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* Modify tests to use overrides helper functions * Apply stylistic consistency to overrides in tests Also remove some non-test-related expects()
79 lines
2.8 KiB
TypeScript
79 lines
2.8 KiB
TypeScript
import { BattleStat } from "#app/data/battle-stat";
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import { TrappedTag } from "#app/data/battler-tags.js";
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import { CommandPhase, MoveEndPhase, TurnInitPhase } from "#app/phases";
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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describe("Moves - Octolock", () => {
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describe("integration tests", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.startingLevel(2000);
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game.override.moveset([Moves.OCTOLOCK, Moves.SPLASH]);
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game.override.ability(Abilities.BALL_FETCH);
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});
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it("Reduces DEf and SPDEF by 1 each turn", { timeout: 10000 }, async () => {
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await game.startBattle([Species.GRAPPLOCT]);
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const enemyPokemon = game.scene.getEnemyField();
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// use Octolock and advance to init phase of next turn to check for stat changes
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game.doAttack(getMovePosition(game.scene, 0, Moves.OCTOLOCK));
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(enemyPokemon[0].summonData.battleStats[BattleStat.DEF]).toBe(-1);
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expect(enemyPokemon[0].summonData.battleStats[BattleStat.SPDEF]).toBe(-1);
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// take a second turn to make sure stat changes occur again
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(enemyPokemon[0].summonData.battleStats[BattleStat.DEF]).toBe(-2);
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expect(enemyPokemon[0].summonData.battleStats[BattleStat.SPDEF]).toBe(-2);
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});
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it("Traps the target pokemon", { timeout: 10000 }, async () => {
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await game.startBattle([Species.GRAPPLOCT]);
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const enemyPokemon = game.scene.getEnemyField();
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// before Octolock - enemy should not be trapped
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expect(enemyPokemon[0].findTag(t => t instanceof TrappedTag)).toBeUndefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.OCTOLOCK));
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// after Octolock - enemy should be trapped
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(enemyPokemon[0].findTag(t => t instanceof TrappedTag)).toBeDefined();
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});
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});
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});
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