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* Add isPartner method to trainer class * Ensure force switches cannot pull pokemon from the wrong trainer * Add override for battle type * Fixup tests and broken assumptions * Make move fail override semi-invuln check Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail * Restore overrides * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix illusion test battle type invocation * Update struggle and healer tests to use battleStyle --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
57 lines
1.6 KiB
TypeScript
57 lines
1.6 KiB
TypeScript
import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
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import { Species } from "#app/enums/species";
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import { ExpPhase } from "#app/phases/exp-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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// biome-ignore lint/correctness/noEmptyPattern: TODO: Examine why this is here
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vi.mock("../data/exp", ({}) => {
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return {
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getLevelRelExp: vi.fn(() => 1), //consistent levelRelExp
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};
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});
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describe("UI - Battle Info", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.GUILLOTINE, Moves.SPLASH])
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.battleStyle("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.enemySpecies(Species.CATERPIE);
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});
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it.each([ExpGainsSpeed.FAST, ExpGainsSpeed.FASTER, ExpGainsSpeed.SKIP])(
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"should increase exp gains animation by 2^%i",
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async expGainsSpeed => {
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game.settings.expGainsSpeed(expGainsSpeed);
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vi.spyOn(Math, "pow");
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await game.classicMode.startBattle([Species.CHARIZARD]);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.phaseInterceptor.to(ExpPhase, true);
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expect(Math.pow).not.toHaveBeenCalledWith(2, expGainsSpeed);
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},
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);
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});
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