pokerogue/src/phases/level-up-phase.ts
flx-sta 2bd07cb84e
fix and optimize imports (#4061)
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit

Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-07 21:37:37 -07:00

60 lines
2.4 KiB
TypeScript

import BattleScene from "#app/battle-scene";
import { ExpNotification } from "#app/enums/exp-notification";
import { EvolutionPhase } from "#app/phases/evolution-phase";
import { PlayerPokemon } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { LevelAchv } from "#app/system/achv";
import i18next from "i18next";
import * as Utils from "#app/utils";
import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
import { LearnMovePhase } from "./learn-move-phase";
export class LevelUpPhase extends PlayerPartyMemberPokemonPhase {
private lastLevel: integer;
private level: integer;
constructor(scene: BattleScene, partyMemberIndex: integer, lastLevel: integer, level: integer) {
super(scene, partyMemberIndex);
this.lastLevel = lastLevel;
this.level = level;
this.scene = scene;
}
start() {
super.start();
if (this.level > this.scene.gameData.gameStats.highestLevel) {
this.scene.gameData.gameStats.highestLevel = this.level;
}
this.scene.validateAchvs(LevelAchv, new Utils.IntegerHolder(this.level));
const pokemon = this.getPokemon();
const prevStats = pokemon.stats.slice(0);
pokemon.calculateStats();
pokemon.updateInfo();
if (this.scene.expParty === ExpNotification.DEFAULT) {
this.scene.playSound("level_up_fanfare");
this.scene.ui.showText(i18next.t("battle:levelUp", { pokemonName: getPokemonNameWithAffix(this.getPokemon()), level: this.level }), null, () => this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end()), null, true);
} else if (this.scene.expParty === ExpNotification.SKIP) {
this.end();
} else {
// we still want to display the stats if activated
this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end());
}
if (this.lastLevel < 100) { // this feels like an unnecessary optimization
const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1);
for (const lm of levelMoves) {
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm[1]));
}
}
if (!pokemon.pauseEvolutions) {
const evolution = pokemon.getEvolution();
if (evolution) {
this.scene.unshiftPhase(new EvolutionPhase(this.scene, pokemon as PlayerPokemon, evolution, this.lastLevel));
}
}
}
}