mirror of
https://github.com/pagefaultgames/pokerogue.git
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bac6c22973
* eslint config + packages * updated eslint config * fix the issue eslint adding ;;;; at interfaces * first round with eslint --fix . * removed config for unused export * Revert "first round with eslint --fix ." This reverts commit 77a88e0895f7c3389cb223651b90d918af778fe9. * removed config for camelCase * for real this time, first round of eslint --fix . * halfway to manual eslint fix * eslint done * added "how to setup" the hook to eslint --fix each new file before commit (if wanted) * removed eslintrc config file duplicat * fix human error + ignore build folder + merge overrides * added curly brace style + eslint * applied double quote linter rule * added lefthook * test precommit * test precommit * test precommit * test precommit * test precommit * test precommit * test precommit * github action to run eslint * added node_modules to ignore eslint * different action for typescript * no need for different glob (default src) * node 20 * node 20 * removed no longer needed install file * remove hooks part from README * eslint fixes --------- Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
21 lines
394 B
TypeScript
21 lines
394 B
TypeScript
import BattleScene from "./battle-scene";
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export class Phase {
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protected scene: BattleScene;
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constructor(scene: BattleScene) {
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this.scene = scene;
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}
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start() {
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console.log(`%cStart Phase ${this.constructor.name}`, "color:green;");
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if (this.scene.abilityBar.shown) {
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this.scene.abilityBar.resetAutoHideTimer();
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}
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}
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end() {
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this.scene.shiftPhase();
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}
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}
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