with Pokemon", async () => {
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// Randomly choose from the Farfetch'd line
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const species = [Species.FARFETCHD, Species.GALAR_FARFETCHD, Species.SIRFETCHD];
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await game.startBattle([species[randInt(species.length)], Species.PIKACHU]);
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const [partyMember, ally] = game.scene.getPlayerParty();
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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partyMember.fusionSpecies = ally.species;
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partyMember.fusionFormIndex = ally.formIndex;
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partyMember.fusionAbilityIndex = ally.abilityIndex;
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partyMember.fusionShiny = ally.shiny;
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partyMember.fusionVariant = ally.variant;
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partyMember.fusionGender = ally.gender;
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partyMember.fusionLuck = ally.luck;
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const enemyMember = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyMember, "getCritStage");
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyMember.getCritStage).toHaveReturnedWith(2);
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}, 20000);
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it("should raise CRIT stage by 2 when held by Pokemon fused with FARFETCHD line", async () => {
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// Randomly choose from the Farfetch'd line
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const species = [Species.FARFETCHD, Species.GALAR_FARFETCHD, Species.SIRFETCHD];
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await game.startBattle([Species.PIKACHU, species[randInt(species.length)]]);
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const [partyMember, ally] = game.scene.getPlayerParty();
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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partyMember.fusionSpecies = ally.species;
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partyMember.fusionFormIndex = ally.formIndex;
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partyMember.fusionAbilityIndex = ally.abilityIndex;
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partyMember.fusionShiny = ally.shiny;
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partyMember.fusionVariant = ally.variant;
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partyMember.fusionGender = ally.gender;
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partyMember.fusionLuck = ally.luck;
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const enemyMember = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyMember, "getCritStage");
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyMember.getCritStage).toHaveReturnedWith(2);
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}, 20000);
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it("should not raise CRIT stage when held by a Pokemon outside of FARFETCHD line", async () => {
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await game.startBattle([Species.PIKACHU]);
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const enemyMember = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyMember, "getCritStage");
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyMember.getCritStage).toHaveReturnedWith(0);
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}, 20000);
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});
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