pokerogue/src/phases/title-phase.ts
flx-sta 2bd07cb84e
fix and optimize imports (#4061)
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit

Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-07 21:37:37 -07:00

304 lines
11 KiB
TypeScript

import { loggedInUser } from "#app/account";
import BattleScene from "#app/battle-scene";
import { BattleType } from "#app/battle";
import { getDailyRunStarters, fetchDailyRunSeed } from "#app/data/daily-run";
import { Gender } from "#app/data/gender";
import { getBiomeKey } from "#app/field/arena";
import { GameModes, GameMode, getGameMode } from "#app/game-mode";
import { regenerateModifierPoolThresholds, ModifierPoolType, modifierTypes, getDailyRunStarterModifiers } from "#app/modifier/modifier-type";
import { Phase } from "#app/phase";
import { SessionSaveData } from "#app/system/game-data";
import { Unlockables } from "#app/system/unlockables";
import { vouchers } from "#app/system/voucher";
import { OptionSelectItem, OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler";
import { SaveSlotUiMode } from "#app/ui/save-slot-select-ui-handler";
import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import * as Utils from "#app/utils";
import { Modifier } from "#app/modifier/modifier";
import { CheckSwitchPhase } from "./check-switch-phase";
import { EncounterPhase } from "./encounter-phase";
import { SelectChallengePhase } from "./select-challenge-phase";
import { SelectStarterPhase } from "./select-starter-phase";
import { SummonPhase } from "./summon-phase";
export class TitlePhase extends Phase {
private loaded: boolean;
private lastSessionData: SessionSaveData;
public gameMode: GameModes;
constructor(scene: BattleScene) {
super(scene);
this.loaded = false;
}
start(): void {
super.start();
this.scene.ui.clearText();
this.scene.ui.fadeIn(250);
this.scene.playBgm("title", true);
this.scene.gameData.getSession(loggedInUser?.lastSessionSlot ?? -1).then(sessionData => {
if (sessionData) {
this.lastSessionData = sessionData;
const biomeKey = getBiomeKey(sessionData.arena.biome);
const bgTexture = `${biomeKey}_bg`;
this.scene.arenaBg.setTexture(bgTexture);
}
this.showOptions();
}).catch(err => {
console.error(err);
this.showOptions();
});
}
showOptions(): void {
const options: OptionSelectItem[] = [];
if (loggedInUser && loggedInUser.lastSessionSlot > -1) {
options.push({
label: i18next.t("continue", {ns: "menu"}),
handler: () => {
this.loadSaveSlot(this.lastSessionData || !loggedInUser ? -1 : loggedInUser.lastSessionSlot);
return true;
}
});
}
options.push({
label: i18next.t("menu:newGame"),
handler: () => {
const setModeAndEnd = (gameMode: GameModes) => {
this.gameMode = gameMode;
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.clearText();
this.end();
};
if (this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]) {
const options: OptionSelectItem[] = [
{
label: GameMode.getModeName(GameModes.CLASSIC),
handler: () => {
setModeAndEnd(GameModes.CLASSIC);
return true;
}
},
{
label: GameMode.getModeName(GameModes.CHALLENGE),
handler: () => {
setModeAndEnd(GameModes.CHALLENGE);
return true;
}
},
{
label: GameMode.getModeName(GameModes.ENDLESS),
handler: () => {
setModeAndEnd(GameModes.ENDLESS);
return true;
}
}
];
if (this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE]) {
options.push({
label: GameMode.getModeName(GameModes.SPLICED_ENDLESS),
handler: () => {
setModeAndEnd(GameModes.SPLICED_ENDLESS);
return true;
}
});
}
options.push({
label: i18next.t("menu:cancel"),
handler: () => {
this.scene.clearPhaseQueue();
this.scene.pushPhase(new TitlePhase(this.scene));
super.end();
return true;
}
});
this.scene.ui.showText(i18next.t("menu:selectGameMode"), null, () => this.scene.ui.setOverlayMode(Mode.OPTION_SELECT, { options: options }));
} else {
this.gameMode = GameModes.CLASSIC;
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.clearText();
this.end();
}
return true;
}
},
{
label: i18next.t("menu:loadGame"),
handler: () => {
this.scene.ui.setOverlayMode(Mode.SAVE_SLOT, SaveSlotUiMode.LOAD,
(slotId: integer) => {
if (slotId === -1) {
return this.showOptions();
}
this.loadSaveSlot(slotId);
});
return true;
}
},
{
label: i18next.t("menu:dailyRun"),
handler: () => {
this.initDailyRun();
return true;
},
keepOpen: true
},
{
label: i18next.t("menu:settings"),
handler: () => {
this.scene.ui.setOverlayMode(Mode.SETTINGS);
return true;
},
keepOpen: true
});
const config: OptionSelectConfig = {
options: options,
noCancel: true,
yOffset: 47
};
this.scene.ui.setMode(Mode.TITLE, config);
}
loadSaveSlot(slotId: integer): void {
this.scene.sessionSlotId = slotId > -1 || !loggedInUser ? slotId : loggedInUser.lastSessionSlot;
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.resetModeChain();
this.scene.gameData.loadSession(this.scene, slotId, slotId === -1 ? this.lastSessionData : undefined).then((success: boolean) => {
if (success) {
this.loaded = true;
this.scene.ui.showText(i18next.t("menu:sessionSuccess"), null, () => this.end());
} else {
this.end();
}
}).catch(err => {
console.error(err);
this.scene.ui.showText(i18next.t("menu:failedToLoadSession"), null);
});
}
initDailyRun(): void {
this.scene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: integer) => {
this.scene.clearPhaseQueue();
if (slotId === -1) {
this.scene.pushPhase(new TitlePhase(this.scene));
return super.end();
}
this.scene.sessionSlotId = slotId;
const generateDaily = (seed: string) => {
this.scene.gameMode = getGameMode(GameModes.DAILY);
this.scene.setSeed(seed);
this.scene.resetSeed(1);
this.scene.money = this.scene.gameMode.getStartingMoney();
const starters = getDailyRunStarters(this.scene, seed);
const startingLevel = this.scene.gameMode.getStartingLevel();
const party = this.scene.getParty();
const loadPokemonAssets: Promise<void>[] = [];
for (const starter of starters) {
const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr);
const starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0));
const starterGender = starter.species.malePercent !== null
? !starterProps.female ? Gender.MALE : Gender.FEMALE
: Gender.GENDERLESS;
const starterPokemon = this.scene.addPlayerPokemon(starter.species, startingLevel, starter.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterProps.variant, undefined, starter.nature);
starterPokemon.setVisible(false);
party.push(starterPokemon);
loadPokemonAssets.push(starterPokemon.loadAssets());
}
regenerateModifierPoolThresholds(party, ModifierPoolType.DAILY_STARTER);
const modifiers: Modifier[] = Array(3).fill(null).map(() => modifierTypes.EXP_SHARE().withIdFromFunc(modifierTypes.EXP_SHARE).newModifier())
.concat(Array(3).fill(null).map(() => modifierTypes.GOLDEN_EXP_CHARM().withIdFromFunc(modifierTypes.GOLDEN_EXP_CHARM).newModifier()))
.concat(getDailyRunStarterModifiers(party))
.filter((m) => m !== null);
for (const m of modifiers) {
this.scene.addModifier(m, true, false, false, true);
}
this.scene.updateModifiers(true, true);
Promise.all(loadPokemonAssets).then(() => {
this.scene.time.delayedCall(500, () => this.scene.playBgm());
this.scene.gameData.gameStats.dailyRunSessionsPlayed++;
this.scene.newArena(this.scene.gameMode.getStartingBiome(this.scene));
this.scene.newBattle();
this.scene.arena.init();
this.scene.sessionPlayTime = 0;
this.scene.lastSavePlayTime = 0;
this.end();
});
};
// If Online, calls seed fetch from db to generate daily run. If Offline, generates a daily run based on current date.
if (!Utils.isLocal) {
fetchDailyRunSeed().then(seed => {
if (seed) {
generateDaily(seed);
} else {
throw new Error("Daily run seed is null!");
}
}).catch(err => {
console.error("Failed to load daily run:\n", err);
});
} else {
generateDaily(btoa(new Date().toISOString().substring(0, 10)));
}
});
}
end(): void {
if (!this.loaded && !this.scene.gameMode.isDaily) {
this.scene.arena.preloadBgm();
this.scene.gameMode = getGameMode(this.gameMode);
if (this.gameMode === GameModes.CHALLENGE) {
this.scene.pushPhase(new SelectChallengePhase(this.scene));
} else {
this.scene.pushPhase(new SelectStarterPhase(this.scene));
}
this.scene.newArena(this.scene.gameMode.getStartingBiome(this.scene));
} else {
this.scene.playBgm();
}
this.scene.pushPhase(new EncounterPhase(this.scene, this.loaded));
if (this.loaded) {
const availablePartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle()).length;
this.scene.pushPhase(new SummonPhase(this.scene, 0, true, true));
if (this.scene.currentBattle.double && availablePartyMembers > 1) {
this.scene.pushPhase(new SummonPhase(this.scene, 1, true, true));
}
if (this.scene.currentBattle.battleType !== BattleType.TRAINER && (this.scene.currentBattle.waveIndex > 1 || !this.scene.gameMode.isDaily)) {
const minPartySize = this.scene.currentBattle.double ? 2 : 1;
if (availablePartyMembers > minPartySize) {
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
if (this.scene.currentBattle.double) {
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
}
}
}
}
for (const achv of Object.keys(this.scene.gameData.achvUnlocks)) {
if (vouchers.hasOwnProperty(achv) && achv !== "CLASSIC_VICTORY") {
this.scene.validateVoucher(vouchers[achv]);
}
}
super.end();
}
}