pokerogue/src/ui/pokemon-icon-anim-handler.ts
flx-sta a07d2c57a4
[Refactor] use typescript strict-null (#3259)
* TS: enable strict-null

* fix battle-scene.ts

* fix voucher.ts

* adapt more files to strict-null

* adapt more files to strict-null ( 2)

* adapt ability.ts to strict-null

* adapt `arena.ts` to strict-null

* adapt TagAddedEvent constructor to strict-null

* adapt phases.ts.to strict-null

* adapt status-effect.ts to strict-null

* adapt `account.ts` to strict-null

* adapt `configHandler.ts` to strict-null

* adapt `ability.ts` to strict-null

* adapt `biomes.ts` to strict-null

* adapt `challenge.ts` to strict-null

* adapt `daily-run.ts` to strict-null

* adapt `nature.ts` to strict-null

* adapt `pokemon-forms.ts` to strict-null

* adapt `tainer-names.ts` to strict-null

* adapt `types.ts` to strict-null

* adapt `weather.ts` to strict-null

* adapt `egg-hatch-phase.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `game-mode.ts` to strict-null

* adapt `utils.ts` to strict-null

* adapt `voucher-ui-handler.ts` to strict-null

* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null

* adapt `src/ui/ui.ts` to strict-null

* adapt `src/ui/ui-theme.ts` to strict-null

* adapt `src/ui/title-ui-handler.ts` to strict-null

* adapt `src/ui/time-of-day-widget.ts` to strict-null

* adapt `src/ui/text.ts` to strict-null

* adapt `src/ui/target-select-ui-handler.ts` to strict-null

* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null

* adapt more files to strict-null (3)

* adapt more files to strict-null (4)

* adapt more files (mostly tests) to strict-null (5)

* adapt more files to strict-null (6)

* adapt more files to strict-null (7)

* Update `src/data/pokemon-evolutions.ts` for strict-null

Partial update `src/data/pokemon-species.ts` for strict-null

* adapt more files to strict-null (8)

* adapt more files to strict-null (9)

* Strict some more nulls (still a few errors remaining)

* adapt rest of the files to strict-null (9)

* fix tests (check for null instead of undefined)

* repalce a lot of `??` with bangs

And added TODO notice as usual

* fix more tests

* all tests pass now

* fix broken game-loop after trainer battle

add some console.warn for missing cases and falling back to default

* remove guessed fallback from utils.rgbHexToRgba

* add TODO for this.currentBattle = null

* adjust   getPokemonById() return to include `null`

* fix compilation errors

* add test for pokemon.trySetStatus

* `chanceMultiplier` shouldn't be optional

* allow `null` for currentPhase

* adjust hasExpSprite logic for no keymatch found

* reduce bang usage in account.updateUserInfo()

* fix new strict-null issues after merge

* fix `strict-null` issues in dropdown.ts

and sand_spit.test.ts

* fix egg-gacha

* adapt gul_missile.test.ts to strict-null

* fix move.ts strict-null

* fix i18n.ts strict-null

* fix strict-null issues

* fix baton_pass test

after accidentially breaking it

* chore: fix compiler errors

* revert accidential changes in baton_pass.test.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-07 17:23:12 +01:00

95 lines
2.3 KiB
TypeScript

import BattleScene from "../battle-scene";
import * as Utils from "../utils";
export enum PokemonIconAnimMode {
NONE,
PASSIVE,
ACTIVE
}
type PokemonIcon = Phaser.GameObjects.Container | Phaser.GameObjects.Sprite;
export default class PokemonIconAnimHandler {
private icons: Map<PokemonIcon, PokemonIconAnimMode>;
private toggled: boolean;
setup(scene: BattleScene): void {
this.icons = new Map();
this.toggled = false;
const onAlternate = (tween: Phaser.Tweens.Tween) => {
const value = tween.getValue();
this.toggled = !!value;
for (const i of this.icons.keys()) {
const icon = this.icons.get(i);
const delta = icon ? this.getModeYDelta(icon) : 0;
i.y += delta * (this.toggled ? 1 : -1);
}
};
scene.tweens.addCounter({
duration: Utils.fixedInt(200),
from: 0,
to: 1,
yoyo: true,
repeat: -1,
onRepeat: onAlternate,
onYoyo: onAlternate
});
}
getModeYDelta(mode: PokemonIconAnimMode): number {
switch (mode) {
case PokemonIconAnimMode.NONE:
return 0;
case PokemonIconAnimMode.PASSIVE:
return -1;
case PokemonIconAnimMode.ACTIVE:
return -2;
}
}
addOrUpdate(icons: PokemonIcon | PokemonIcon[], mode: PokemonIconAnimMode): void {
if (!Array.isArray(icons)) {
icons = [ icons ];
}
for (const i of icons) {
if (this.icons.has(i) && this.icons.get(i) === mode) {
continue;
}
if (this.toggled) {
const lastYDelta = this.icons.has(i)
? this.icons.get(i)!
: 0;
const yDelta = this.getModeYDelta(mode);
i.y += yDelta + lastYDelta;
}
this.icons.set(i, mode);
}
}
remove(icons: PokemonIcon | PokemonIcon[]): void {
if (!Array.isArray(icons)) {
icons = [ icons ];
}
for (const i of icons) {
if (this.toggled) {
const icon = this.icons.get(i);
const delta = icon ? this.getModeYDelta(icon) : 0;
i.y -= delta;
}
this.icons.delete(i);
}
}
removeAll(): void {
for (const i of this.icons.keys()) {
if (this.toggled) {
const icon = this.icons.get(i);
const delta = icon ? this.getModeYDelta(icon) : 0;
i.y -= delta;
}
this.icons.delete(i);
}
}
}