pokerogue/src/system/pokemon-data.ts
AJ Fontaine 3ed2c74f38
[Enhancement] Add Met Wave to Pokemon Data (#4271)
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
2024-09-16 15:44:03 -07:00

170 lines
7.0 KiB
TypeScript

import { BattleType } from "../battle";
import BattleScene from "../battle-scene";
import { Gender } from "../data/gender";
import { Nature } from "../data/nature";
import { PokeballType } from "../data/pokeball";
import { getPokemonSpecies } from "../data/pokemon-species";
import { Status } from "../data/status-effect";
import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../field/pokemon";
import { TrainerSlot } from "../data/trainer-config";
import { Variant } from "#app/data/variant";
import { loadBattlerTag } from "../data/battler-tags";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/mystery-encounter-pokemon-data";
export default class PokemonData {
public id: integer;
public player: boolean;
public species: Species;
public nickname: string;
public formIndex: integer;
public abilityIndex: integer;
public passive: boolean;
public shiny: boolean;
public variant: Variant;
public pokeball: PokeballType;
public level: integer;
public exp: integer;
public levelExp: integer;
public gender: Gender;
public hp: integer;
public stats: integer[];
public ivs: integer[];
public nature: Nature;
public natureOverride: Nature | -1;
public moveset: (PokemonMove | null)[];
public status: Status | null;
public friendship: integer;
public metLevel: integer;
public metBiome: Biome | -1; // -1 for starters
public metSpecies: Species;
public metWave: number; // 0 for unknown (previous saves), -1 for starters
public luck: integer;
public pauseEvolutions: boolean;
public pokerus: boolean;
public usedTMs: Moves[];
public evoCounter: integer;
public fusionSpecies: Species;
public fusionFormIndex: integer;
public fusionAbilityIndex: integer;
public fusionShiny: boolean;
public fusionVariant: Variant;
public fusionGender: Gender;
public fusionLuck: integer;
public boss: boolean;
public bossSegments?: integer;
public summonData: PokemonSummonData;
/** Data that can customize a Pokemon in non-standard ways from its Species */
public mysteryEncounterPokemonData: MysteryEncounterPokemonData;
constructor(source: Pokemon | any, forHistory: boolean = false) {
const sourcePokemon = source instanceof Pokemon ? source : null;
this.id = source.id;
this.player = sourcePokemon ? sourcePokemon.isPlayer() : source.player;
this.species = sourcePokemon ? sourcePokemon.species.speciesId : source.species;
this.nickname = sourcePokemon ? sourcePokemon.nickname : source.nickname;
this.formIndex = Math.max(Math.min(source.formIndex, getPokemonSpecies(this.species).forms.length - 1), 0);
this.abilityIndex = source.abilityIndex;
this.passive = source.passive;
this.shiny = source.shiny;
this.variant = source.variant;
this.pokeball = source.pokeball;
this.level = source.level;
this.exp = source.exp;
if (!forHistory) {
this.levelExp = source.levelExp;
}
this.gender = source.gender;
if (!forHistory) {
this.hp = source.hp;
}
this.stats = source.stats;
this.ivs = source.ivs;
this.nature = source.nature !== undefined ? source.nature : 0 as Nature;
this.natureOverride = source.natureOverride !== undefined ? source.natureOverride : -1;
this.friendship = source.friendship !== undefined ? source.friendship : getPokemonSpecies(this.species).baseFriendship;
this.metLevel = source.metLevel || 5;
this.metBiome = source.metBiome !== undefined ? source.metBiome : -1;
this.metSpecies = source.metSpecies;
this.metWave = source.metWave ?? (this.metBiome === -1 ? -1 : 0);
this.luck = source.luck !== undefined ? source.luck : (source.shiny ? (source.variant + 1) : 0);
if (!forHistory) {
this.pauseEvolutions = !!source.pauseEvolutions;
this.evoCounter = source.evoCounter ?? 0;
}
this.pokerus = !!source.pokerus;
this.fusionSpecies = sourcePokemon ? sourcePokemon.fusionSpecies?.speciesId : source.fusionSpecies;
this.fusionFormIndex = source.fusionFormIndex;
this.fusionAbilityIndex = source.fusionAbilityIndex;
this.fusionShiny = source.fusionShiny;
this.fusionVariant = source.fusionVariant;
this.fusionGender = source.fusionGender;
this.fusionLuck = source.fusionLuck !== undefined ? source.fusionLuck : (source.fusionShiny ? source.fusionVariant + 1 : 0);
this.usedTMs = source.usedTMs ?? [];
this.mysteryEncounterPokemonData = new MysteryEncounterPokemonData(source.mysteryEncounterPokemonData);
if (!forHistory) {
this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
this.bossSegments = source.bossSegments;
}
if (sourcePokemon) {
this.moveset = sourcePokemon.moveset;
if (!forHistory) {
this.status = sourcePokemon.status;
if (this.player) {
this.summonData = sourcePokemon.summonData;
}
}
} else {
this.moveset = (source.moveset || [ new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.GROWL) ]).filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
if (!forHistory) {
this.status = source.status
? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn)
: null;
}
this.summonData = new PokemonSummonData();
if (!forHistory && source.summonData) {
this.summonData.stats = source.summonData.stats;
this.summonData.statStages = source.summonData.statStages;
this.summonData.moveQueue = source.summonData.moveQueue;
this.summonData.abilitySuppressed = source.summonData.abilitySuppressed;
this.summonData.abilitiesApplied = source.summonData.abilitiesApplied;
this.summonData.ability = source.summonData.ability;
this.summonData.moveset = source.summonData.moveset?.map(m => PokemonMove.loadMove(m));
this.summonData.types = source.summonData.types;
if (source.summonData.tags) {
this.summonData.tags = source.summonData.tags?.map(t => loadBattlerTag(t));
} else {
this.summonData.tags = [];
}
}
}
}
toPokemon(scene: BattleScene, battleType?: BattleType, partyMemberIndex: integer = 0, double: boolean = false): Pokemon {
const species = getPokemonSpecies(this.species);
const ret: Pokemon = this.player
? scene.addPlayerPokemon(species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this, (playerPokemon) => {
if (this.nickname) {
playerPokemon.nickname = this.nickname;
}
})
: scene.addEnemyPokemon(species, this.level, battleType === BattleType.TRAINER ? !double || !(partyMemberIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER : TrainerSlot.NONE, this.boss, this);
if (this.summonData) {
ret.primeSummonData(this.summonData);
}
return ret;
}
}