pokerogue/src/battle-phases.ts
2023-04-12 00:37:56 -04:00

1343 lines
44 KiB
TypeScript

import BattleScene from "./battle-scene";
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove } from "./pokemon";
import * as Utils from './utils';
import { allMoves, applyMoveAttrs, MissEffectAttr, MoveCategory, MoveHitEffectAttr, Moves, MultiHitAttr } from "./move";
import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler";
import { Stat } from "./pokemon-stat";
import { ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, getModifierTypesForWave, ModifierType, PokemonModifierType, PokemonMoveModifierType, regenerateModifierPoolThresholds } from "./modifier";
import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./pokeball";
import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
import { StatusEffect, getStatusEffectActivationText, getStatusEffectHealText, getStatusEffectObtainText, getStatusEffectOverlapText } from "./status-effect";
import { SummaryUiMode } from "./ui/summary-ui-handler";
import EvolutionSceneHandler from "./ui/evolution-scene-handler";
import { EvolutionPhase } from "./evolution-phase";
import { BattlePhase } from "./battle-phase";
import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./battle-stat";
import { Biome, biomeLinks } from "./biome";
export class SelectStarterPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
this.scene.ui.setMode(Mode.STARTER_SELECT);
}
}
export class EncounterPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
const battle = this.scene.currentBattle;
const enemySpecies = this.scene.arena.randomSpecies(1, battle.enemyLevel);
battle.enemyPokemon = new EnemyPokemon(this.scene, enemySpecies, battle.enemyLevel);
const enemyPokemon = this.scene.getEnemyPokemon();
enemyPokemon.resetSummonData();
console.log(enemyPokemon.species.name, enemyPokemon.species.speciesId, enemyPokemon.stats);
enemyPokemon.loadAssets().then(() => {
this.scene.field.add(enemyPokemon);
if (this.scene.getPlayerPokemon().visible)
this.scene.field.moveBelow(enemyPokemon, this.scene.getPlayerPokemon());
enemyPokemon.tint(0, 0.5);
this.scene.ui.setMode(Mode.MESSAGE).then(() => this.doEncounter());
});
}
doEncounter() {
const enemyPokemon = this.scene.getEnemyPokemon();
this.scene.tweens.add({
targets: [ this.scene.arenaEnemy, enemyPokemon, this.scene.arenaPlayer, this.scene.trainer ],
x: (_target, _key, value, targetIndex: integer) => targetIndex < 2 ? value + 300 : value - 300,
duration: 2000,
onComplete: () => {
enemyPokemon.untint(100, 'Sine.easeOut');
enemyPokemon.cry();
enemyPokemon.showInfo();
this.scene.ui.showText(`A wild ${enemyPokemon.name} appeared!`, null, () => this.end(), 1500);
}
});
}
end() {
if (this.scene.getEnemyPokemon().shiny)
this.scene.unshiftPhase(new ShinySparklePhase(this.scene, false));
// TODO: Remove
//this.scene.unshiftPhase(new SelectModifierPhase(this.scene));
super.end();
}
}
export class NextEncounterPhase extends EncounterPhase {
constructor(scene: BattleScene) {
super(scene);
}
doEncounter(): void {
const enemyPokemon = this.scene.getEnemyPokemon();
this.scene.tweens.add({
targets: [ this.scene.arenaEnemy, this.scene.arenaNextEnemy, enemyPokemon ],
x: '+=300',
duration: 2000,
onComplete: () => {
this.scene.arenaEnemy.setX(this.scene.arenaNextEnemy.x);
this.scene.arenaNextEnemy.setX(this.scene.arenaNextEnemy.x - 300);
enemyPokemon.untint(100, 'Sine.easeOut');
enemyPokemon.cry();
enemyPokemon.showInfo();
this.scene.ui.showText(`A wild ${enemyPokemon.name} appeared!`, null, () => this.end(), 1500);
}
});
}
end() {
if (this.scene.getEnemyPokemon().shiny)
this.scene.unshiftPhase(new ShinySparklePhase(this.scene, false));
this.scene.unshiftPhase(new CheckSwitchPhase(this.scene));
super.end();
}
}
export class NewBiomeEncounterPhase extends NextEncounterPhase {
constructor(scene: BattleScene) {
super(scene);
}
doEncounter(): void {
const enemyPokemon = this.scene.getEnemyPokemon();
this.scene.tweens.add({
targets: [ this.scene.arenaEnemy, enemyPokemon ],
x: (_target, _key, value, targetIndex: integer) => targetIndex < 2 ? value + 300 : value - 300,
duration: 2000,
onComplete: () => {
enemyPokemon.untint(100, 'Sine.easeOut');
enemyPokemon.cry();
enemyPokemon.showInfo();
this.scene.ui.showText(`A wild ${enemyPokemon.name} appeared!`, null, () => this.end(), 1500);
}
});
}
}
export class SelectBiomePhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
this.scene.arena.fadeOutBgm(2000);
const currentBiome = this.scene.arena.biomeType;
const setNextBiome = (nextBiome: Biome) => {
this.scene.unshiftPhase(new SwitchBiomePhase(this.scene, nextBiome));
this.end();
};
if (Array.isArray(biomeLinks[currentBiome]))
this.scene.ui.setMode(Mode.BIOME_SELECT, currentBiome, (biomeIndex: integer) => {
this.scene.ui.setMode(Mode.MESSAGE);
setNextBiome((biomeLinks[currentBiome] as Biome[])[biomeIndex]);
});
else
setNextBiome(biomeLinks[currentBiome] as Biome)
}
}
export class SwitchBiomePhase extends BattlePhase {
private nextBiome: Biome;
constructor(scene: BattleScene, nextBiome: Biome) {
super(scene);
this.nextBiome = nextBiome;
}
start() {
super.start();
this.scene.tweens.add({
targets: this.scene.arenaEnemy,
x: '+=300',
duration: 2000,
onComplete: () => {
this.scene.arenaEnemy.setX(this.scene.arenaEnemy.x - 600);
this.scene.newBiome(this.nextBiome);
const biomeKey = this.scene.arena.getBiomeKey();
const bgTexture = `${biomeKey}_bg`;
const playerTexture = `${biomeKey}_a`;
const enemyTexture = `${biomeKey}_b`;
this.scene.arenaBgTransition.setTexture(bgTexture)
this.scene.arenaBgTransition.setAlpha(0);
this.scene.arenaBgTransition.setVisible(true);
this.scene.arenaPlayerTransition.setTexture(playerTexture)
this.scene.arenaPlayerTransition.setAlpha(0);
this.scene.arenaPlayerTransition.setVisible(true);
this.scene.time.delayedCall(1000, () => this.scene.arena.playBgm());
this.scene.tweens.add({
targets: [ this.scene.arenaBgTransition, this.scene.arenaPlayerTransition ],
duration: 1000,
delay: 1000,
ease: 'Sine.easeInOut',
alpha: 1,
onComplete: () => {
this.scene.arenaBg.setTexture(bgTexture);
this.scene.arenaPlayer.setTexture(playerTexture);
this.scene.arenaEnemy.setTexture(enemyTexture);
this.scene.arenaNextEnemy.setTexture(enemyTexture);
this.scene.arenaBgTransition.setVisible(false);
this.scene.arenaPlayerTransition.setVisible(false);
this.end();
}
})
}
});
}
}
export class SummonPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
this.preSummon();
}
preSummon(): void {
this.scene.ui.showText(`Go! ${this.scene.getPlayerPokemon().name}!`);
this.scene.trainer.play('trainer_m_pb');
this.scene.tweens.add({
targets: this.scene.trainer,
x: -36,
duration: 1000
});
this.scene.time.delayedCall(750, () => this.summon());
}
summon(): void {
const pokeball = this.scene.add.sprite(36, 80, 'pb', 'pb');
pokeball.setVisible(false);
pokeball.setOrigin(0.5, 0.625);
this.scene.field.add(pokeball);
const playerPokemon = this.scene.getPlayerPokemon();
pokeball.setVisible(true);
this.scene.tweens.add({
targets: pokeball,
ease: 'Cubic.easeOut',
duration: 150,
x: 54,
y: 70,
onComplete: () => {
this.scene.tweens.add({
targets: pokeball,
duration: 500,
angle: 1440,
x: 100,
y: 132,
ease: 'Cubic.easeIn',
onComplete: () => {
this.scene.sound.play('pb_rel');
pokeball.destroy();
this.scene.add.existing(playerPokemon);
this.scene.field.add(playerPokemon);
playerPokemon.showInfo();
playerPokemon.playAnim();
playerPokemon.setVisible(true);
playerPokemon.setScale(0.5);
playerPokemon.tint(getPokeballTintColor(playerPokemon.pokeball));
playerPokemon.untint(250, 'Sine.easeIn');
this.scene.tweens.add({
targets: playerPokemon,
duration: 250,
ease: 'Sine.easeIn',
scale: 1,
onComplete: () => {
playerPokemon.cry();
playerPokemon.getSprite().clearTint();
playerPokemon.resetSummonData();
this.scene.time.delayedCall(1000, () => this.end());
}
});
}
});
}
});
}
end() {
if (this.scene.getPlayerPokemon().shiny)
this.scene.unshiftPhase(new ShinySparklePhase(this.scene, true));
super.end();
}
}
export class SwitchSummonPhase extends SummonPhase {
private slotIndex: integer;
private doReturn: boolean;
constructor(scene: BattleScene, slotIndex: integer, doReturn: boolean) {
super(scene);
this.slotIndex = slotIndex;
this.doReturn = doReturn;
}
start() {
super.start();
}
preSummon(): void {
if (!this.doReturn) {
this.switchAndSummon();
return;
}
const playerPokemon = this.scene.getPlayerPokemon();
this.scene.ui.showText(`Come back, ${this.scene.getPlayerPokemon().name}!`);
this.scene.sound.play('pb_rel');
playerPokemon.hideInfo();
playerPokemon.tint(getPokeballTintColor(playerPokemon.pokeball), 1, 250, 'Sine.easeIn');
this.scene.tweens.add({
targets: playerPokemon,
duration: 250,
ease: 'Sine.easeIn',
scale: 0.5,
onComplete: () => {
playerPokemon.setVisible(false);
this.scene.field.remove(playerPokemon);
this.scene.time.delayedCall(750, () => this.switchAndSummon());
}
});
}
switchAndSummon() {
const party = this.scene.getParty();
const switchedPokemon = party[this.slotIndex];
party[this.slotIndex] = this.scene.getPlayerPokemon();
party[0] = switchedPokemon;
this.scene.ui.showText(`Go! ${switchedPokemon.name}!`);
this.summon();
}
}
export class CheckSwitchPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene)
}
start() {
super.start();
this.scene.ui.showText('Will you switch\nPOKéMON?', null, () => {
this.scene.ui.setMode(Mode.CONFIRM, () => {
this.scene.unshiftPhase(new SwitchPhase(this.scene, false, true));
this.end();
}, () => this.end());
});
}
}
export class CommandPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene)
}
start() {
super.start();
this.scene.ui.setMode(Mode.COMMAND).then(() => {
this.scene.currentBattle.addParticipant(this.scene.getPlayerPokemon());
this.scene.getPlayerPokemon().resetTurnData();
this.scene.getEnemyPokemon().resetTurnData();
});
}
handleCommand(command: Command, cursor: integer): boolean {
const playerPokemon = this.scene.getPlayerPokemon();
const enemyPokemon = this.scene.getEnemyPokemon();
let success: boolean;
const playerSpeed = playerPokemon.getBattleStat(Stat.SPD);
const enemySpeed = enemyPokemon.getBattleStat(Stat.SPD);
const isDelayed = () => playerSpeed < enemySpeed || (playerSpeed === enemySpeed && Utils.randInt(2) === 1);
switch (command) {
case Command.FIGHT:
if (playerPokemon.trySelectMove(cursor)) {
const playerPhase = new PlayerMovePhase(this.scene, playerPokemon, playerPokemon.moveset[cursor]);
this.scene.pushPhase(playerPhase);
success = true;
}
break;
case Command.BALL:
if (cursor < 4) {
this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, cursor as PokeballType));
success = true;
}
break;
case Command.POKEMON:
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, cursor, true));
success = true;
break;
}
if (success) {
const enemyMove = enemyPokemon.getNextMove();
const enemyPhase = new EnemyMovePhase(this.scene, enemyPokemon, enemyMove);
if (isDelayed())
this.scene.unshiftPhase(enemyPhase);
else
this.scene.pushPhase(enemyPhase);
const statusEffectPhases: PostTurnStatusEffectPhase[] = [];
if (playerPokemon.status && playerPokemon.status.isPostTurn())
statusEffectPhases.push(new PostTurnStatusEffectPhase(this.scene, true));
if (enemyPokemon.status && enemyPokemon.status.isPostTurn()) {
const enemyStatusEffectPhase = new PostTurnStatusEffectPhase(this.scene, false);
if (isDelayed())
statusEffectPhases.unshift(enemyStatusEffectPhase);
else
statusEffectPhases.push(enemyStatusEffectPhase);
}
for (let sef of statusEffectPhases)
this.scene.pushPhase(sef);
this.end();
}
return success;
}
end() {
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
}
}
export abstract class PokemonPhase extends BattlePhase {
protected player: boolean;
constructor(scene: BattleScene, player: boolean) {
super(scene);
this.player = player;
}
getPokemon() {
return this.player ? this.scene.getPlayerPokemon() : this.scene.getEnemyPokemon();
}
}
export abstract class PartyMemberPokemonPhase extends PokemonPhase {
protected partyMemberIndex: integer;
constructor(scene: BattleScene, partyMemberIndex: integer) {
super(scene, true);
this.partyMemberIndex = partyMemberIndex;
}
getPokemon() {
return this.scene.getParty()[this.partyMemberIndex];
}
}
abstract class MovePhase extends BattlePhase {
protected pokemon: Pokemon;
protected move: PokemonMove;
protected cancelled: boolean;
constructor(scene: BattleScene, pokemon: Pokemon, move: PokemonMove) {
super(scene);
this.pokemon = pokemon;
this.move = move;
this.cancelled = false;
}
abstract getEffectPhase(): MoveEffectPhase;
canMove(): boolean {
return !!this.pokemon.hp;
}
start() {
super.start();
const doMove = () => {
if (this.cancelled) {
this.end();
return;
}
if (!this.move)
console.log(this.pokemon.moveset);
this.move.ppUsed++;
this.scene.unshiftPhase(new MessagePhase(this.scene, `${this.pokemon.name} used\n${this.move.getName()}!`, 500));
this.scene.unshiftPhase(this.getEffectPhase());
this.end();
};
if (!this.canMove()) {
this.end();
return;
}
if (this.pokemon.status && !this.pokemon.status.isPostTurn()) {
this.pokemon.status.incrementTurn();
let activated = false;
let healed = false;
switch (this.pokemon.status.effect) {
case StatusEffect.PARALYSIS:
if (Utils.randInt(4) === 0) {
activated = true;
this.cancelled = true;
}
break;
case StatusEffect.SLEEP:
healed = this.pokemon.status.turnCount === this.pokemon.status.cureTurn;
activated = !healed;
this.cancelled = activated;
break;
case StatusEffect.FREEZE:
healed = Utils.randInt(5) === 0;
activated = !healed;
this.cancelled = activated;
break;
}
if (activated) {
this.scene.unshiftPhase(new MessagePhase(this.scene,
`${this.pokemon instanceof PlayerPokemon ? '' : 'Foe '}${this.pokemon.name}${getStatusEffectActivationText(this.pokemon.status.effect)}`));
new CommonBattleAnim(CommonAnim.POISON + (this.pokemon.status.effect - 1), this.pokemon).play(this.scene, () => doMove());
} else {
if (healed) {
this.scene.unshiftPhase(new MessagePhase(this.scene,
`${this.pokemon instanceof PlayerPokemon ? '' : 'Foe '}${this.pokemon.name}${getStatusEffectHealText(this.pokemon.status.effect)}`));
this.pokemon.resetStatus();
this.pokemon.updateInfo(true);
}
doMove();
}
} else
doMove();
}
}
export class PlayerMovePhase extends MovePhase {
constructor(scene: BattleScene, pokemon: PlayerPokemon, move: PokemonMove) {
super(scene, pokemon, move);
}
getEffectPhase(): MoveEffectPhase {
return new PlayerMoveEffectPhase(this.scene, this.move);
}
}
export class EnemyMovePhase extends MovePhase {
constructor(scene: BattleScene, pokemon: EnemyPokemon, move: PokemonMove) {
super(scene, pokemon, move);
}
getEffectPhase(): MoveEffectPhase {
return new EnemyMoveEffectPhase(this.scene, this.move);
}
}
abstract class MoveEffectPhase extends PokemonPhase {
protected move: PokemonMove;
constructor(scene: BattleScene, player: boolean, move: PokemonMove) {
super(scene, player);
this.move = move;
}
start() {
super.start();
const user = this.getUserPokemon();
const target = this.getTargetPokemon();
if (user.turnData.hitsLeft === undefined) {
const hitCount = new Utils.IntegerHolder(1);
applyMoveAttrs(MultiHitAttr, this.scene, user, target, this.move.getMove(), hitCount);
user.turnData.hitCount = 0;
user.turnData.hitsLeft = user.turnData.hitsTotal = hitCount.value;
}
if (!this.hitCheck()) {
this.scene.unshiftPhase(new MessagePhase(this.scene, `${!this.player ? 'Foe ' : ''}${user.name}'s\nattack missed!`));
applyMoveAttrs(MissEffectAttr, this.scene, user, target, this.move.getMove());
this.end();
return;
}
new MoveAnim(this.move.getMove().id as Moves, user, target).play(this.scene, () => {
this.getTargetPokemon().apply(this.getUserPokemon(), this.move, () => {
++user.turnData.hitCount;
if (this.getTargetPokemon().hp)
applyMoveAttrs(MoveHitEffectAttr, this.scene, user, target, this.move.getMove());
this.end();
});
if (this.getUserPokemon().hp <= 0) {
this.scene.pushPhase(new FaintPhase(this.scene, this.player));
this.getTargetPokemon().resetBattleSummonData();
}
if (this.getTargetPokemon().hp <= 0) {
this.scene.pushPhase(new FaintPhase(this.scene, !this.player));
this.getUserPokemon().resetBattleSummonData();
}
});
}
end() {
const user = this.getUserPokemon();
if (--user.turnData.hitsLeft && this.getTargetPokemon().hp)
this.scene.unshiftPhase(this.getNewHitPhase());
else if (user.turnData.hitsTotal > 1)
this.scene.unshiftPhase(new MessagePhase(this.scene, `Hit ${user.turnData.hitCount} time(s)!`));
super.end();
}
hitCheck(): boolean {
if (this.move.getMove().category !== MoveCategory.STATUS) {
const userAccuracyLevel = this.getUserPokemon().summonData.battleStats[BattleStat.ACC];
const targetEvasionLevel = this.getTargetPokemon().summonData.battleStats[BattleStat.EVA];
const rand = Utils.randInt(100, 1);
let accuracyMultiplier = 1;
if (userAccuracyLevel !== targetEvasionLevel) {
accuracyMultiplier = userAccuracyLevel > targetEvasionLevel
? (3 + Math.min(userAccuracyLevel - targetEvasionLevel, 6)) / 3
: 3 / (3 + Math.min(targetEvasionLevel - userAccuracyLevel, 6));
}
return rand <= this.move.getMove().accuracy * accuracyMultiplier;
}
return true;
}
abstract getUserPokemon(): Pokemon;
abstract getTargetPokemon(): Pokemon;
abstract getNewHitPhase(): MoveEffectPhase;
}
export class PlayerMoveEffectPhase extends MoveEffectPhase {
constructor(scene: BattleScene, move: PokemonMove) {
super(scene, true, move);
}
getUserPokemon(): Pokemon {
return this.scene.getPlayerPokemon();
}
getTargetPokemon(): Pokemon {
/*if (this.move.getMove().category === MoveCategory.STATUS)
return this.getUserPokemon();*/
return this.scene.getEnemyPokemon();
}
getNewHitPhase() {
return new PlayerMoveEffectPhase(this.scene, this.move);
}
}
export class EnemyMoveEffectPhase extends MoveEffectPhase {
constructor(scene: BattleScene, move: PokemonMove) {
super(scene, false, move);
}
getUserPokemon(): Pokemon {
return this.scene.getEnemyPokemon();
}
getTargetPokemon(): Pokemon {
/*if (this.move.getMove().category === MoveCategory.STATUS)
return this.getUserPokemon();*/
return this.scene.getPlayerPokemon();
}
getNewHitPhase() {
return new EnemyMoveEffectPhase(this.scene, this.move);
}
}
export class StatChangePhase extends PokemonPhase {
private stats: BattleStat[];
private levels: integer;
constructor(scene: BattleScene, player: boolean, stats: BattleStat[], levels: integer) {
super(scene, player);
this.stats = stats;
this.levels = levels;
}
start() {
const pokemon = this.getPokemon();
const battleStats = this.getPokemon().summonData.battleStats;
const relLevels = this.stats.map(stat => (this.levels >= 1 ? Math.min(battleStats[stat] + this.levels, 6) : Math.max(battleStats[stat] + this.levels, -6)) - battleStats[stat]);
const end = () => {
const messages = this.getStatChangeMessages(relLevels);
for (let message of messages)
this.scene.unshiftPhase(new MessagePhase(this.scene, message));
for (let stat of this.stats)
pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + this.levels, 6), -6);
console.log(pokemon.summonData.battleStats);
this.end();
};
if (relLevels.filter(l => l).length) {
pokemon.enableMask();
const pokemonMaskSprite = pokemon.maskSprite;
const statSprite = this.scene.add.tileSprite((this.player ? 106 : 236) * 6, ((this.player ? 148 : 84) + (this.levels >= 1 ? 160 : 0)) * 6, 128, 288, 'battle_stats', this.stats.length > 1 ? 'mix' : BattleStat[this.stats[0]].toLowerCase());
statSprite.setAlpha(0);
statSprite.setScale(6);
statSprite.setOrigin(0.5, 1);
this.scene.sound.play(`stat_${this.levels >= 1 ? 'up' : 'down'}`);
statSprite.setMask(new Phaser.Display.Masks.BitmapMask(this.scene, pokemonMaskSprite));
this.scene.tweens.add({
targets: statSprite,
duration: 250,
alpha: 0.8375,
onComplete: () => {
this.scene.tweens.add({
targets: statSprite,
delay: 1000,
duration: 250,
alpha: 0
});
}
});
this.scene.tweens.add({
targets: statSprite,
duration: 1500,
y: `${this.levels >= 1 ? '-' : '+'}=${160 * 6}`
});
this.scene.time.delayedCall(1750, () => {
pokemon.disableMask();
end();
});
} else
end();
}
getStatChangeMessages(relLevels: integer[]): string[] {
const messages: string[] = [];
for (let s = 0; s < this.stats.length; s++)
messages.push(`${this.player ? '' : 'Foe '}${this.getPokemon().name}'s ${getBattleStatName(this.stats[s])} ${getBattleStatLevelChangeDescription(Math.abs(relLevels[s]), this.levels >= 1)}!`);
return messages;
}
}
export class ObtainStatusEffectPhase extends PokemonPhase {
private statusEffect: StatusEffect;
constructor(scene: BattleScene, player: boolean, statusEffect: StatusEffect) {
super(scene, player);
this.statusEffect = statusEffect;
}
start() {
const pokemon = this.getPokemon();
if (!pokemon.status) {
if (pokemon.trySetStatus(this.statusEffect)) {
pokemon.updateInfo(true);
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect - 1), pokemon).play(this.scene, () => {
this.scene.unshiftPhase(new MessagePhase(this.scene, `${this.player ? '' : 'Foe '}${pokemon.name}${getStatusEffectObtainText(this.statusEffect)}`));
if (pokemon.status.isPostTurn())
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.player));
this.end();
});
return;
}
} else if (pokemon.status.effect === this.statusEffect)
this.scene.unshiftPhase(new MessagePhase(this.scene, `${this.player ? '' : 'Foe '}${pokemon.name}${getStatusEffectOverlapText(this.statusEffect)}`));
this.end();
}
}
export class PostTurnStatusEffectPhase extends PokemonPhase {
constructor(scene: BattleScene, player: boolean) {
super(scene, player);
}
start() {
const pokemon = this.getPokemon();
if (pokemon.hp && pokemon.status && pokemon.status.isPostTurn()) {
pokemon.status.incrementTurn();
new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, () => {
this.scene.unshiftPhase(new MessagePhase(this.scene,
`${pokemon instanceof PlayerPokemon ? '' : 'Foe '}${pokemon.name}${getStatusEffectActivationText(pokemon.status.effect)}`));
switch (pokemon.status.effect) {
case StatusEffect.POISON:
case StatusEffect.BURN:
pokemon.hp = Math.max(pokemon.hp - Math.max(pokemon.getMaxHp() >> 3, 1), 0);
break;
case StatusEffect.TOXIC:
pokemon.hp = Math.max(pokemon.hp - Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.turnCount), 1), 0);
break;
}
if (pokemon.hp <= 0) {
this.scene.pushPhase(new FaintPhase(this.scene, this.player));
(this.player ? this.scene.getEnemyPokemon() : this.scene.getPlayerPokemon()).resetBattleSummonData();
}
pokemon.updateInfo().then(() => this.end());
});
} else
this.end();
}
}
export class MessagePhase extends BattlePhase {
private text: string;
private callbackDelay: integer;
private prompt: boolean;
constructor(scene: BattleScene, text: string, callbackDelay?: integer, prompt?: boolean) {
super(scene);
this.text = text;
this.callbackDelay = callbackDelay;
this.prompt = prompt;
}
start() {
super.start();
this.scene.ui.showText(this.text, null, () => this.end(), this.callbackDelay || (this.prompt ? 0 : 1500), this.prompt);
}
}
export class FaintPhase extends PokemonPhase {
constructor(scene: BattleScene, player: boolean) {
super(scene, player);
}
start() {
super.start();
if (this.player) {
this.scene.unshiftPhase(new MessagePhase(this.scene, `${this.getPokemon().name} fainted!`, null, true));
this.scene.unshiftPhase(new SwitchPhase(this.scene, true, false));
} else {
this.scene.unshiftPhase(new MessagePhase(this.scene, `Foe ${this.getPokemon().name} fainted!`, null, true));
this.scene.unshiftPhase(new VictoryPhase(this.scene));
}
const pokemon = this.getPokemon();
pokemon.faintCry(() => {
pokemon.hideInfo();
this.scene.sound.play('faint');
this.scene.tweens.add({
targets: pokemon,
duration: 500,
y: pokemon.y + 150,
ease: 'Sine.easeIn',
onComplete: () => {
pokemon.setVisible(false);
pokemon.y -= 150;
if (pokemon instanceof PlayerPokemon)
this.scene.currentBattle.removeFaintedParticipant(pokemon as PlayerPokemon);
this.scene.field.remove(pokemon);
this.end();
}
});
});
}
}
export class VictoryPhase extends PokemonPhase {
constructor(scene: BattleScene) {
super(scene, true);
}
start() {
super.start();
const participantIds = this.scene.currentBattle.playerParticipantIds;
const party = this.scene.getParty();
const expShareModifier = this.scene.getModifier(ExpShareModifier) as ExpShareModifier;
const expValue = this.scene.getEnemyPokemon().getExpValue(party[0]);
for (let pm = 0; pm < party.length; pm++) {
const pokemon = party[pm];
if (!pokemon.hp)
continue;
const pId = pokemon.id;
const participated = participantIds.has(pId);
if (!participated && !expShareModifier)
continue;
if (pokemon.level < 100) {
let expMultiplier = 0;
if (participated)
expMultiplier += (1 / participantIds.size);
if (expShareModifier)
expMultiplier += expShareModifier.stackCount * 0.1;
console.log(pokemon.species.name, expMultiplier)
this.scene.unshiftPhase(new ExpPhase(this.scene, pm, expValue * expMultiplier));
}
}
this.scene.unshiftPhase(new SelectModifierPhase(this.scene));
this.scene.newBattle();
this.end();
}
}
export class SwitchPhase extends BattlePhase {
private isModal: boolean;
private doReturn: boolean;
constructor(scene: BattleScene, isModal: boolean, doReturn: boolean) {
super(scene);
this.isModal = isModal;
this.doReturn = doReturn;
}
start() {
super.start();
this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, (slotIndex: integer, _option: PartyOption) => {
if (slotIndex && slotIndex < 6)
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, slotIndex, this.doReturn));
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
}, PartyUiHandler.FilterNonFainted);
}
}
export class ExpPhase extends PartyMemberPokemonPhase {
private expValue: number;
constructor(scene: BattleScene, partyMemberIndex: integer, expValue: number) {
super(scene, partyMemberIndex);
this.expValue = expValue;
}
start() {
super.start();
const pokemon = this.getPokemon();
let exp = new Utils.NumberHolder(this.expValue);
this.scene.applyModifiers(ExpBoosterModifier, exp);
exp.value = Math.floor(exp.value);
this.scene.ui.showText(`${pokemon.name} gained\n${exp.value} EXP. Points!`, null, () => {
const lastLevel = pokemon.level;
let newLevel: integer;
pokemon.addExp(exp.value);
newLevel = pokemon.level;
if (newLevel > lastLevel)
this.scene.unshiftPhase(new LevelUpPhase(this.scene, this.partyMemberIndex, lastLevel, newLevel));
pokemon.updateInfo().then(() => this.end());
}, null, true);
}
}
export class LevelUpPhase extends PartyMemberPokemonPhase {
private lastLevel: integer;
private level: integer;
constructor(scene: BattleScene, partyMemberIndex: integer, lastLevel: integer, level: integer) {
super(scene, partyMemberIndex);
this.lastLevel = lastLevel;
this.level = level;
}
start() {
super.start();
const pokemon = this.getPokemon();
const prevStats = pokemon.stats.slice(0);
pokemon.calculateStats();
pokemon.updateInfo();
this.scene.pauseBgm();
this.scene.sound.play('level_up_fanfare');
this.scene.ui.showText(`${this.getPokemon().name} grew to\nLV. ${this.level}!`, null, () => this.scene.ui.getMessageHandler().promptLevelUpStats(prevStats, false, () => this.end()), null, true);
const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1);
for (let lm of levelMoves)
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm));
const evolution = pokemon.getEvolution();
if (evolution)
this.scene.unshiftPhase(new EvolutionPhase(this.scene, this.partyMemberIndex, evolution, this.lastLevel));
this.scene.time.delayedCall(1500, () => this.scene.resumeBgm());
}
}
export class LearnMovePhase extends PartyMemberPokemonPhase {
private moveId: Moves;
constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves) {
super(scene, partyMemberIndex);
this.moveId = moveId;
}
start() {
super.start();
const pokemon = this.getPokemon();
const move = allMoves[this.moveId - 1];
const existingMoveIndex = pokemon.moveset.findIndex(m => m?.moveId === move.id);
if (existingMoveIndex > -1) {
this.end();
return;
}
const emptyMoveIndex = pokemon.moveset.length < 4
? pokemon.moveset.length
: pokemon.moveset.findIndex(m => m === null);
const messageMode = this.scene.ui.getHandler() instanceof EvolutionSceneHandler
? Mode.EVOLUTION_SCENE
: Mode.MESSAGE;
if (emptyMoveIndex > -1) {
pokemon.moveset[emptyMoveIndex] = new PokemonMove(this.moveId, 0, 0);
initMoveAnim(this.moveId).then(() => {
loadMoveAnimAssets(this.scene, [ this.moveId ], true)
.then(() => {
this.scene.ui.setMode(messageMode).then(() => {
this.scene.pauseBgm();
this.scene.sound.play('level_up_fanfare');
this.scene.ui.showText(`${pokemon.name} learned\n${Utils.toPokemonUpperCase(move.name)}!`, null, () => this.end(), messageMode === Mode.EVOLUTION_SCENE ? 1000 : null, true);
this.scene.time.delayedCall(1500, () => this.scene.resumeBgm());
});
});
});
} else {
this.scene.ui.setMode(messageMode).then(() => {
this.scene.ui.showText(`${pokemon.name} wants to learn the\nmove ${move.name}.`, null, () => {
this.scene.ui.showText(`However, ${pokemon.name} already\nknows four moves.`, null, () => {
this.scene.ui.showText(`Should a move be deleted and\nreplaced with ${move.name}?`, null, () => {
const noHandler = () => {
this.scene.ui.setMode(messageMode).then(() => {
this.scene.ui.showText(`Stop trying to teach\n${move.name}?`, null, () => {
this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
this.scene.ui.setMode(messageMode);
this.scene.ui.showText(`${pokemon.name} did not learn the\nmove ${move.name}.`, null, () => this.end(), null, true);
}, () => {
this.scene.ui.setMode(messageMode);
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
this.end();
});
});
});
};
this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
this.scene.ui.setMode(messageMode);
this.scene.ui.showText('Which move should be forgotten?', null, () => {
this.scene.ui.setModeWithoutClear(Mode.SUMMARY, this.getPokemon(), SummaryUiMode.LEARN_MOVE, move, (moveIndex: integer) => {
if (moveIndex === 4) {
noHandler();
return;
}
this.scene.ui.setMode(messageMode).then(() => {
this.scene.ui.showText('@d{32}1, @d{15}2, and@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Poof!', null, () => {
this.scene.ui.showText(`${pokemon.name} forgot how to\nuse ${pokemon.moveset[moveIndex].getName()}.`, null, () => {
this.scene.ui.showText('And…', null, () => {
pokemon.moveset[moveIndex] = null;
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
this.end();
}, null, true);
}, null, true);
}, null, true);
});
});
}, null, true);
}, noHandler);
});
}, null, true);
}, null, true);
});
}
}
}
export class AttemptCapturePhase extends BattlePhase {
private pokeballType: PokeballType;
private pokeball: Phaser.GameObjects.Sprite;
private originalY: number;
constructor(scene: BattleScene, pokeballType: PokeballType) {
super(scene);
this.pokeballType = pokeballType;
}
start() {
super.start();
this.scene.pokeballCounts[this.pokeballType]--;
const pokemon = this.scene.getEnemyPokemon();
this.originalY = pokemon.y;
const _3m = 3 * pokemon.getMaxHp();
const _2h = 2 * pokemon.hp;
const catchRate = pokemon.species.catchRate;
const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType);
const statusMultiplier = 1;
const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
const y = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x)));
const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
this.pokeball = this.scene.add.sprite(16, 80, 'pb', pokeballAtlasKey);
this.pokeball.setOrigin(0.5, 0.625);
this.scene.field.add(this.pokeball);
this.scene.sound.play('pb_throw');
this.scene.time.delayedCall(300, () => {
this.scene.field.moveBelow(this.pokeball, pokemon);
});
this.scene.tweens.add({
targets: this.pokeball,
x: { value: 236, ease: 'Linear' },
y: { value: 16, ease: 'Cubic.easeOut' },
duration: 500,
onComplete: () => {
this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`);
this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}_open`));
this.scene.sound.play('pb_rel');
pokemon.tint(getPokeballTintColor(this.pokeballType));
this.scene.tweens.add({
targets: pokemon,
duration: 250,
ease: 'Sine.easeIn',
scale: 0.25,
y: 20,
onComplete: () => {
this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`);
pokemon.setVisible(false);
this.scene.sound.play('pb_catch');
this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}`));
const doShake = this.pokeballType !== PokeballType.MASTER_BALL ? () => {
let shakeCount = 0;
const pbX = this.pokeball.x;
const shakeCounter = this.scene.tweens.addCounter({
from: 0,
to: 1,
repeat: 4,
yoyo: true,
ease: 'Cubic.easeOut',
duration: 250,
repeatDelay: 500,
onUpdate: t => {
if (shakeCount && shakeCount < 4) {
const value = t.getValue();
const directionMultiplier = shakeCount % 2 === 1 ? 1 : -1;
this.pokeball.setX(pbX + value * 4 * directionMultiplier);
this.pokeball.setAngle(value * 27.5 * directionMultiplier);
}
},
onRepeat: () => {
if (shakeCount++ < 3) {
if (Utils.randInt(65536) < y)
this.scene.sound.play('pb_move');
else {
shakeCounter.stop();
this.failCatch(shakeCount);
}
} else
this.scene.sound.play('pb_lock')
},
onComplete: () => {
this.catch();
}
});
} : () => this.catch();
this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake));
}
});
}
});
}
failCatch(shakeCount: integer) {
const pokemon = this.scene.getEnemyPokemon();
this.scene.sound.play('pb_rel');
pokemon.setY(this.originalY);
pokemon.cry();
pokemon.tint(getPokeballTintColor(this.pokeballType));
pokemon.setVisible(true);
pokemon.untint(250, 'Sine.easeOut');
const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`);
this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}_open`));
this.scene.tweens.add({
targets: pokemon,
duration: 250,
ease: 'Sine.easeOut',
scale: 1
});
this.removePb();
this.end();
}
catch() {
const pokemon = this.scene.getEnemyPokemon();
this.scene.unshiftPhase(new VictoryPhase(this.scene));
this.scene.ui.showText(`${pokemon.name} was caught!`, null, () => {
pokemon.hideInfo();
const end = () => {
this.removePb();
this.end();
};
const addToParty = () => {
const newPokemon = pokemon.addToParty();
pokemon.hp = 0;
this.scene.field.remove(pokemon, true);
if (newPokemon)
newPokemon.loadAssets().then(end);
else
end();
};
if (this.scene.getParty().length === 6) {
const promptRelease = () => {
this.scene.ui.showText(`Your party is full.\nRelease a POKéMON to make room for ${pokemon.name}?`, null, () => {
this.scene.ui.setMode(Mode.CONFIRM, () => {
this.scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, (slotIndex: integer, _option: PartyOption) => {
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
if (slotIndex < 6)
addToParty();
else
promptRelease();
});
});
}, () => {
pokemon.hp = 0;
end();
});
});
};
promptRelease();
} else
addToParty();
}, 0, true);
}
removePb() {
this.scene.tweens.add({
targets: this.pokeball,
duration: 250,
delay: 250,
ease: 'Sine.easeIn',
alpha: 0,
onComplete: () => this.pokeball.destroy()
});
}
}
export class SelectModifierPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
const party = this.scene.getParty();
regenerateModifierPoolThresholds(party);
const modifierCount = new Utils.IntegerHolder(3);
this.scene.applyModifiers(ExtraModifierModifier, modifierCount);
const types: Array<ModifierType> = getModifierTypesForWave(this.scene.currentBattle.waveIndex - 1, modifierCount.value, party);
const modifierSelectCallback = (cursor: integer) => {
if (cursor < 0) {
this.scene.ui.setMode(Mode.MESSAGE);
super.end();
return;
}
const modifierType = types[cursor];
if (modifierType instanceof PokemonModifierType) {
const pokemonModifierType = modifierType as PokemonModifierType;
const isMoveModifier = modifierType instanceof PokemonMoveModifierType;
this.scene.ui.setModeWithoutClear(Mode.PARTY, !isMoveModifier ? PartyUiMode.MODIFIER : PartyUiMode.MOVE_MODIFIER, (slotIndex: integer, option: PartyOption) => {
if (slotIndex < 6) {
this.scene.ui.setMode(Mode.MODIFIER_SELECT);
const modifierType = types[cursor];
const modifier = !isMoveModifier
? modifierType.newModifier(party[slotIndex])
: modifierType.newModifier(party[slotIndex], option - PartyOption.MOVE_1);
this.scene.addModifier(modifier).then(() => super.end());
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE);
} else
this.scene.ui.setMode(Mode.MODIFIER_SELECT, types, modifierSelectCallback);
}, pokemonModifierType.selectFilter, modifierType instanceof PokemonMoveModifierType ? (modifierType as PokemonMoveModifierType).moveSelectFilter : undefined);
} else {
this.scene.addModifier(types[cursor].newModifier()).then(() => super.end());
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE);
}
};
this.scene.ui.setMode(Mode.MODIFIER_SELECT, types, modifierSelectCallback);
}
}
export class ShinySparklePhase extends PokemonPhase {
constructor(scene: BattleScene, player: boolean) {
super(scene, player);
}
start() {
super.start();
this.getPokemon().sparkle();
this.scene.time.delayedCall(1000, () => this.end());
}
}