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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
298 lines
10 KiB
TypeScript
298 lines
10 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { allAbilities } from "#app/data/ability";
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import { Abilities } from "#app/enums/abilities";
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import { WeatherType } from "#app/enums/weather-type";
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import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import { PostSummonPhase } from "#app/phases/post-summon-phase";
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import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Forecast", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const NORMAL_FORM = 0;
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const SUNNY_FORM = 1;
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const RAINY_FORM = 2;
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const SNOWY_FORM = 3;
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/**
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* Tests form changes based on weather changes
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* @param {GameManager} game The game manager instance
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* @param {WeatherType} weather The active weather to set
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* @param form The expected form based on the active weather
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* @param initialForm The initial form pre form change
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*/
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const testWeatherFormChange = async (game: GameManager, weather: WeatherType, form: number, initialForm?: number) => {
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game.override.weather(weather).starterForms({ [Species.CASTFORM]: initialForm });
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await game.startBattle([ Species.CASTFORM ]);
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game.move.select(Moves.SPLASH);
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expect(game.scene.getPlayerPokemon()?.formIndex).toBe(form);
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};
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/**
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* Tests reverting to normal form when Cloud Nine/Air Lock is active on the field
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* @param {GameManager} game The game manager instance
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* @param {Abilities} ability The ability that is active on the field
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*/
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const testRevertFormAgainstAbility = async (game: GameManager, ability: Abilities) => {
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game.override.starterForms({ [Species.CASTFORM]: SUNNY_FORM }).enemyAbility(ability);
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await game.startBattle([ Species.CASTFORM ]);
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game.move.select(Moves.SPLASH);
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expect(game.scene.getPlayerPokemon()?.formIndex).toBe(NORMAL_FORM);
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};
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH, Moves.RAIN_DANCE, Moves.SUNNY_DAY, Moves.TACKLE ])
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset(Moves.SPLASH)
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.enemyAbility(Abilities.BALL_FETCH);
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});
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it("changes form based on weather", async () => {
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game.override
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.moveset([ Moves.RAIN_DANCE, Moves.SUNNY_DAY, Moves.SNOWSCAPE, Moves.SPLASH ])
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.battleType("double")
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.starterForms({
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[Species.KYOGRE]: 1,
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[Species.GROUDON]: 1,
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[Species.RAYQUAZA]: 1
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});
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await game.startBattle([ Species.CASTFORM, Species.FEEBAS, Species.KYOGRE, Species.GROUDON, Species.RAYQUAZA, Species.ALTARIA ]);
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vi.spyOn(game.scene.getPlayerParty()[5], "getAbility").mockReturnValue(allAbilities[Abilities.CLOUD_NINE]);
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const castform = game.scene.getPlayerField()[0];
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expect(castform.formIndex).toBe(NORMAL_FORM);
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game.move.select(Moves.RAIN_DANCE);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("MovePhase");
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await game.toNextTurn();
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expect(castform.formIndex).toBe(RAINY_FORM);
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game.move.select(Moves.SUNNY_DAY);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("MovePhase");
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await game.toNextTurn();
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expect(castform.formIndex).toBe(SUNNY_FORM);
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game.move.select(Moves.SNOWSCAPE);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("MovePhase");
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await game.toNextTurn();
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expect(castform.formIndex).toBe(SNOWY_FORM);
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game.override.moveset([ Moves.HAIL, Moves.SANDSTORM, Moves.SNOWSCAPE, Moves.SPLASH ]);
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game.move.select(Moves.SANDSTORM);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("MovePhase");
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await game.toNextTurn();
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expect(castform.formIndex).toBe(NORMAL_FORM);
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game.move.select(Moves.HAIL);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("MovePhase");
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await game.toNextTurn();
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expect(castform.formIndex).toBe(SNOWY_FORM);
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game.move.select(Moves.SPLASH);
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game.doSwitchPokemon(2); // Feebas now 2, Kyogre 1
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await game.phaseInterceptor.to("MovePhase");
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await game.toNextTurn();
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expect(castform.formIndex).toBe(RAINY_FORM);
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game.move.select(Moves.SPLASH);
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game.doSwitchPokemon(3); // Kyogre now 3, Groudon 1
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await game.phaseInterceptor.to("MovePhase");
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await game.toNextTurn();
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expect(castform.formIndex).toBe(SUNNY_FORM);
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game.move.select(Moves.SPLASH);
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game.doSwitchPokemon(4); // Groudon now 4, Rayquaza 1
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await game.phaseInterceptor.to("MovePhase");
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await game.toNextTurn();
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expect(castform.formIndex).toBe(NORMAL_FORM);
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game.move.select(Moves.SPLASH);
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game.doSwitchPokemon(2); // Rayquaza now 2, Feebas 1
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await game.phaseInterceptor.to("MovePhase");
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await game.toNextTurn();
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expect(castform.formIndex).toBe(NORMAL_FORM);
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game.move.select(Moves.SNOWSCAPE);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("MovePhase");
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await game.toNextTurn();
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expect(castform.formIndex).toBe(SNOWY_FORM);
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game.move.select(Moves.SPLASH);
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game.doSwitchPokemon(5); // Feebas now 5, Altaria 1
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await game.phaseInterceptor.to("MovePhase");
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await game.toNextTurn();
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expect(castform.formIndex).toBe(NORMAL_FORM);
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game.move.select(Moves.SPLASH);
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game.doSwitchPokemon(5); // Altaria now 5, Feebas 1
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await game.phaseInterceptor.to("MovePhase");
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await game.toNextTurn();
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expect(castform.formIndex).toBe(SNOWY_FORM);
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game.scene.arena.trySetWeather(WeatherType.FOG, false);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("TurnStartPhase");
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expect(castform.formIndex).toBe(NORMAL_FORM);
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}, 30 * 1000);
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it("reverts to Normal Form during Clear weather", async () => {
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await testWeatherFormChange(game, WeatherType.NONE, NORMAL_FORM, SUNNY_FORM);
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});
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it("reverts to Normal Form if a Pokémon on the field has Air Lock", async () => {
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await testRevertFormAgainstAbility(game, Abilities.AIR_LOCK);
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});
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it("has no effect on Pokémon other than Castform", async () => {
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game.override.enemyAbility(Abilities.FORECAST).enemySpecies(Species.SHUCKLE);
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await game.startBattle([ Species.CASTFORM ]);
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game.move.select(Moves.RAIN_DANCE);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(game.scene.getPlayerPokemon()?.formIndex).toBe(RAINY_FORM);
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expect(game.scene.getEnemyPokemon()?.formIndex).not.toBe(RAINY_FORM);
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});
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it("reverts to Normal Form when Castform loses Forecast, changes form to match the weather when it regains it", async () => {
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game.override.moveset([ Moves.SKILL_SWAP, Moves.WORRY_SEED, Moves.SPLASH ]).weather(WeatherType.RAIN).battleType("double");
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await game.startBattle([ Species.CASTFORM, Species.FEEBAS ]);
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const castform = game.scene.getPlayerField()[0];
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expect(castform.formIndex).toBe(RAINY_FORM);
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game.move.select(Moves.SKILL_SWAP, 0, BattlerIndex.PLAYER_2);
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game.move.select(Moves.SKILL_SWAP, 1, BattlerIndex.PLAYER);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(castform.formIndex).toBe(NORMAL_FORM);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(castform.formIndex).toBe(RAINY_FORM);
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.WORRY_SEED, 1, BattlerIndex.PLAYER);
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await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(castform.formIndex).toBe(NORMAL_FORM);
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});
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it("reverts to Normal Form when Forecast is suppressed, changes form to match the weather when it regains it", async () => {
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game.override.enemyMoveset([ Moves.GASTRO_ACID ]).weather(WeatherType.RAIN);
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await game.startBattle([ Species.CASTFORM, Species.PIKACHU ]);
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const castform = game.scene.getPlayerPokemon()!;
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expect(castform.formIndex).toBe(RAINY_FORM);
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// First turn - Forecast is suppressed
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.move.forceHit();
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(castform.summonData.abilitySuppressed).toBe(true);
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expect(castform.formIndex).toBe(NORMAL_FORM);
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await game.toNextTurn();
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// Second turn - switch out Castform, regains Forecast
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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// Third turn - switch in Castform
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to(MovePhase);
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expect(castform.summonData.abilitySuppressed).toBe(false);
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expect(castform.formIndex).toBe(RAINY_FORM);
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});
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it("does not change Castform's form until after Stealth Rock deals damage", async () => {
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game.override.weather(WeatherType.RAIN).enemyMoveset([ Moves.STEALTH_ROCK ]);
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await game.startBattle([ Species.PIKACHU, Species.CASTFORM ]);
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// First turn - set up stealth rock
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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// Second turn - switch in Castform, regains Forecast
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to(PostSummonPhase);
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const castform = game.scene.getPlayerPokemon()!;
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// Damage phase should come first
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await game.phaseInterceptor.to(DamageAnimPhase);
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expect(castform.hp).toBeLessThan(castform.getMaxHp());
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// Then change form
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await game.phaseInterceptor.to(QuietFormChangePhase);
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expect(castform.formIndex).toBe(RAINY_FORM);
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});
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it("should be in Normal Form after the user is switched out", async () => {
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game.override.weather(WeatherType.RAIN);
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await game.startBattle([ Species.CASTFORM, Species.MAGIKARP ]);
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const castform = game.scene.getPlayerPokemon()!;
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expect(castform.formIndex).toBe(RAINY_FORM);
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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expect(castform.formIndex).toBe(NORMAL_FORM);
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});
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});
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