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8099f02306
* Added a bgmBar to show the name of the track once music is played * Even more close to ability bar * It now shows. And also shows already for a couple of them a readable name * Now the queue actually works * Create locales for bgmName (bgm-bar ui) + Most of the music has only Japanese and English names But there are a number of tracks with official translations following OST commercialization * Add i18n and use it to retrieve OST names (avoids a giga switch case) + A fallback key is implemented in the case of adding tracks not referenced in the translation files, its value being just the name of the bgm itself * FormatText is now in Utils and not arena-flyout BGM Names for non-localized music will be formatted to have capitalized letters and no _ * It is now a setting. It can be even changed mid fight * Update src/ui/ability-bar.ts * Apply suggestions from code review Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/de/bgm-name.ts * Apply suggestions from code review Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * Added the rest of the music names * Changed PMD EoS to PMD ETH in german (Pokemon Mystery Dungeon Erkundungsteam Himmel) * Due to feedback it is now "PMD ET-Himmel" * Corrected the encounter theme names (and some missed trainer class names) * Background is now a nicneslice. And it is at the top of the screen and above everything else * The bar now scales with the text. * Revert override * Update src/locales/fr/bgm-name.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * It now only appears when V is pressed (in all but starter select) * Cleared the cod eup * Update src/locales/zh_CN/bgm-name.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_CN/settings.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/ko/bgm-name.ts Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * The bgmBar now appears in the pause menu instead. * Should react better on settings change * To be safe this required a reload now * Update src/locales/fr/bgm-name.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/bgm-name.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Write out pokemon mystery dungeon names in german * Update src/locales/es/bgm-name.ts Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com> * Update src/locales/zh_CN/bgm-name.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/battle-scene.ts --------- Co-authored-by: Dakurei <maxime.palanchini@gmail.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
100 lines
3.0 KiB
TypeScript
100 lines
3.0 KiB
TypeScript
import { SimpleTranslationEntries } from "#app/interfaces/locales.js";
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export const settings: SimpleTranslationEntries = {
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"boy": "男孩",
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"girl": "女孩",
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"general": "常规",
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"display": "显示",
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"audio": "音频",
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"gamepad": "手柄",
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"keyboard": "键盘",
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"gameSpeed": "游戏速度",
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"hpBarSpeed": "血条速度",
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"expGainsSpeed": "经验值获取动画速度",
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"expPartyDisplay": "显示队伍经验",
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"skipSeenDialogues": "跳过已读对话",
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"battleStyle": "对战模式",
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"enableRetries": "允许重试",
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"tutorials": "教程",
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"touchControls": "触摸操作",
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"vibrations": "手柄震动",
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"normal": "普通",
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"fast": "快",
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"faster": "更快",
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"skip": "跳过",
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"levelUpNotifications": "升级提示",
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"on": "启用",
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"off": "禁用",
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"switch": "切换",
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"set": "固定",
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"auto": "自动",
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"disabled": "禁用",
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"language": "语言",
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"change": "选择",
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"uiTheme": "界面风格",
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"default": "默认",
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"legacy": "经典",
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"windowType": "窗口类型",
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"moneyFormat": "金钱格式",
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"damageNumbers": "伤害数字",
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"simple": "简单",
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"fancy": "华丽",
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"abbreviated": "缩略",
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"moveAnimations": "招式动画",
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"showStatsOnLevelUp": "升级时显示能力值",
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"candyUpgradeNotification": "糖果升级提示",
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"passivesOnly": "仅被动",
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"candyUpgradeDisplay": "糖果升级显示",
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"icon": "图标",
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"animation": "动画",
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"moveInfo": "招式信息",
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"showMovesetFlyout": "显示招式池弹窗",
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"showArenaFlyout": "显示战场弹窗",
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"showTimeOfDayWidget": "显示时间指示器",
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"timeOfDayAnimation": "时间指示器动画",
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"bounce": "弹跳",
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"timeOfDay_back": "不弹",
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"spriteSet": "宝可梦动画",
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"consistent": "默认",
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"mixedAnimated": "全部动画",
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"fusionPaletteSwaps": "融合色调切换",
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"playerGender": "玩家性别",
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"typeHints": "属性提示",
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"masterVolume": "主音量",
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"bgmVolume": "音乐",
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"seVolume": "音效",
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"musicPreference": "音乐偏好",
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"mixed": "全曲混合",
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"gamepadPleasePlug": "请链接手柄或按任意键",
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"delete": "删除",
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"keyboardPleasePress": "请点击键盘上的对应按键",
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"reset": "重置",
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"requireReload": "需要重新加载",
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"action": "操作",
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"back": "返回",
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"pressToBind": "按下以绑定",
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"pressButton": "请按键……",
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"buttonUp": "上",
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"buttonDown": "下",
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"buttonLeft": "左",
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"buttonRight": "右",
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"buttonAction": "确认",
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"buttonMenu": "菜单",
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"buttonSubmit": "提交",
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"buttonCancel": "取消",
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"buttonStats": "状态",
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"buttonCycleForm": "切换形态",
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"buttonCycleShiny": "切换闪光",
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"buttonCycleGender": "切换性别",
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"buttonCycleAbility": "切换特性",
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"buttonCycleNature": "切换性格",
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"buttonCycleVariant": "切换变种",
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"buttonSpeedUp": "加速",
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"buttonSlowDown": "减速",
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"alt": " (备用)",
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"mute": "静音",
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"controller": "控制器",
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"gamepadSupport": "手柄支持",
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"showBgmBar": "显示音乐名称",
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} as const;
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