pokerogue/src/test/arena/weather_fog.test.ts
2024-07-29 07:41:07 -07:00

52 lines
1.6 KiB
TypeScript

import { allMoves } from "#app/data/move.js";
import { WeatherType } from "#app/data/weather.js";
import { Abilities } from "#app/enums/abilities.js";
import {
MoveEffectPhase,
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Weather - Fog", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.weather(WeatherType.FOG)
.battleType("single");
game.override.moveset([Moves.TACKLE]);
game.override.ability(Abilities.BALL_FETCH);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset(new Array(4).fill(Moves.SPLASH));
});
it("move accuracy is multiplied by 90%", async () => {
const moveToCheck = allMoves[Moves.TACKLE];
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
await game.startBattle([Species.MAGIKARP]);
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 0.9);
});
});