pokerogue/src/data/mystery-encounters/mystery-encounter-requirements.ts
2024-09-13 21:03:26 -04:00

1023 lines
40 KiB
TypeScript

import { PlayerPokemon } from "#app/field/pokemon";
import BattleScene from "#app/battle-scene";
import { isNullOrUndefined } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { TimeOfDay } from "#enums/time-of-day";
import { Nature } from "../nature";
import { EvolutionItem, pokemonEvolutions } from "../pokemon-evolutions";
import { FormChangeItem, pokemonFormChanges, SpeciesFormChangeItemTrigger } from "../pokemon-forms";
import { SpeciesFormKey } from "../pokemon-species";
import { StatusEffect } from "../status-effect";
import { Type } from "../type";
import { WeatherType } from "../weather";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { AttackTypeBoosterModifier } from "#app/modifier/modifier";
import { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";
export interface EncounterRequirement {
meetsRequirement(scene: BattleScene): boolean; // Boolean to see if a requirement is met
getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string];
}
export abstract class EncounterSceneRequirement implements EncounterRequirement {
/**
* Returns whether the EncounterSceneRequirement's... requirements, are met by the given scene
* @param partyPokemon
*/
abstract meetsRequirement(scene: BattleScene): boolean;
/**
* Returns a dialogue token key/value pair for a given Requirement.
* Should be overridden by child Requirement classes.
* @param scene
* @param pokemon
*/
abstract getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string];
}
export class CombinationSceneRequirement extends EncounterSceneRequirement {
orRequirements: EncounterSceneRequirement[];
constructor(... orRequirements: EncounterSceneRequirement[]) {
super();
this.orRequirements = orRequirements;
}
override meetsRequirement(scene: BattleScene): boolean {
for (const req of this.orRequirements) {
if (req.meetsRequirement(scene)) {
return true;
}
}
return false;
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
for (const req of this.orRequirements) {
if (req.meetsRequirement(scene)) {
return req.getDialogueToken(scene, pokemon);
}
}
return this.orRequirements[0].getDialogueToken(scene, pokemon);
}
}
export abstract class EncounterPokemonRequirement implements EncounterRequirement {
public minNumberOfPokemon: number;
public invertQuery: boolean;
/**
* Returns whether the EncounterPokemonRequirement's... requirements, are met by the given scene
* @param partyPokemon
*/
abstract meetsRequirement(scene: BattleScene): boolean;
/**
* Returns all party members that are compatible with this requirement. For non pokemon related requirements, the entire party is returned.
* @param partyPokemon
*/
abstract queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[];
/**
* Returns a dialogue token key/value pair for a given Requirement.
* Should be overridden by child Requirement classes.
* @param scene
* @param pokemon
*/
abstract getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string];
}
export class CombinationPokemonRequirement extends EncounterPokemonRequirement {
orRequirements: EncounterPokemonRequirement[];
constructor(...orRequirements: EncounterPokemonRequirement[]) {
super();
this.invertQuery = false;
this.minNumberOfPokemon = 1;
this.orRequirements = orRequirements;
}
override meetsRequirement(scene: BattleScene): boolean {
for (const req of this.orRequirements) {
if (req.meetsRequirement(scene)) {
return true;
}
}
return false;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
for (const req of this.orRequirements) {
const result = req.queryParty(partyPokemon);
if (result?.length > 0) {
return result;
}
}
return [];
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
for (const req of this.orRequirements) {
if (req.meetsRequirement(scene)) {
return req.getDialogueToken(scene, pokemon);
}
}
return this.orRequirements[0].getDialogueToken(scene, pokemon);
}
}
export class PreviousEncounterRequirement extends EncounterSceneRequirement {
previousEncounterRequirement: MysteryEncounterType;
/**
* Used for specifying an encounter that must be seen before this encounter can spawn
* @param previousEncounterRequirement
*/
constructor(previousEncounterRequirement: MysteryEncounterType) {
super();
this.previousEncounterRequirement = previousEncounterRequirement;
}
override meetsRequirement(scene: BattleScene): boolean {
return scene.mysteryEncounterSaveData.encounteredEvents.some(e => e.type === this.previousEncounterRequirement);
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return ["previousEncounter", scene.mysteryEncounterSaveData.encounteredEvents.find(e => e.type === this.previousEncounterRequirement)?.[0].toString() ?? ""];
}
}
export class WaveRangeRequirement extends EncounterSceneRequirement {
waveRange: [number, number];
/**
* Used for specifying a unique wave or wave range requirement
* If minWaveIndex and maxWaveIndex are equivalent, will check for exact wave number
* @param waveRange [min, max]
*/
constructor(waveRange: [number, number]) {
super();
this.waveRange = waveRange;
}
override meetsRequirement(scene: BattleScene): boolean {
if (!isNullOrUndefined(this.waveRange) && this.waveRange?.[0] <= this.waveRange?.[1]) {
const waveIndex = scene.currentBattle.waveIndex;
if (waveIndex >= 0 && (this.waveRange?.[0] >= 0 && this.waveRange?.[0] > waveIndex) || (this.waveRange?.[1] >= 0 && this.waveRange?.[1] < waveIndex)) {
return false;
}
}
return true;
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return ["waveIndex", scene.currentBattle.waveIndex.toString()];
}
}
export class WaveModulusRequirement extends EncounterSceneRequirement {
waveModuli: number[];
modulusValue: number;
/**
* Used for specifying a modulus requirement on the wave index
* For example, can be used to require the wave index to end with 1, 2, or 3
* @param waveModuli The allowed modulus results
* @param modulusValue The modulus calculation value
*
* Example:
* new WaveModulusRequirement([1, 2, 3], 10) will check for 1st/2nd/3rd waves that are immediately after a multiple of 10 wave
* So waves 21, 32, 53 all return true. 58, 14, 99 return false.
*/
constructor(waveModuli: number[], modulusValue: number) {
super();
this.waveModuli = waveModuli;
this.modulusValue = modulusValue;
}
override meetsRequirement(scene: BattleScene): boolean {
return this.waveModuli.includes(scene.currentBattle.waveIndex % this.modulusValue);
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return ["waveIndex", scene.currentBattle.waveIndex.toString()];
}
}
export class TimeOfDayRequirement extends EncounterSceneRequirement {
requiredTimeOfDay: TimeOfDay[];
constructor(timeOfDay: TimeOfDay | TimeOfDay[]) {
super();
this.requiredTimeOfDay = Array.isArray(timeOfDay) ? timeOfDay : [timeOfDay];
}
override meetsRequirement(scene: BattleScene): boolean {
const timeOfDay = scene.arena?.getTimeOfDay();
if (!isNullOrUndefined(timeOfDay) && this.requiredTimeOfDay?.length > 0 && !this.requiredTimeOfDay.includes(timeOfDay)) {
return false;
}
return true;
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return ["timeOfDay", TimeOfDay[scene.arena.getTimeOfDay()].toLocaleLowerCase()];
}
}
export class WeatherRequirement extends EncounterSceneRequirement {
requiredWeather: WeatherType[];
constructor(weather: WeatherType | WeatherType[]) {
super();
this.requiredWeather = Array.isArray(weather) ? weather : [weather];
}
override meetsRequirement(scene: BattleScene): boolean {
const currentWeather = scene.arena.weather?.weatherType;
if (!isNullOrUndefined(currentWeather) && this.requiredWeather?.length > 0 && !this.requiredWeather.includes(currentWeather!)) {
return false;
}
return true;
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
const currentWeather = scene.arena.weather?.weatherType;
let token = "";
if (!isNullOrUndefined(currentWeather)) {
token = WeatherType[currentWeather!].replace("_", " ").toLocaleLowerCase();
}
return ["weather", token];
}
}
export class PartySizeRequirement extends EncounterSceneRequirement {
partySizeRange: [number, number];
excludeFainted: boolean;
/**
* Used for specifying a party size requirement
* If min and max are equivalent, will check for exact size
* @param partySizeRange
* @param excludeFainted
*/
constructor(partySizeRange: [number, number], excludeFainted: boolean) {
super();
this.partySizeRange = partySizeRange;
this.excludeFainted = excludeFainted;
}
override meetsRequirement(scene: BattleScene): boolean {
if (!isNullOrUndefined(this.partySizeRange) && this.partySizeRange?.[0] <= this.partySizeRange?.[1]) {
const partySize = this.excludeFainted ? scene.getParty().filter(p => p.isAllowedInBattle()).length : scene.getParty().length;
if (partySize >= 0 && (this.partySizeRange?.[0] >= 0 && this.partySizeRange?.[0] > partySize) || (this.partySizeRange?.[1] >= 0 && this.partySizeRange?.[1] < partySize)) {
return false;
}
}
return true;
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return ["partySize", scene.getParty().length.toString()];
}
}
export class PersistentModifierRequirement extends EncounterSceneRequirement {
requiredHeldItemModifiers: string[];
minNumberOfItems: number;
constructor(heldItem: string | string[], minNumberOfItems: number = 1) {
super();
this.minNumberOfItems = minNumberOfItems;
this.requiredHeldItemModifiers = Array.isArray(heldItem) ? heldItem : [heldItem];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
if (isNullOrUndefined(partyPokemon) || this.requiredHeldItemModifiers?.length < 0) {
return false;
}
let modifierCount = 0;
this.requiredHeldItemModifiers.forEach(modifier => {
const matchingMods = scene.findModifiers(m => m.constructor.name === modifier);
if (matchingMods?.length > 0) {
matchingMods.forEach(matchingMod => {
modifierCount += matchingMod.stackCount;
});
}
});
return modifierCount >= this.minNumberOfItems;
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return ["requiredItem", this.requiredHeldItemModifiers[0]];
}
}
export class MoneyRequirement extends EncounterSceneRequirement {
requiredMoney: number; // Static value
scalingMultiplier: number; // Calculates required money based off wave index
constructor(requiredMoney?: number, scalingMultiplier?: number) {
super();
this.requiredMoney = requiredMoney ?? 0;
this.scalingMultiplier = scalingMultiplier ?? 0;
}
override meetsRequirement(scene: BattleScene): boolean {
const money = scene.money;
if (isNullOrUndefined(money)) {
return false;
}
if (this.scalingMultiplier > 0) {
this.requiredMoney = scene.getWaveMoneyAmount(this.scalingMultiplier);
}
return !(this.requiredMoney > 0 && this.requiredMoney > money);
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
const value = this.scalingMultiplier > 0 ? scene.getWaveMoneyAmount(this.scalingMultiplier).toString() : this.requiredMoney.toString();
return ["money", value];
}
}
export class SpeciesRequirement extends EncounterPokemonRequirement {
requiredSpecies: Species[];
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(species: Species | Species[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredSpecies = Array.isArray(species) ? species : [species];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
if (isNullOrUndefined(partyPokemon) || this.requiredSpecies?.length < 0) {
return false;
}
return this.queryParty(partyPokemon).length >= this.minNumberOfPokemon;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => this.requiredSpecies.filter((species) => pokemon.species.speciesId === species).length > 0);
} else {
// for an inverted query, we only want to get the pokemon that don't have ANY of the listed speciess
return partyPokemon.filter((pokemon) => this.requiredSpecies.filter((species) => pokemon.species.speciesId === species).length === 0);
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
if (pokemon?.species.speciesId && this.requiredSpecies.includes(pokemon.species.speciesId)) {
return ["species", Species[pokemon.species.speciesId]];
}
return ["species", ""];
}
}
export class NatureRequirement extends EncounterPokemonRequirement {
requiredNature: Nature[];
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(nature: Nature | Nature[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredNature = Array.isArray(nature) ? nature : [nature];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
if (isNullOrUndefined(partyPokemon) || this.requiredNature?.length < 0) {
return false;
}
return this.queryParty(partyPokemon).length >= this.minNumberOfPokemon;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => this.requiredNature.filter((nature) => pokemon.nature === nature).length > 0);
} else {
// for an inverted query, we only want to get the pokemon that don't have ANY of the listed natures
return partyPokemon.filter((pokemon) => this.requiredNature.filter((nature) => pokemon.nature === nature).length === 0);
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
if (!isNullOrUndefined(pokemon?.nature) && this.requiredNature.includes(pokemon!.nature)) {
return ["nature", Nature[pokemon!.nature]];
}
return ["nature", ""];
}
}
export class TypeRequirement extends EncounterPokemonRequirement {
requiredType: Type[];
excludeFainted: boolean;
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(type: Type | Type[], excludeFainted: boolean = true, minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.excludeFainted = excludeFainted;
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredType = Array.isArray(type) ? type : [type];
}
override meetsRequirement(scene: BattleScene): boolean {
let partyPokemon = scene.getParty();
if (isNullOrUndefined(partyPokemon)) {
return false;
}
if (this.excludeFainted) {
partyPokemon = partyPokemon.filter((pokemon) => !pokemon.isFainted());
}
return this.queryParty(partyPokemon).length >= this.minNumberOfPokemon;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => this.requiredType.filter((type) => pokemon.getTypes().includes(type)).length > 0);
} else {
// for an inverted query, we only want to get the pokemon that don't have ANY of the listed types
return partyPokemon.filter((pokemon) => this.requiredType.filter((type) => pokemon.getTypes().includes(type)).length === 0);
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
const includedTypes = this.requiredType.filter((ty) => pokemon?.getTypes().includes(ty));
if (includedTypes.length > 0) {
return ["type", Type[includedTypes[0]]];
}
return ["type", ""];
}
}
export class MoveRequirement extends EncounterPokemonRequirement {
requiredMoves: Moves[] = [];
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(moves: Moves | Moves[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredMoves = Array.isArray(moves) ? moves : [moves];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
if (isNullOrUndefined(partyPokemon) || this.requiredMoves?.length < 0) {
return false;
}
return this.queryParty(partyPokemon).length >= this.minNumberOfPokemon;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => this.requiredMoves.filter((reqMove) => pokemon.moveset.filter((move) => move?.moveId === reqMove).length > 0).length > 0);
} else {
// for an inverted query, we only want to get the pokemon that don't have ANY of the listed moves
return partyPokemon.filter((pokemon) => this.requiredMoves.filter((reqMove) => pokemon.moveset.filter((move) => move?.moveId === reqMove).length === 0).length === 0);
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
const includedMoves = pokemon?.moveset.filter((move) => move?.moveId && this.requiredMoves.includes(move.moveId));
if (includedMoves && includedMoves.length > 0 && includedMoves[0]) {
return ["move", includedMoves[0].getName()];
}
return ["move", ""];
}
}
/**
* Find out if Pokemon in the party are able to learn one of many specific moves by TM.
* NOTE: Egg moves are not included as learnable.
* NOTE: If the Pokemon already knows the move, this requirement will fail, since it's not technically learnable.
*/
export class CompatibleMoveRequirement extends EncounterPokemonRequirement {
requiredMoves: Moves[];
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(learnableMove: Moves | Moves[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredMoves = Array.isArray(learnableMove) ? learnableMove : [learnableMove];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
if (isNullOrUndefined(partyPokemon) || this.requiredMoves?.length < 0) {
return false;
}
return this.queryParty(partyPokemon).length >= this.minNumberOfPokemon;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => this.requiredMoves.filter((learnableMove) => pokemon.compatibleTms.filter(tm => !pokemon.moveset.find(m => m?.moveId === tm)).includes(learnableMove)).length > 0);
} else {
// for an inverted query, we only want to get the pokemon that don't have ANY of the listed learnableMoves
return partyPokemon.filter((pokemon) => this.requiredMoves.filter((learnableMove) => pokemon.compatibleTms.filter(tm => !pokemon.moveset.find(m => m?.moveId === tm)).includes(learnableMove)).length === 0);
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
const includedCompatMoves = this.requiredMoves.filter((reqMove) => pokemon?.compatibleTms.filter((tm) => !pokemon.moveset.find(m => m?.moveId === tm)).includes(reqMove));
if (includedCompatMoves.length > 0) {
return ["compatibleMove", Moves[includedCompatMoves[0]]];
}
return ["compatibleMove", ""];
}
}
export class AbilityRequirement extends EncounterPokemonRequirement {
requiredAbilities: Abilities[];
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(abilities: Abilities | Abilities[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredAbilities = Array.isArray(abilities) ? abilities : [abilities];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
if (isNullOrUndefined(partyPokemon) || this.requiredAbilities?.length < 0) {
return false;
}
return this.queryParty(partyPokemon).length >= this.minNumberOfPokemon;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => this.requiredAbilities.some((ability) => pokemon.getAbility().id === ability));
} else {
// for an inverted query, we only want to get the pokemon that don't have ANY of the listed abilitiess
return partyPokemon.filter((pokemon) => this.requiredAbilities.filter((ability) => pokemon.getAbility().id === ability).length === 0);
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
if (pokemon?.getAbility().id && this.requiredAbilities.some(a => pokemon.getAbility().id === a)) {
return ["ability", pokemon.getAbility().name];
}
return ["ability", ""];
}
}
export class StatusEffectRequirement extends EncounterPokemonRequirement {
requiredStatusEffect: StatusEffect[];
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(statusEffect: StatusEffect | StatusEffect[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredStatusEffect = Array.isArray(statusEffect) ? statusEffect : [statusEffect];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
if (isNullOrUndefined(partyPokemon) || this.requiredStatusEffect?.length < 0) {
return false;
}
const x = this.queryParty(partyPokemon).length >= this.minNumberOfPokemon;
console.log(x);
return x;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => {
return this.requiredStatusEffect.some((statusEffect) => {
if (statusEffect === StatusEffect.NONE) {
// StatusEffect.NONE also checks for null or undefined status
return isNullOrUndefined(pokemon.status) || isNullOrUndefined(pokemon.status!.effect) || pokemon.status?.effect === statusEffect;
} else {
return pokemon.status?.effect === statusEffect;
}
});
});
} else {
// for an inverted query, we only want to get the pokemon that don't have ANY of the listed StatusEffects
// return partyPokemon.filter((pokemon) => this.requiredStatusEffect.filter((statusEffect) => pokemon.status?.effect === statusEffect).length === 0);
return partyPokemon.filter((pokemon) => {
return !this.requiredStatusEffect.some((statusEffect) => {
if (statusEffect === StatusEffect.NONE) {
// StatusEffect.NONE also checks for null or undefined status
return isNullOrUndefined(pokemon.status) || isNullOrUndefined(pokemon.status!.effect) || pokemon.status?.effect === statusEffect;
} else {
return pokemon.status?.effect === statusEffect;
}
});
});
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
const reqStatus = this.requiredStatusEffect.filter((a) => {
if (a === StatusEffect.NONE) {
return isNullOrUndefined(pokemon?.status) || isNullOrUndefined(pokemon!.status!.effect) || pokemon!.status!.effect === a;
}
return pokemon!.status?.effect === a;
});
if (reqStatus.length > 0) {
return ["status", StatusEffect[reqStatus[0]]];
}
return ["status", ""];
}
}
/**
* Finds if there are pokemon that can form change with a given item.
* Notice that we mean specific items, like Charizardite, not the Mega Bracelet.
* If you want to trigger the event based on the form change enabler, use PersistentModifierRequirement.
*/
export class CanFormChangeWithItemRequirement extends EncounterPokemonRequirement {
requiredFormChangeItem: FormChangeItem[];
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(formChangeItem: FormChangeItem | FormChangeItem[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredFormChangeItem = Array.isArray(formChangeItem) ? formChangeItem : [formChangeItem];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
if (isNullOrUndefined(partyPokemon) || this.requiredFormChangeItem?.length < 0) {
return false;
}
return this.queryParty(partyPokemon).length >= this.minNumberOfPokemon;
}
filterByForm(pokemon, formChangeItem) {
if (pokemonFormChanges.hasOwnProperty(pokemon.species.speciesId)
// Get all form changes for this species with an item trigger, including any compound triggers
&& pokemonFormChanges[pokemon.species.speciesId].filter(fc => fc.trigger.hasTriggerType(SpeciesFormChangeItemTrigger))
// Returns true if any form changes match this item
.map(fc => fc.findTrigger(SpeciesFormChangeItemTrigger) as SpeciesFormChangeItemTrigger)
.flat().flatMap(fc => fc.item).includes(formChangeItem)) {
return true;
} else {
return false;
}
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => this.requiredFormChangeItem.filter((formChangeItem) => this.filterByForm(pokemon, formChangeItem)).length > 0);
} else {
// for an inverted query, we only want to get the pokemon that don't have ANY of the listed formChangeItems
return partyPokemon.filter((pokemon) => this.requiredFormChangeItem.filter((formChangeItem) => this.filterByForm(pokemon, formChangeItem)).length === 0);
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
const requiredItems = this.requiredFormChangeItem.filter((formChangeItem) => this.filterByForm(pokemon, formChangeItem));
if (requiredItems.length > 0) {
return ["formChangeItem", FormChangeItem[requiredItems[0]]];
}
return ["formChangeItem", ""];
}
}
export class CanEvolveWithItemRequirement extends EncounterPokemonRequirement {
requiredEvolutionItem: EvolutionItem[];
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(evolutionItems: EvolutionItem | EvolutionItem[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredEvolutionItem = Array.isArray(evolutionItems) ? evolutionItems : [evolutionItems];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
if (isNullOrUndefined(partyPokemon) || this.requiredEvolutionItem?.length < 0) {
return false;
}
return this.queryParty(partyPokemon).length >= this.minNumberOfPokemon;
}
filterByEvo(pokemon, evolutionItem) {
if (pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && pokemonEvolutions[pokemon.species.speciesId].filter(e => e.item === evolutionItem
&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX)) {
return true;
} else if (pokemon.isFusion() && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.item === evolutionItem
&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX)) {
return true;
}
return false;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => this.requiredEvolutionItem.filter((evolutionItem) => this.filterByEvo(pokemon, evolutionItem)).length > 0);
} else {
// for an inverted query, we only want to get the pokemon that don't have ANY of the listed evolutionItemss
return partyPokemon.filter((pokemon) => this.requiredEvolutionItem.filter((evolutionItems) => this.filterByEvo(pokemon, evolutionItems)).length === 0);
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
const requiredItems = this.requiredEvolutionItem.filter((evoItem) => this.filterByEvo(pokemon, evoItem));
if (requiredItems.length > 0) {
return ["evolutionItem", EvolutionItem[requiredItems[0]]];
}
return ["evolutionItem", ""];
}
}
export class HeldItemRequirement extends EncounterPokemonRequirement {
requiredHeldItemModifiers: string[];
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(heldItem: string | string[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredHeldItemModifiers = Array.isArray(heldItem) ? heldItem : [heldItem];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
if (isNullOrUndefined(partyPokemon)) {
return false;
}
return this.queryParty(partyPokemon).length >= this.minNumberOfPokemon;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => this.requiredHeldItemModifiers.some((heldItem) => {
return pokemon.getHeldItems().some((it) => {
return it.constructor.name === heldItem;
});
}));
} else {
// for an inverted query, we only want to get the pokemon that have any held items that are NOT in requiredHeldItemModifiers
// E.g. functions as a blacklist
return partyPokemon.filter((pokemon) => pokemon.getHeldItems().filter((it) => {
return !this.requiredHeldItemModifiers.some(heldItem => it.constructor.name === heldItem);
}).length > 0);
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
const requiredItems = pokemon?.getHeldItems().filter((it) => {
return this.requiredHeldItemModifiers.some(heldItem => it.constructor.name === heldItem);
});
if (requiredItems && requiredItems.length > 0) {
return ["heldItem", requiredItems[0].type.name];
}
return ["heldItem", ""];
}
}
export class AttackTypeBoosterHeldItemTypeRequirement extends EncounterPokemonRequirement {
requiredHeldItemTypes: Type[];
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(heldItemTypes: Type | Type[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredHeldItemTypes = Array.isArray(heldItemTypes) ? heldItemTypes : [heldItemTypes];
}
override meetsRequirement(scene: BattleScene): boolean {
const partyPokemon = scene.getParty();
if (isNullOrUndefined(partyPokemon)) {
return false;
}
return this.queryParty(partyPokemon).length >= this.minNumberOfPokemon;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => this.requiredHeldItemTypes.some((heldItemType) => {
return pokemon.getHeldItems().some((it) => {
return it instanceof AttackTypeBoosterModifier && (it.type as AttackTypeBoosterModifierType).moveType === heldItemType;
});
}));
} else {
// for an inverted query, we only want to get the pokemon that have any held items that are NOT in requiredHeldItemModifiers
// E.g. functions as a blacklist
return partyPokemon.filter((pokemon) => pokemon.getHeldItems().filter((it) => {
return !this.requiredHeldItemTypes.some(heldItemType => it instanceof AttackTypeBoosterModifier && (it.type as AttackTypeBoosterModifierType).moveType === heldItemType);
}).length > 0);
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
const requiredItems = pokemon?.getHeldItems().filter((it) => {
return this.requiredHeldItemTypes.some(heldItemType => it instanceof AttackTypeBoosterModifier && (it.type as AttackTypeBoosterModifierType).moveType === heldItemType);
});
if (requiredItems && requiredItems.length > 0) {
return ["heldItem", requiredItems[0].type.name];
}
return ["heldItem", ""];
}
}
export class LevelRequirement extends EncounterPokemonRequirement {
requiredLevelRange: [number, number];
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(requiredLevelRange: [number, number], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredLevelRange = requiredLevelRange;
}
override meetsRequirement(scene: BattleScene): boolean {
// Party Pokemon inside required level range
if (!isNullOrUndefined(this.requiredLevelRange) && this.requiredLevelRange[0] <= this.requiredLevelRange[1]) {
const partyPokemon = scene.getParty();
const pokemonInRange = this.queryParty(partyPokemon);
if (pokemonInRange.length < this.minNumberOfPokemon) {
return false;
}
}
return true;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => pokemon.level >= this.requiredLevelRange[0] && pokemon.level <= this.requiredLevelRange[1]);
} else {
// for an inverted query, we only want to get the pokemon that don't have ANY of the listed requiredLevelRanges
return partyPokemon.filter((pokemon) => pokemon.level < this.requiredLevelRange[0] || pokemon.level > this.requiredLevelRange[1]);
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return ["level", pokemon?.level.toString() ?? ""];
}
}
export class FriendshipRequirement extends EncounterPokemonRequirement {
requiredFriendshipRange: [number, number];
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(requiredFriendshipRange: [number, number], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredFriendshipRange = requiredFriendshipRange;
}
override meetsRequirement(scene: BattleScene): boolean {
// Party Pokemon inside required friendship range
if (!isNullOrUndefined(this.requiredFriendshipRange) && this.requiredFriendshipRange[0] <= this.requiredFriendshipRange[1]) {
const partyPokemon = scene.getParty();
const pokemonInRange = this.queryParty(partyPokemon);
if (pokemonInRange.length < this.minNumberOfPokemon) {
return false;
}
}
return true;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => pokemon.friendship >= this.requiredFriendshipRange[0] && pokemon.friendship <= this.requiredFriendshipRange[1]);
} else {
// for an inverted query, we only want to get the pokemon that don't have ANY of the listed requiredFriendshipRanges
return partyPokemon.filter((pokemon) => pokemon.friendship < this.requiredFriendshipRange[0] || pokemon.friendship > this.requiredFriendshipRange[1]);
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return ["friendship", pokemon?.friendship.toString() ?? ""];
}
}
/**
* .1 -> 10% hp
* .5 -> 50% hp
* 1 -> 100% hp
*/
export class HealthRatioRequirement extends EncounterPokemonRequirement {
requiredHealthRange: [number, number];
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(requiredHealthRange: [number, number], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredHealthRange = requiredHealthRange;
}
override meetsRequirement(scene: BattleScene): boolean {
// Party Pokemon's health inside required health range
if (!isNullOrUndefined(this.requiredHealthRange) && this.requiredHealthRange[0] <= this.requiredHealthRange[1]) {
const partyPokemon = scene.getParty();
const pokemonInRange = this.queryParty(partyPokemon);
if (pokemonInRange.length < this.minNumberOfPokemon) {
return false;
}
}
return true;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => {
return pokemon.getHpRatio() >= this.requiredHealthRange[0] && pokemon.getHpRatio() <= this.requiredHealthRange[1];
});
} else {
// for an inverted query, we only want to get the pokemon that don't have ANY of the listed requiredHealthRanges
return partyPokemon.filter((pokemon) => pokemon.getHpRatio() < this.requiredHealthRange[0] || pokemon.getHpRatio() > this.requiredHealthRange[1]);
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
if (!isNullOrUndefined(pokemon?.getHpRatio())) {
return ["healthRatio", Math.floor(pokemon!.getHpRatio() * 100).toString() + "%"];
}
return ["healthRatio", ""];
}
}
export class WeightRequirement extends EncounterPokemonRequirement {
requiredWeightRange: [number, number];
minNumberOfPokemon: number;
invertQuery: boolean;
constructor(requiredWeightRange: [number, number], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
this.requiredWeightRange = requiredWeightRange;
}
override meetsRequirement(scene: BattleScene): boolean {
// Party Pokemon's weight inside required weight range
if (!isNullOrUndefined(this.requiredWeightRange) && this.requiredWeightRange[0] <= this.requiredWeightRange[1]) {
const partyPokemon = scene.getParty();
const pokemonInRange = this.queryParty(partyPokemon);
if (pokemonInRange.length < this.minNumberOfPokemon) {
return false;
}
}
return true;
}
override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
if (!this.invertQuery) {
return partyPokemon.filter((pokemon) => pokemon.getWeight() >= this.requiredWeightRange[0] && pokemon.getWeight() <= this.requiredWeightRange[1]);
} else {
// for an inverted query, we only want to get the pokemon that don't have ANY of the listed requiredWeightRanges
return partyPokemon.filter((pokemon) => pokemon.getWeight() < this.requiredWeightRange[0] || pokemon.getWeight() > this.requiredWeightRange[1]);
}
}
override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
return ["weight", pokemon?.getWeight().toString() ?? ""];
}
}