pokerogue/test/items/leek.test.ts
Sirz Benjie 110fd2f0a1
[Refactor][Move] Refactor move effect phase (#5678)
* Add enum for hit check result

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Refactor parameter list for pokemon#getBaseDamage and pokemon#getAttackDamage

* Rewrite move phase

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Update tests to reflect move effect phase changes

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Fix pluck / bug bite

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Fix reviver seed ohko, remove leftover dead code

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Cleanup jsdoc comments

* Remove hitsSubstitute check from postDefend abilities

* Fix improper i18nkey in moveEffectPhase#applyToTargets

* Cleanup comments

* Fix type issue with substitute test

* Move MYSTERY_ENCOUNTER_WAVES to constants.ts

* Update linkcode in damageparams to use proper tsdoc syntax

---------

Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2025-04-23 00:10:27 +00:00

146 lines
4.5 KiB
TypeScript

import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { randInt } from "#app/utils/common";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Leek", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(Species.MAGIKARP)
.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH])
.startingHeldItems([{ name: "LEEK" }])
.moveset([Moves.TACKLE])
.battleStyle("single");
});
it("should raise CRIT stage by 2 when held by FARFETCHD", async () => {
await game.startBattle([Species.FARFETCHD]);
const enemyMember = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyMember, "getCritStage");
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyMember.getCritStage).toHaveReturnedWith(2);
}, 20000);
it("should raise CRIT stage by 2 when held by GALAR_FARFETCHD", async () => {
await game.startBattle([Species.GALAR_FARFETCHD]);
const enemyMember = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyMember, "getCritStage");
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyMember.getCritStage).toHaveReturnedWith(2);
}, 20000);
it("should raise CRIT stage by 2 when held by SIRFETCHD", async () => {
await game.startBattle([Species.SIRFETCHD]);
const enemyMember = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyMember, "getCritStage");
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyMember.getCritStage).toHaveReturnedWith(2);
}, 20000);
it("should raise CRIT stage by 2 when held by FARFETCHD line fused with Pokemon", async () => {
// Randomly choose from the Farfetch'd line
const species = [Species.FARFETCHD, Species.GALAR_FARFETCHD, Species.SIRFETCHD];
await game.startBattle([species[randInt(species.length)], Species.PIKACHU]);
const [partyMember, ally] = game.scene.getPlayerParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const enemyMember = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyMember, "getCritStage");
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyMember.getCritStage).toHaveReturnedWith(2);
}, 20000);
it("should raise CRIT stage by 2 when held by Pokemon fused with FARFETCHD line", async () => {
// Randomly choose from the Farfetch'd line
const species = [Species.FARFETCHD, Species.GALAR_FARFETCHD, Species.SIRFETCHD];
await game.startBattle([Species.PIKACHU, species[randInt(species.length)]]);
const [partyMember, ally] = game.scene.getPlayerParty();
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const enemyMember = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyMember, "getCritStage");
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyMember.getCritStage).toHaveReturnedWith(2);
}, 20000);
it("should not raise CRIT stage when held by a Pokemon outside of FARFETCHD line", async () => {
await game.startBattle([Species.PIKACHU]);
const enemyMember = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyMember, "getCritStage");
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyMember.getCritStage).toHaveReturnedWith(0);
}, 20000);
});