pokerogue/test/abilities/lightningrod.test.ts
Sirz Benjie 54ce58411b
[Bug] Fix forced switch bugs in enemy partner trainer battles (#5644)
* Add isPartner method to trainer class

* Ensure force switches cannot pull pokemon from the wrong trainer

* Add override for battle type

* Fixup tests and broken assumptions

* Make move fail override semi-invuln check

Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail

* Restore overrides

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix illusion test battle type invocation

* Update struggle and healer tests to use battleStyle

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-18 09:35:46 +00:00

115 lines
3.9 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Lightningrod", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.SPLASH, Moves.SHOCK_WAVE])
.ability(Abilities.BALL_FETCH)
.battleStyle("double")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should redirect electric type moves", async () => {
await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(true);
});
it("should not redirect non-electric type moves", async () => {
game.override.moveset([Moves.SPLASH, Moves.AERIAL_ACE]);
await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
game.move.select(Moves.AERIAL_ACE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(false);
});
it("should boost the user's spatk without damaging", async () => {
await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy2.isFullHp()).toBe(true);
expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
});
it("should not redirect moves changed from electric type via ability", async () => {
game.override.ability(Abilities.NORMALIZE);
await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(false);
});
it("should redirect moves changed to electric type via ability", async () => {
game.override.ability(Abilities.GALVANIZE).moveset(Moves.TACKLE);
await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
game.move.select(Moves.TACKLE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(true);
expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
});
});