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* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
95 lines
2.3 KiB
TypeScript
95 lines
2.3 KiB
TypeScript
import BattleScene from "../battle-scene";
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import * as Utils from "../utils";
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export enum PokemonIconAnimMode {
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NONE,
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PASSIVE,
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ACTIVE
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}
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type PokemonIcon = Phaser.GameObjects.Container | Phaser.GameObjects.Sprite;
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export default class PokemonIconAnimHandler {
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private icons: Map<PokemonIcon, PokemonIconAnimMode>;
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private toggled: boolean;
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setup(scene: BattleScene): void {
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this.icons = new Map();
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this.toggled = false;
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const onAlternate = (tween: Phaser.Tweens.Tween) => {
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const value = tween.getValue();
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this.toggled = !!value;
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for (const i of this.icons.keys()) {
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const icon = this.icons.get(i);
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const delta = icon ? this.getModeYDelta(icon) : 0;
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i.y += delta * (this.toggled ? 1 : -1);
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}
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};
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scene.tweens.addCounter({
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duration: Utils.fixedInt(200),
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from: 0,
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to: 1,
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yoyo: true,
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repeat: -1,
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onRepeat: onAlternate,
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onYoyo: onAlternate
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});
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}
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getModeYDelta(mode: PokemonIconAnimMode): number {
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switch (mode) {
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case PokemonIconAnimMode.NONE:
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return 0;
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case PokemonIconAnimMode.PASSIVE:
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return -1;
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case PokemonIconAnimMode.ACTIVE:
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return -2;
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}
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}
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addOrUpdate(icons: PokemonIcon | PokemonIcon[], mode: PokemonIconAnimMode): void {
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if (!Array.isArray(icons)) {
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icons = [ icons ];
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}
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for (const i of icons) {
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if (this.icons.has(i) && this.icons.get(i) === mode) {
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continue;
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}
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if (this.toggled) {
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const lastYDelta = this.icons.has(i)
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? this.icons.get(i)!
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: 0;
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const yDelta = this.getModeYDelta(mode);
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i.y += yDelta + lastYDelta;
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}
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this.icons.set(i, mode);
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}
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}
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remove(icons: PokemonIcon | PokemonIcon[]): void {
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if (!Array.isArray(icons)) {
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icons = [ icons ];
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}
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for (const i of icons) {
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if (this.toggled) {
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const icon = this.icons.get(i);
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const delta = icon ? this.getModeYDelta(icon) : 0;
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i.y -= delta;
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}
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this.icons.delete(i);
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}
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}
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removeAll(): void {
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for (const i of this.icons.keys()) {
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if (this.toggled) {
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const icon = this.icons.get(i);
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const delta = icon ? this.getModeYDelta(icon) : 0;
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i.y -= delta;
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}
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this.icons.delete(i);
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}
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}
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}
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